Topic
Healing on Zonózz!!
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Edited by Avatyr on 19/12/11 22:02 (GMT)
Any other healer ppl that have trobles with losing much mana at the boss Zonózz?
I just did him with my raid-guild and we were 3 healers in 10-man and after the second wave of that huge aoe ability he does, we all went oom 4 times of wipes....after spaming with healing rain and chain heal and the boss hade just lose like 25% hp when we wiped everytime... How are you gonna keep the raid up if he does so alot of aoe dmg and you went oom in no time. Any advise?? thank you! |
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Edited by Nuvielle on 19/12/11 22:03 (GMT)
More hp on the raid, aka maximizing gear and buffs.
More mana management. More coordination of healers. That will help you not to go oom :) |
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Make sure you use the ping pong phases to regenerate some mana, as he takes extra damage as the fight goes on, greatly helping with mana regen. Also make sure that everyone stacks up behind him during the AoE phase. The ranged pile should be following the orb in on the final bounce so that they're in position when the hurting starts. Use Spirit Link fairly early on the first AoE phase and it should come off cooldown during the third one. Use Bloodlust on the second AoE phase if you have to, as it helps a lot. Remember to use Spiritwalker's Grace to top people off as you're running in. As with Spirit Link, using it on the first AoE phase will let you use it again on the third.
How many bounces are you doing? Any more than five and you probably won't be able to get people up before the AoE phase, which tends to be fatal. Also make sure you dispel people immediately, as the DoT deals quite a lot of damage. Don't mind people being tossed into the air from it. Make sure the ranged pile is at maximum range from the boss, to maximize orb travel time and buy you more time to regenerate mana between AoE phases. Tank healing range can become an issue, so we simply park one healer in melee range for the whole fight. And a bit off topic: Yor'sahj is much easier than Zon'ozz. |
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Edited by Halaberiel on 20/12/11 06:03 (GMT)
How the heck are you going oom so soon with 3 healers. That's just crazy... How many bounces are you doing? I would suggest 5-7 bounces. Make sure you coordinate healing cooldowns. For instance on HC we have disc priest / resto sham / resto druid, so on first we use barrier + PI followed by tranq, and on 2nd we use spirit link & tree form plus DH if needed. Do you have any WoL? Make sure debuffs are dispelled instantly.
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Edited by Kidja on 20/12/11 07:01 (GMT)
If you going oom that fast it seems you bouncing that ball more then your healers can handle.
For easy kill go bounce first time 5 times , every next one only 3. Dispel ppl fast but be aware of their helth before doing it. |
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As Halaberiel said, get us some logs and we can say more. It could be something you're doing wrong, something the other healers are doing wrong, something that the tank is doing wrong (Psychic Drain!), something that the DPS are doing wrong (proper stacking and movement!), or just something wrong with your strategy.
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Most often the issue here (for a group that isn't of the kind that leaps to hardmodes right away) is a combination of taking too many bounces, sloppy positioning and dispelling of the dot, poor ability usage/panic healing and poor coordination of healing cooldowns.
Getting the encounter down means first of all limiting the amount of bounces to what your group can handle (most early kills will be 5 bounces total per black phase or less), coordinating cooldowns so you have some cooldown available each black phase, and intelligent healing otherwise, avoiding the use of panic heals. But it is a marked step up from pushover'chok and most normal FL encounters so it's not odd to be surprised by the increase in damage the first few times. |
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Echoing posters above, I'd recommend limiting bounces to 5 for the first ball and 3 of the remaining.
Try to save / regen mana in the normal phase and just go heavy on the AoE for the Shadow phase. Co-ordinate your cooldowns - alternate spells like Aura Mastery, Barrier, Spirit Link, Divine Guardian, Tranquility and Divine Hymn. Using a Boomkin Druid's Tranq or a Shadow Priest's Hymn to help you out makes a difference if you're short on cooldowns to use. We 2-man heal it, and have done so since our first kill. It takes some effort, but with good planning and use of cooldowns + mana regen tools, it's doable. |
Same, but I wouldn't recommend it to anyone having trouble. The fight is far easier with three healers (unlike Ultraxion, who is easier with two). I'm not sure it was even doable without Firelands heroic gear the first week, but by now people have so much LFR gear and new valor stuff that the FL hc gear is mostly obsolete. Two weeks of good luck in the LFR will get you better gear than six months of farming Firelands. |
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Don't wait till an 'oh sh*t' moment before using CDs, use them as soon as the AoE damage starts to hit, it makes the healing less intensive for the first half of phase 2 and then you have more of a buffer in the second half as everyone still has high hp. Saves alot of mana because you don't have to spam as much.
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I recently switched to >2005 haste and quite a lot of mastery, in favor of spirit. Coupled with Telluric Currents, and I must say that healing this boss is a breeze now!
I top healing in spam-phase and regenerate mana in the first phase. (Almost back to full each time) Can really recommend haste/TC-setup. Was a bit worried regarding dropping so much spirit but it turned out really well, I guess it's about knowing when to cast LB and when to zergheal. Perhaps you should try it out? |
