Topic
MoP Mage talent calculator update [Updated 27/3]
|
Edited by Tayen on 27/03/12 13:04 (UTC)
http://eu.battle.net/wow/en/game/mists-of-pandaria/feature/talent-calculator
The point in this thread is to provide concise and where possible accurate information concerning beta changes and a place to discuss them. Thanks to anyone in the thread who's helped provide changes/alterations. New Changes (Not reflected on website yet): New Ability: Nether Attunement (Passive): Your spell haste also increases your mana regeneration, and the effect of mana restored from Mage spells. Arcane Brilliance grants 10% spellpower and 5% crit. Blizzard snares the target by 50%, mana cost lowered from 74% to 5% base cost. Cone of Cold snares for 6 seconds. Armour spells no longer have a limited duration. Haste reduces the cooldown of Frost Bomb. FFB cast time increased to 2.75 sec, up from 2.5 sec. Icelance range increased to 40 yards, damage against frozen targets now tripled. Cooldown on Invis increased to 5 minutes. Molten armour now increases crit by 5%, up from 3%. Ritual of Refreshment now has a 1 minute cooldown. Shatter now increases all damage against frozen targets by 40%, in addition to frostbolt's 20%. Dragon's Breath disorientate reduced to 4 seconds. Brainfreeze now only procced off damage from any of the bombs. Frostbolt snare increased to 50%, range increased to 40 yards. Arcane Barrage damage increased by 25% per Arcane Charge, hits 1 additional target per charge. Arcane Charges now stack up to 4 times, up from 3. Arcane Missiles increased to 5 missiles. Arcane Power cooldown reduced to 1 minute. A lot of base mana reductions on pretty much everything. Previous Changes: Basic Mage MoP Glyphs announced, check them here: http://eu.battle.net/wow/en/forum/topic/3548255042 Combustion stuns the target for 3 seconds, only effected by Pyroblast, Flamestrike and Ignite. Water Ele cooldown reduced to 1 minute. FoF proc redesign, scorch can now proc it and lower proc chance off Orb and Frost Bolt/FFB. Frozen Orb duration reduced to 10 seconds. Frostburn Mastery increased to 20% damage, up from 5%. Ice Flows requires the spell to have a <4 second cast time, aka evo, portals excluded. Blazing Speed now also triggered by kills that yield honour or EXP. Cold snap heals 30%, up from 20%, and usable while incapacitated. Arcane Bomb renamed to Nether Tempest. Living bomb GCD reduced to 1 second. Frost Bomb cooldown reduced by 2 seconds to 10. Incanter's Shield similar in mechanics to Incanter's Absorption talent, refills less mana now. Invocation increased to retaining 50% mana regen, up from 0%. SP increase and duration increased. Impact removed. Removed (of notable importance): Improved Cone of Cold. Shattered Barrier. Water ele replenishment. Impact (now unique to fire). Focus Magic. Icy Flows. (Looks like some Frost CDs, although not Iceblock, are shorter instead) Torment the Weak. Mana regen on armour. Damage reduction on frost armour. Deepfreeze PvE damage. Blastwave. Imp Blink. Mana Barrier. Time between attacks increase on frost armour. Mage Ward |
|
Edited by Tayen on 27/03/12 01:49 (UTC)
Previous Changes:
New talents: Temporal Shield, Invocation, Rune of Power, Incanter's Shield. New Abilities: Critical Mass, Arcane Charge. The sheep talents (such as double poly and slow poly) have been completely removed. Arcane bomb deals damage to random targets rather than teleporting, no target limit. Frost bombs countdown and cooldown are affected by haste, gained 1.5 cast time. Greated invis reduces damage taken by 90% upon exiting invis for 3 seconds. Coldsnaps CD is shorter, doesn't reset water ele anymore. Restores 20% health instead of some mana. Ring of Frost cooldown reduced to 30 seconds, given a 1.5 second cast time, no fade in timer. Counterspell lockout duration reduced to 6 seconds. Mage armour increases your base mastery, frost armour increases haste, doesn't affect attack speed. Frost armour no longer affects attack speed. Flamestrike no longer slows the targets, maintains its cast time and cooldown. Remove curse has an 8 second cooldown, removes everything. FoF charge maximum increased to 3. 20% chance for frostbolt to proc it. Combustion is no longer affected by living bomb. Shatter reduced to x2 crit chance, increases damage by 25% against frozen targets. Intellect buff no longer grants Int, only spellpower. Brainfreeze now only procced by Frost Bomb. Cauterize CD increased to 2 minutes. Blazing speed had some changes, not sure what's new, 150% speed increase on 25 sec CD. Shorter CD on Cold Snap. Arcane blast no longer gains shorter cast times on stacks, instead generates arcane charges. Arcane missiles generates arcane charges, damage increase by 25% per one. Arcane Barrage consumes all Arcane charges, damage increased by 25% per one. Hits one additional target per charge. Blizzard snare re-added. Flame Orb, Mana Barrier, Arcane Orb and Imp Blink removed. Previous changes: 2 new living bombs named Frost and Arcane bombs. One slows targets and the other switches targets. Some talent shuffles, Dragons Breath and slow are now trainable and restricted to their specializations. Slow has a shorter GCD. Cauterize self-damage reduced to 50%. Cold Snap also returns 10% of your mana. Frostjaw, Ice Ward, RoF, Ice Flows, Scorch and Ice Barrier all had their mana costs removed or mostly. Arcane Flows renamed to Ice flows, no changes to talent. Blastwave removed and merged with Flamestrike. All armours now have 3 second cast times. Flamestrike re-added, 12 second cooldown and 3 second snare. FoF re-added and now only procs off freezes if target immune. (also increased lance damage) Arcane Intellect re-added. |
|
Edited by Lamora on 23/11/11 08:06 (UTC)
Made a similar thread just a minute too late, I'll delete and continue in here. :)
There's some pretty interesting stuff in there, just listing some things:
|
|
Edited by Tayen on 16/02/12 13:26 (UTC)
Ah yeah found arcane orb, seems interesting. Will shove your list in the OP cheers.
