Topic
how healing do you give the tank?
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hi everyone, i have a question, how much healing do you give the tank?
I have an 85 pally tank (fully geared etc) and when im healing a dungeon i tend to keep the tank at full or near to full health most of the time,refreshing riptide and ES etc , never really need a MB as i use TC most of the time when im not activly healing somoene. however when im tanking ive found that the healer will let me hit 50% or below health and not do much healing at all ie, their mana is full. when i get lower they start to heal me now my question is , at what point do you start healing the tank? personally i like to keep them topped up but others seem more lax about it what is the general consensus? |
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The few times I do HCs, I let them (And preferably the entire group) drop as low as possible, then do some quick healing. Fun stuff!
Generally, I'd recommend keeping the tank topped though. |
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I don't like healers who let me go down too much - like you said, doing nothing at 50% even.
But yeah, it's like the following: 80%+: minimum healing (as a shaman, earth shield, and the occasional efficient heal when I'm 100% mana) 50%+: efficient healing (spamming eff-heal, and whatever comes along, there is no need to panic) 25%+: large healing (needs to get sorted asap) below: quick healing (panic) It also depends on the tank and instance. Healing in the HoT dungeons is easy, sometimes you stand around /afk for many seconds, but then the tank suddenly loses 80% health in 1-2 seconds. Some trash packs are really hard, so efficient spam won't cut it - I have to open with large healing first. |
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Edited by Nuvielle on 10/01/12 23:09 (UTC)
Being a hotter with no mitigation and with little cd's I don' like the tank on anything than full hp, I prehot and like to keep at least lb and rejuv rolling at all times for that easy swiftmend in case. I can't help it drop sometimes when there are large swings, but I get it up again asap. The tank is after all MY meatshield.
Dps is another matter and fully dependant on the situation, aka a rejuv here and there, other times full hots and spotheals. How much I -actually- heal the tank is so dependant on the situation, mood, state of group, tank class, gear, inc damage etc. For geared DK's, well...I normally don't even bother with a full stack of lb even ^^ For that undergeared paladin who's zoned into BRC for the first time and pulls Beauty without CC: everything I have. |
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In five mans? As much as I feel is fun at the moment, but not below 50% in a PUG as inexperienced tanks tend to panic if their health drops low.
In a raid? "Just enough that a Greater Healing Wave would overheal" is a good goal, which is usually around 80%. Healing the tank more at that point is only lowering your chance of success, and your time is better spent healing others, pre-HoTing or casting Lightning Bolt. When I'm tanking, between 70% and 90% are nice numbers. That way I know I'm fine, but I won't immediately assume the healer is so bored that I should pull more. Anything above 30% is acceptable, though. But I'm used to WotLK style hard mode tanking, where each hit takes more than half your health bar, so I'm not easily spooked when it comes to low health ;) |
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Depends.
Depends on: amount and type of incoming tank/party damage, tank gear/ability, healer gear/class, good/bad dps, my mood/caffeine/beer levels... Healing isn't as formulaic as dps. As long as the tank is alive and stays alive, I'd stop worrying. It all depends... |
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7 Human Hunter
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I like to keep the tank topped (in case something goes wrong and he eats a massive chunk of damage) but not over-healed.
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I keep everyone in my party at a safe % of hp at all times. What safe is depends on what mobs and how many we are fighting, what buffs they have, what cd's the tank have popped and his gear together with predicted damage to everyone else, such as standing in !@#$, having debuffs etc. Since 5 mans are a joke i usually keep them topped at all times. Sometimes i ignore healing when not needed and help dps'ing, interrupting, stunning, fearing or afk'ing.
Really, all you need to do is keeping people safe, and for the morale of the group and the run, make them feel safe. |
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Depends on what buffs the tank may or may not have, if I have Pain Suppression on the tank it gives me a little more leeway to heal other low members and/or myself, also PW:S and PW:B. But on the whole generally like the tank as topped of as much as is possible.
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Edited by Cricket on 17/01/12 14:45 (UTC)
I get cranky if I have to cast anything other than Riptide, Unleash Elements and Healing Rain.
