Topic A new Shaman Tank specc: Earth-Warden
Justicer
Jaedenar
Justicer
85 Tauren Paladin
12975
Edited by Justicer on 03/04/12 22:20 (UTC)
This is my second spec suggestion for MoP, the first was a new Paladin spec: http://eu.battle.net/wow/en/forum/topic/3061859970?page=1

Earth Wardens will use the power of the earth to shield their allies.
Gear:
Mail Armor, Two Handed Weapon or Duel Wielding weapons.
Primary Stats:
Agility and Stamina
Secondary stats:
Mastery Rating, Haste Rating and Critical Strike Rating
Single Target:
Primal Strike, Lightning Bolt Flame Shock, Earth Shock and Frost shock
AoE:
Chain Lightning and Magma Totem.

Specialization skills:
Level 10: Vengeance(Passive): Each time you take damage, you gain 5% of the damage taken as attack power, up to a maximum of 10% of your health.
Level 10: Mental Awareness(Passive): your Spell power is now equal to 60% of your Agility, your Stamina is increased by 15% and reduce the chance you will be critically hit by 6%. In addition, all your instant spells cost 75% less mana.
Level 10: Rockbiter Weapon: imbues your weapon with fury of the earth, your single target attacks will now instantly restore 5% of your base mana, your spells have 8% hit chance and you cause high amount of threat with all damage you deal.
-Unleash Earth, 10 seconds cooldown: Unleashes the Rockbiter enchantment upon the Shaman's weapon, forcing up to 4 enemies to attack the Shaman for 6 sec.
Level 15:Mocking shock, 4 seconds cooldown, no GCD, 20 yards: attack that forces the enemy to attack you for 4 seconds.
Level 20: Obsidian Armor(Passive): your armor contribution from Mail Armor is increased by 100%, and all spell-damage you take is reduced by 5%.
Level 25: Earth-Vision Totem, 1.5 minute Cooldown: Summon a Totem with 5 health to the feet of the caster that increases the caster's chance to Parry by 50% for 10 seconds.
Level 30: Magma Barrier, 45 seconds CD, 1 sec GCD: You are surrounded by a thin layer of hot magma, reducing damage received by 15%, and inflict XXX damage to any attacker that hit the Earth-Warden. Last 12 seconds.
Level 35: One with the Earth(Passive):Agility now increase Dodge rating even more and Haste Rating now also increases your Parry rating. In addition, Critical Strikes reduce the CD of Magma Barrier by 5 seconds.
Level 40: Diamond-skin Totem, 3 minute CD: Summons a totem with 5 health at the feet of the caster for 20 seconds, reducing all damage done to players within 15 yards by 10%, in addition, any member within 15 yards that gets a killing blow will be healed to 20% but it destroys the totem.
Level 45: Grounded Electricity(Passive): Your Chain Lightning and Lightning Bolt are now instant cast, but there is now a cooldown of 8 seconds.
Level 50: Obsidian Elemental, instant, 5 min CD: You summon an Obsidian Elemental companion at your side, will last until dead or canceled, the Obsidian Elemental will have a set of abilities:
-Master's Aid, 2 minute CD: come to the aid of the Earth-Warden, channeling 50% of its health to his master over 10 seconds, interruptable.
-Burrow, 3 minute CD: Burrow underground for 10 seconds, healing the Obsidian Elemental for 50% of his life.
-Boulder throw, 15 second CD: Throw a boulder at the target, causing XXX damage.
-Pound, 8 second CD: Pound up to 4 targets in front of the Obsidian Elemental.
Level 50: Mail Specialization(Passive): increase your Stamina by 5% while wearing only Mail armor.
Level 55: Ancient Elements, 2 minutes CD: The elements are imbued in the earth-Warden, reducing magic damage taken by 50% and increasing your armor by 50% for 10 seconds.
Level 60: Feral Guardians, 2 minutes Cooldown: Summons two Feral Guardian Wolfs, the guardians will attack the caster's enemies for 30 seconds and heal the Earth-Warden for the amount of damage they do.
Level 80: Mastery - vessel of the Elements(Passive): You are the instrument of the elements, Each time you deal damage with single-target attacks, you gain 25% of the amount of damage dealt as a damage absorption shield that stacks up to 35% of your maximum health. Each point of Mastery increases the shield by an additional 2.5%.
Level 85: Earth Giant, 5 minuets CD: Transform to a mighty Earth Giant, reducing damage taken by 50%, increasing armor by 50%, But your damage, Movement speed and attack speed is reduced by 20% for 15 seconds, in addition, attackers that hit you get a debuff called, Wrath of Therazane.
-Wrath of Therazane , 5 seconds duration: after the duration of Wrath of Therazane ends on the target, the target is hit by a spike which blow it upwards 10 yards and cause XXXX damage.
Sethalion
Doomhammer
Sethalion
85 Blood Elf Death Knight
3610
Why not make every class able to tank, heal and dps? No more pures!