Considering I don't see the mana regen on the armours tooltips any more they could be getting rid of it. Feedback on talents; Pretty happy so far. They got rid of the awful choice between Cone and anything else. There's a pretty tough choice on the first line still though which is good. Ofc still in development but feedback should still be given! Great invis now only removes 2 dots, pretty useless against most dots classes then as you'll still have a dot on you when you invis, although you'll generally always pick cold snap for PvP and Cauterize for PvE I imagine, so Invis could probably use some work if they want it as a possible choice. Other than that, happy so far. On Alter Time, a potentially high skill cap ability, will scale with your ability to spot incoming damage before it happens as well as fake jumps off ledges. PvE implications could probably save you from some lethal stuff and a bit of mana back too. Not sure what conditions means, I guess it removes disorientates and stuff. (which makes the skill cap for it even higher, Alter timing blinds and the like) |
|
|
I know that all specs are going to get some really seemingly overpowered abilities, but Improved Blink, Shatter and Deepfreeze to all? Not to mention this Alter Time ability...
It just seems like alot of unnecessary additions to a class that already has it good. |
|
Maybe it's me but I've seen that hot streak is gone, along with fof. Pyroblast is now procced by single crits from the spell description. Also, molten armor is now a lv 86 spell and reduce the duration of phisical effects by 25%
|
This is huge for fire, but I don't see how frost can work without FoF. Especially in PvE. |
|
|
Edited by Tiga on 23/11/11 09:05 (UTC)
I think some things are going in the right direction. There's still a lot of work to be done though.
Frost AOE is probably worse than ever: there's no blizzard snare anymore and frost hasn't been given any significant new tools for AOE. Ignite and impact are out of reach as well. I think the developers will have to come up with something entirely new there. With no snare on blizzard, you don't get fingers of frost or brain freeze procs from it. Here's one idea: - First rank of blizzard could have a very weak snare and would be available to all specs (or it could remain as it is now on the talent calculator). - Second rank of blizzard (frost only) would have a more significant snare and add a short duration debuff (with a value based on the damage taken) on the target that could be "shattered" using frostfire bolt, causing damage to all nearby targets. This would be a simplified version of what I'm doing now: blizzard (to proc FoF/BF) -> BF-FFB (to get ignite) -> fire blast (to use ignite), but with the last step removed and there would be no stun for frost. Cone of cold also increase the value of the debuff. I'm glad to see that the rooting version of cone of cold is simply gone now. It has been somewhat overpowered in Cataclysm PvP and was never really needed. The purely snaring one is OK and it's nice to see that it's available without having to talent it. (I edited the following a bit after I noticed that deep freeze is now a baseline ability for all mages:) Improved freeze appears to be gone (I thought DF was gone too, but it's available to all specs). I have enjoyed DF as a part of the frost single target rotation. Maybe the baseline water elemental freeze will include improved freeze. Living bomb is nice to have though, because it means all DOT-based trinkets and effects will work for all mage specs. Getting 100% DOT uptime as frost without T12x4 is a bit hit and miss at the moment (not a problem with T12). Some of the talents are probably too weak (especially cold snap). Or maybe cauterize is too strong in that tier? If cauterize is nerfed though, the whole tier seems very weak, so I think the other talents need improvement. Maybe hypothermia is gone though (good riddens, if it is)? |
|
|
The second iteration of MoP talent calculator looks much better than the first one. Mostly due to actual spell lists and a new 87 spell.
