Comment From Walstad (player) Answer From Wradyx (developer) If I understood this right it means that we are getting PvE geared people with the same amount of resilience as PvP geared people have. This will basically make PvE geared people dominate in PvP. What are blizzard thinking? In WotLK people was more successful in PvP with PvE items such as Death Bringer's Will and Shadowmourne and now the legendary staff in Cataclysm. Everyone is in for to ban all PvE items from PvP (especially arena), yet they introduce this. Thought? |
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I think, it will be like this, someone posted this on AJ already, so, basically, if you take off all of your equipment, you have around 30-40k HPs, which is roughly 20-30% of your HPs when you're sitting in your gear. Now, if you account resilience in there, it will probably provide the standard 20 or so percent reduction, so that people won't get obliterated in PvE gear.
But the main problem is the fact that PvE gear provides much higher damage stats and secondary stats, meaning that no one in PvP gear can do as much damage as a player in PvE gear, if they are the same tier, so, they will have to buff resilience even more on PvP items, or give PvP items secondary bonuses aside from Resilience, a small amount, so that PvE won't be plagued with PvP items, which Blizzard obviously doesn't want to. Legendary weapons are a completely different story. |
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Fair point, however we haven't heard anything about PvP gear getting any additional stats. But I see your logic that if resilience is going as a base stat something is going to replace it, yet I feel that PvE gear is still going to be "overpowered" to some extend in PvP.
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What they said is that it is going to become a base stat so that newcomers without PvP gear can still compete and not be lolshotted the way they are now.
People with PvP gear will still have more res and advantages. |
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Community
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Hey there all,
First off I want to clarify for you that PvE geared people will not have the same amount of resilience as PvP geared players. And this actually works both ways in regards to how this will effect PvP and PvE. Because of this change, there will be a lot more item budget dedicated to the pure stats on an item other than resilience; because while there will be resilience on PvP gear, there will be less. This means that PvP gear will be as useful for PvE, as PvE gear will be for PvP. Do not misinterpret though, characters that are geared more for PvP (PvP gear) will have more resilience than players who are gearing for PvE (PvE gear), and visa versa for how potent a player can be in PvE encounters. This change is simply to allow those who decide they want to try out some PvP, but have none of the gear to lower the incoming damage with resilience to enter a Battleground, and not die from someone glancing in their direction. We can assure you that it is not our intention to make it so that PvE players will dominate in PvP, and the use of legendaries in PvP will not be worsened by this change either. |
#6
22/11/2011
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Will pvp gear still have mastery? Becuse that makes the whole game somewhat boring tbh, give back haste instead.
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Wich both are considered overpowered, see the problem? Mastery was supposed to sort out balance issues via fixing numbers, this is clearly not working in PvP, solution would be to remove it from PvP gear. |
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1 Orc Warrior
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The one thing that bothers me with this is that it will become easier to use pve gear mixed with pvp gear (trinkets/weapons/hc tier set bonuses), so pve players will still get the most advantage out of this. Using legendaries and such is already an issue in pvp, and this will only make the penalty for using them feel less significant.
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Hey there all, I take it however that you're also going to be buffing PvP gear in PvE as well. You know to make it FAIR. |
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Hey there all, FAIR |
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you guys remember klinda 7 from end of wotlk?
full BiS pve gear, legendary. now imagine that, if he had all that gear + base resilience, so he was even easier to keep alive for his pocket healers. welcome to the absolute carnage in store for us in future. |
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I don't see the point of this, lets say it like this :
You get 1000 base resilience at 90... Person PvE : 1000 Res + PvE gear Person PvP : 4000 Res + 1000 Res + PvP Gear Meaning person pvp will still own the hell out of person pve, the cliff that's been before, will still remain, it will look like less, but it will still be there. Unless you would tag pvp and pve gear with a code, meaning that when you are equipping pve tagged gear you will get the bonus and those that don't won't get the bonus. But still, I'm absolutely sure this won't fix anything. |
You know that PvP isn't made to make 1v1 fair and square, some classes will always have an advantage against an other class and vica versa. PvP focus on balancing 3v3 since this is the game that is played during tournements. |
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You do know that frost mages do to much damage during FoF or frozen targets aswell as I do right? The game has balance issues in 3vs3 aswell, Shaman mastery, Frost DK mastery, Mage mastery, feral mastery etc, it's not 2 classes only. If they removed Mastery alot of the problems would get solved stuff like Smokebomb, RoF, Word of Glory I am expecting to be removed during the expansion shift. But Mastery is creating most of the balance issues in PvP atleast, it's a fun stat in PvE for sure. |
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Community
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I take it however that you're also going to be buffing PvP gear in PvE as well. As I stated in my original post, this actually works both ways. PvP gear will be much better and closer to PvE gear than it is currently, because there will be less Resilience on it than there is now. So a large chunk of the item budget that went into the resilience will now go into the base stats. So the stats on the gear will be closer, but both will still remain better for their respective rolls. So this will be as you asked in your post, fair. Because while PvE'ers can use their gear for PvP, PvP'ers can also take their gear into PvE and be able to perform reasonably well :) |
#20
22/11/2011
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