But seriously, I don't like the idea of a Shaman tanking. We already have a bunch of super hybrids, we don't need another. That said, I do really like some of the talents here, and whilst I don't think a Shaman should tank it could be used as a support spec that could be used in place of a healer or dps, using abilities to protect members of the raid from damage rather than taking it or healing it.
Mechatech
Frostmane
Mechatech
85 Tauren Warrior
1385
i actually like the shaman tank idea. I hope they won't get overpowered in pvp though like blood dk's but i like the idea
Talen
Vek'nilash
Talen
85 Human Paladin
7345
Why not make every class able to tank, heal and dps? No more pures!

But seriously, I don't like the idea of a Shaman tanking. We already have a bunch of super hybrids, we don't need another. That said, I do really like some of the talents here, and whilst I don't think a Shaman should tank it could be used as a support spec that could be used in place of a healer or dps, using abilities to protect members of the raid from damage rather than taking it or healing it.



There isn't anythign inherently wrong with the idea of a Shaman tank. Its really just persoanl preference.

As for the idea of no pures....Thats actually a good one. It solves the issues about "why bring pures" at a stroke and removes any need for a so-called hybrid tax.

As things stand, some classes arguably have too many talent trees while others have too few.

What Blizzard could have done is adopt an archetype system...where you have an underlying class model that determines the resource model and basic skillset, but different specs reflect different classes.

For example....the Shaman.

Why not one tree per Element?

Air: Ranged Combat
Earth: Tanking
Fire: Mele Combat
Water: Healing and support.

So, that gives you your Geomancer and other Shaman flavours. Why not a Witch Doctor who uses a Spirit of the Wild based talent tree?

Mage? The Fire and Frost trees basically revolve around a gameplay style, especially with control and utility siphoned off into Talents. You'd have an Elementalist. Or...a BattleMage; add a melee tree.

Warriors? Basic melee combat but does the class need two DPS trees? Would Combat medic be a suitable role? Or Archer? Knight for mounted and pet based combat?

Blizzards already (to my mind) sort of moved in this direction with the Monk trees being named after different classes - Brewmaster instead of Protection or Blood for example. It probably won't go any further...but there is room for the spec and class system to be changed over and above what is already done.

EJL
Avatyr
Frostmane
Avatyr
85 Dwarf Shaman
0
Edited by Avatyr on 19/12/11 10:58 (UTC)
This is awesome Justicer and I like the name of the specc Earth Warden, sounds really shamanic. =P
But one thing I see in your post, "Earth Shield" resto shaman already got the name on a healing shield, so maybe name it something else like "Wardens shield" instead?


I think this post is great. :)

I have always wanted shaman to have a tanking tree, cus I love my shaman, love how shaman heals but I love tanking aswell.
So if shaman got a tank specc it would make me so happy, I would play as shaman tank in HC dungeons/raids etc, using the powers of the elementals to aggro my foes.
Would be fun. =P

I like this idea.

I request it to be sticky!!!
Avatyr
Frostmane
Avatyr
85 Dwarf Shaman
0
18/12/2011 22:17Posted by Sethalion
But seriously, I don't like the idea of a Shaman tanking. We already have a bunch of super hybrids, we don't need another. That said, I do really like some of the talents here, and whilst I don't think a Shaman should tank it could be used as a support spec that could be used in place of a healer or dps, using abilities to protect members of the raid from damage rather than taking it or healing it.


A support class....go play RIFT if you want a support class.
Nakatoir
Nakatoir
Community
This is awesome feedback, Justicer. I have just posted in your Paladin spec thread as well, thank you for these constructive threads and keep it up :)
Avatyr
Frostmane
Avatyr
85 Dwarf Shaman
0
Edited by Avatyr on 19/12/11 10:47 (UTC)
19/12/2011 03:09Posted by Talen
Brewmaster


No I think shaman should have a tanking role instead, they fit much more better as a tank then a monk....besides why add pandaren to both factions when there are both from the same race...sounds really messed up.

But it just what i think.
Talen
Vek'nilash
Talen
85 Human Paladin
7345
19/12/2011 09:49Posted by Avatyr
Brewmaster


No I think shaman should have a tanking role instead, they fit much more better as a tank then a monk....besides why add pandaren to both factions when there are both from the same race...sounds really messed up.

But it just what i think.


Blizzards decision.

I'm far from certain its a wise one myself.

On the plus side...removing the silhouette system DOES create a lot of flexibility in race choice and animations., and reduces the need to create unique animations.

Imagine allowing BElfs into the Alliance...they've always wanted HElfs. Or Night Elves with the Troll casting animation.

EJL

Kanx
Frostmane
Kanx
85 Night Elf Warrior
13335
I like this idea a lot.

Would be cool to see a bigger niché to the class, such as specialising with incoming spell-damage and/or buffing other tanks?

level 55: Ancient Elements, 3 minutes CD: The elements are imbued in the earth-Warden, reducing magic damage taken by 40% for 10 seconds, if you die during the duration, your Reincarnation spell cooldown is refreshed.