I must say that Alter Time looks super-awesome on paper. Didn't have the time to think about actual implications except for obvious like fake ledge jumps and reaction to CoS+SD if you have nothing to counter it with atm, but the spell looks really-really great! The spell list is quite interesting - I like how Blizz implemented former talents into the actual spells (e.g. Pyroblast, Inferno Blast), like new Fire mastery (it may be much of the same, but focusing on Ignite appeals to me more than all the small dots I don't care about). Also the fact that Mages will be able to learn class-defining spells earlier is much appreciated. Not sure how it'll turn out, but it's nice to see that Arcane Barrage does something unique (I just hope it's damage won't be too low due to Blizzard's new instants policy). New Arcane Blast mechanics and 3 types of orbs are great. However im not sure if that's not a mistake - is Frost Orb supposed to have no cooldown? All specs gaining Living bomb is rather controversial. It doesn't seem "right" to cast it as other specs but Fire. Arcane Blast mechanics probably will limit its use to another instant cast while moving, but as frost it may become a mandatory part of rotation. Looks like Armors will serve different purposes and there won't be an armor for damage, If no glyphs alter them that way. I'd like to know what's the new way of restoring mana (especially for Arcane) since there's no such thing attached to Mage Armor and no new passive regeneration abilities. As for the talent themselves... Not much has changed since Blizzcon. I'm afraid Ice Barrier will be underpowered in MoP as it was in Cataclysm till mid-expansion. Mana shield as an option is ridiculous - drains mana, absorbs a lot less damage than Ice Barrier and has an unreliable weak knockback, which is really useful only against rogues. Greater Invisibility isn't competitive in it's tear - Cauterize is much better in PVE and non-rated PVP and Cold Snap is great for arenas. No new awesome talents at lvl 90 - just swapped some tears here and there. Also the 90s talents aren't really impressive - Double for PVE, others for PVP. I mean it's ok, but not for 90s. I hope 30s, 60s and 90s talents will see a rework. Mana Shield needs to be redesigned into something more competitive (or replaced altogether). It may reflect a spell or let the Arcane Explosion knockback enemies like Thunderstorm while it's active, but have an internal cooldown of 30-45 seconds or something. Greater invisibility just doen't cut it in it's tear. If it removed nearly everything like CoS, then maybe it'll be on par, but maybe not even then. As for 90s, I just don't see those talents as impressive. Maybe it's just me, but that's the stuff I expect to get as a glyph or al least at 3-4 tier, not at lvl 90. I hope Blizzard comes up with something more engaging for our last talent tear. |
|
|
I would assume that that would be an oversight? Whoever built the talent calculator must have forgotten to include it as a passive ability. That reminds me that there's no piercing chill either. I suppose living bomb helps in cleave situations too, but I have to say that living bomb just doesn't have a frosty feel to it (maybe living frostfire bomb?). |
|
Edited by Shadran on 23/11/11 09:04 (UTC)
We all know that frost does damage only on frozen targets, and we're going from 4 freezes + finger of frost + deep freeze to 3 freezes. Frost damage in pve will be nullified and halved in pvp, not counting that we'll miss a stun and a way to do burst damage, since all forms of freeze breaks in 1 hit (2 if we shatter combo with frostbolt, but I still have to see someone that let a mage cast a frostbolt standing still and frozen)
Yes I hope that too |
|
|
Erm, Deep Freeze is still here - it's a lvl66 spell, available to all specs. Omg!
|
|
|
I didn't see deep freeze because it was there for all specs. However, if other specs do not have a water elemental and they don't have fingers of frost, it will be a low harder for them to use it (you need frostjaw, or ring of frost or you need be in range to frost nova).
|
|
|
Edited by Найтмус on 23/11/11 09:17 (UTC)
Or Ice ward - basically, any spell from T1 or Frost nova. For Frost mages there's an additional pet's nova. Actually it's pretty awesome for a Fire mage to have Deep Freeze) |
Yep, I was looking for spec specific spells and didn't see it :P Anyway I still can't see fof anywhere. |
|
|
Edited by Cinondra on 23/11/11 09:37 (UTC)
Nobody mentioned Turkeymorph yet????
And SNAKE! |
|
|
Edited by Valestra on 23/11/11 09:53 (UTC)
Double Polymorph lasts now 75% of the time instead of 50%
Burning Soul for all Speccs Frostbolt 1.5 second cast time and exclusive to frost Fireball 1.5 second cast time and exclusive to fire Arcane Blast 1.5 second cast time and exclusive to arcane Ignite happens when fire spells HIT not crits only ICS baseline for all speccs Slow slows cast time by 15% only Ice Ward seems op. Depends if they are all stunned like DF or frozen like RoF or rooted only The tooltip isn't well worded to clarify here. |
