Topic Need some help, having problems healing
Caeina
Outland
Caeina
85 Night Elf Druid
1955
Hey, i have just gone resto becose i got bored of feral dps and im almost caped in the new hc's with gear only missing 3 items but i have major problems healing the 2nd boss in Well of eternity i have to pop tree of life when the first mob do the aoe arcane barrage to have a small chance of not letting anyone die but that almost always fail and i seem to go omm so fast in just that instance but the other are just fine. i dont know know what to do as soon as aoe damage goes out i have to pop tree of life or i wont be able to heal through the damage it seem like my heals are just to weak for some reason.

any adivice will be helpfull i want to start raiding soon but i cant if i cant even handle the new hc's easly then i cant even handle a raid boss
Cricket
Defias Brotherhood
Cricket
85 Goblin Shaman
8395
Edited by Cricket on 16/12/11 15:57 (GMT)
Err... which boss is this? Queen Azshara?

If it is her, the simple answer is that these mobs have spells that target 1 player and deals high damage in a small area around him. So, simply warn people to not stand in fire.

Hmm now that I think about it, that's not always a recipe to success. I guess you will have to precast Rejuvenation on everyone as soon as a new set of adds become active and get ready to cast swiftmend and wild growth as soon as people start standing in the poopoo.

Arcane Magus:
- does a moderate amount of party wide damage per second, while channeling Arcane Shock;
- summons an orb of Arcane energy that falls slowly towards the ground, dealing damage where it lands (Arcane Bomb).
Fire Magus:
- nukes his main aggro target with Fireballl;
- deals damage to a random player and others within 10 yards of them (Firebomb);
- deals party-wide damage (Blast Wave).
Frost Magus:
- deals damage to random players with Ice Fling;
- does a ground attack that deals damage to enemies in a line (Coldflame);
- charges random players, dealing moderate damage to everyone in 5 yards of the target location.


As you see, many of these abilities are avoidable or at least you will lessen the impact of them if you spread out. Also, unless the tank has already marked one, there is no reason why you can not mark a skull. You will take a lot less damage if you kill one of the two adds quick.
Nyran
Stormscale
Nyran
85 Troll Druid
8690
Resto druids can't heal up a party as fast as some others healers, without being horribly inefficient (aka spamming regrowth).

Don't be afraid to use tranquility, it only has a 3 min cd and it a massive party saver.

Use swiftmend on the right target. Remember that it leaves efflorescence on the ground, meaning you should cast it in melee, or be next to a caster if you do it on yourself.

Remember that wild growth range depends on whom you cast it. If you are 30+ yards out from the melee group and cast it on yourself, they won't get it.

Remember you can precast heals. If that one mob persistently gives you healing issue, just put rejuvenates on the party.

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