SO I usually cruise at about 60% hitpoints. |
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I'm a bit of a perfectionist and like to have everyone topped, especially in 5-men dungeons (granted, my mana allows even large overhealing). Unexpected damage hits tend to make me uneasy, I prefer Beth'ilac-style damage, so having everyone on 100% all the time is my goal in case some bing bang will happen in some seconds. Of course, in raids you need to be more aware of where you spend your blue bar (not in LFR, though).
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Depends
On how much I like them. |
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Edited by Sírlewis on 24/01/12 03:21 (UTC)
I only really do heroics with friends, one of which is the tank. So i can just afk most of the instance due to our gear. I usually encourage people to stand in stuff, just so I have something to do. If im disc, i dont really need to do anything either as smite/holyfire keeps him at full.
In lfr... it's lfr... -_- Normal raids, depends what boss it is I guess, zon'ozz or ultraxion not so important to keep the tank full, blackhorn and impales on madness, very much the opposite. |
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I like to "test" tanks at the beginning of dungeons letting them drop pretty low :)
This is a way to see if they actually use the tools of their class to survive, and which cooldowns they choosed to use! Being overgeared and all it's quite easy to heal them quickly up, and if it's a struggle with only "normal" heals, I've got a few tools to help me :) (Lay on Hands, Guardian, Wings, Div Favor, and if really neccesary Bop the tank, heal him up abit then swap to another hand spell and continue on) |
I like to "test" tanks at the beginning of dungeons letting them drop pretty low :) Honestly, that'll just help you identify the "average" tanks. The bad tanks won't use cooldowns ever, while the good tanks will have used them already. Popping cooldowns when you drop low is better than never using them, but not as good as using them before you drop low. You know, to avoid going low in the first place. But if the healer is set on letting your health drop low, it will, and then you'll have used your cooldowns already. If you're a paladin or DK you might have some big buttons to spare (LoH, AD), but not necessarily. Keep in mind that some of the longer cooldowns may have been needed on the final boss in the dungeon before, so 5+ minute cooldowns like Guardian of Ancient Kings and Lay On Hands may be unavailable. At 85, tanks will usually have shorter queue times than you. ...and if really neccesary Bop the tank... That'll just get some random DPS killed. A quick tank may even click it off to prevent that from happening. |
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I trow a shield on a tank and spam smite and holy fire.
If he drops below 80% i do a pinnacle on him and renew my shield. Like this, no mater what type of tank I have in a random Dungeon, they never seem to drop below 90% as long as he pulls normal. |
Honestly, that'll just help you identify the "average" tanks. The bad tanks won't use cooldowns ever, while the good tanks will have used them already. Popping cooldowns when you drop low is better than never using them, but not as good as using them before you drop low. You know, to avoid going low in the first place. But if the healer is set on letting your health drop low, it will, and then you'll have used your cooldowns already. If you're a paladin or DK you might have some big buttons to spare (LoH, AD), but not necessarily. Keep in mind that some of the longer cooldowns may have been needed on the final boss in the dungeon before, so 5+ minute cooldowns like Guardian of Ancient Kings and Lay On Hands may be unavailable. At 85, tanks will usually have shorter queue times than you. Don't need cooldowns :) Atleast I get a small image of what tank I'm dealing with! :)
Well, it's either some random dps killed then a wipe, but only for emergencies! and by that I mean real emergencies, atleast that's how I roll, and I've never had a problem with it, neither have the groups - Besides, I've only done the BoP technique a small amount of times :) |
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Edited by Bipolarcare on 24/01/12 23:19 (UTC)
i watch the rate the hp goes down, if its going down rapidly, ill stick every hot i have on him then cast big. to get it full.
if the tanks hp drops relatively slowly, cast heals at 50%, Heal causes threat, i dont really like sticking hots on a tank before pull either, i dont like over healing also. to keep them up i like to keep them as near as possible to top, or drop to around 50% then heal em back up ready for the next onslaught or move on to next trash. |