I think this is pretty cool - i don't think an outright death would work too great though. Perhaps there could be a 10 second 'last stand' effect (sort of like holy priests Sprit of Redemption) where you're immune for 10 seconds before death which would allow a smooth tank-swap to take place (and then obviously you'd be able to ankh after the 10 seconds).
Мейзони
Fordragon
Мейзони
85 Draenei Shaman
12690
Blizz can`t solve shaman shield problem. Earth shield from resto remove any other personal shield (water, lightning, "magma").

It`s only the problem.

But they can`t.

Sad but true.

Blizz devs are soooooo lazy.
Hinwatha
Darkmoon Faire
Hinwatha
85 Troll Druid
7415
As a criticist of Idea's, don't take any of my points as aggressive, or anything like that :P

What stats and armour would they use? As I don't think they would wear plate, as your idea suggested.

level 50: mail specialization: increase your Stamina by 5% while wearing only plate armor.


If the Earth-Warden Shamans DID wear plate, then I would outright disagree. As Paladins, Warriors and Death Knights also wear Plate. Unless it was just a typo on your end and you ment to put Mail Armor at the end, which would make sense. If they did, they could become the "Shaman Bear", in relation to stats and so forth.

What about the Lore behind it by the way? The Earth-Warden sounds far more epic than Elemental, Enhancement or Restoration. Unless you suggest a complete rehaul with the names as well? Earth-Warden is Thralls title, so to speak. So perhaps a slightly reconfigured name would be applicable here.

Air: Ranged Combat
Earth: Tanking
Fire: Mele Combat
Water: Healing and support.


Completely agree :) The talents are already there to be revamped to allow Shaman tanks, I mean they already have a self-enchant for the weapon that increases threat. All they need is the attacks and a few abilities that allows them to be non-critable
Phaerim
Twisting Nether
Phaerim
85 Troll Druid
4465
Edited by Phaerim on 19/12/11 12:05 (UTC)
This would make me come back on my Shaman. The problem with Death Knight, Warrior and Paladin, is that while they are good tanks, and can fufill the role of main or secondary tank, they are melee DPS as an alternative (one is healer). Many guilds struggle with too much melee as the plate classes are insanely popular in the community, and the lack of Tank/Ranged DPS classes is very apparant in my guild. Monk will add another Paladin. What we need is another Druid (or at least a ranged DPS alternative).

Making Shaman able to tank, as was part of their original concept in alpha, would be freaking awesome, and would me come back to my Shaman asap.
Jahra
Argent Dawn
Jahra
85 Tauren Warrior
1660
I would like this, Shaman were tanks in Classic but due to mail armour they couldn't tank very well post-TBC. (Druids get Plate-ish armour when in bear form)
Rayssa
Alonsus
Rayssa
1 Troll Priest
0
I never saw a shaman tanking anything serious in Classic..not even the 5-10man dungeons, at best, they could survive some blows when the regular tank died, but they were a hell of a nightmare to heal. I'm all against a tanking spec for shamans: the existing specs already need some major work and adding a new one would only make things worse.
Pyko
The Venture Co
Pyko
85 Human Mage
9895
I hear you like runes of magic ye?
Avatyr
Frostmane
Avatyr
85 Dwarf Shaman
0
Edited by Avatyr on 20/12/11 06:27 (UTC)
By Hinwatha:

As a criticist of Idea's, don't take any of my points as aggressive, or anything like that :P What stats and armour would they use? As I don't think they would wear plate, as your idea suggested.


level 50: mail specialization: increase your Stamina by 5% while wearing only plate armor.


If the Earth-Warden Shamans DID wear plate, then I would outright disagree. As Paladins, Warriors and Death Knights also wear Plate. Unless it was just a typo on your end and you ment to put Mail Armor at the end, which would make sense. If they did, they could become the "Shaman Bear", in relation to stats and so forth. What about the Lore behind it by the way? The Earth-Warden sounds far more epic than Elemental, Enhancement or Restoration. Unless you suggest a complete rehaul with the names as well? Earth-Warden is Thralls title, so to speak. So perhaps a slightly reconfigured name would be applicable here.


I think shaman shall use only mail armor, not plate.

Skrauhg
Blade's Edge
Skrauhg
85 Worgen Death Knight
9565
Edited by Skrauhg on 19/12/11 13:11 (UTC)
I think this is a great idea. Loads of thought put into it, and worthy of being put in game.

Nakatoir, may I suggest you look at my thread ofr Unholy Death Knights getting more undead minions? Got loads of support and would like your opinion on that?

http://eu.battle.net/wow/en/forum/topic/2723274038
Milhouse
Drak'thul
Milhouse
85 Orc Shaman
10855
this was probably the 1st thread about shaman tanking I've read (maybe because of Nakatoir's blue post ;D)

making a brand new spec is much better idea than tinkering with enhance in feral style, but I don't think shamans need a tanking spec
actually, 4th spec is something every class should recieve at some point in future expansions instead of a brand new class IMO (yet, it would be like making 3 new classes at once)

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