This is a guide that will cover pretty much all you need to get started in arenas & rbgs.
http://eu.battle.net/wow/en/character/outland/Easydragon/advanced <- armory
Nothing has changed in 5.2 Blinding Light nerf doesn't really matter that much. We're still behind Shamans and possibly Discs, healer rankings IMHO.
Disc -> Druid -> Shaman / Monk -> Paladin. We got replaced in cleaves by discs, but we're still okey just not great.
IF YOU HAVE ANY QUESTIONS PLEASE POST THEM IN THIS THREAD I READ THESE FORUMS ON A DAILY BASIS.
Stat priority for ME Intellect -> Spirit -> Crit -> Mastery -> Haste. It's what I prefer, whatever works best for you, run with it.
I run Spirit because of the comp I'm running, I've had ties(47 minute games) sofar against a lot of comps and not having to drink as often really helps.
Crit is the best stat as off 5.3, mastery got nerfed and is no longer viable.
PvP Power Vs intellect.
PvP power is still behind Intellect as off 5.3. Don't gem for it untless it's a hybrid gem.
9. General gametips.
11. Viable arena comps.
There's a few glyphs that are viable right now, I've not tried them all but the major glyphs we can use are.
Glyph of Beacon of Light
Glyph of Divine Protection
Glyph of Hand of Sacrifice
Glyph of Devotion Aura
Glyph of Flash of Light
These 5 are the once I'm currently running with because I feel they're the best one for Arenas right now.
Beacon is good if you know there's gona be a lot of switching beacon around, it will save you mana by giving you more holy power and more WoGs.
Divine protection against any melee class for obvious reasons.
Aura mastery glyph if you don't think you're caster teammates don't deserve it or you just don't have any casters in your team, then this glyph is almost mandatory.
Hand of Sacrifice glyph is awesome against non mages and hunter teams where you can't break CC with it. It's basicly a iron bark. Don't underestimate it vs dots either together with hand of purity & Eternal Flame it's VERY VERY STRONG!!.
As off 5.3, intellectBrilliant Primordial Ruby is the best choice if you want to compete with the damage going on. Gem intellect in all your slots, everywhere ignore the set bonuses unless they're intellect.
So in waist and gloves you might want to consider going for the set bonus. Usually with Purified Imperial Amethyst
For a meta you want either Tyrannical Primal Diamond which is BiS but until then Burning Primal Diamond is the best choice.
You CAN keep your current gems with resilience, they're good still. Just that damage went so out of hand with 5.3 that you will probably struggle to keep up. If you think you can keep up with the damage without the extra intellect, stay resil
Chest - Enchant Chest - Glorious Stats
Cloak - Enchant Cloak - Superior Intellect
Wrists - Formula: Enchant Bracer - Super Intellect and if you can't get that one there's a Mastery one which I can't find the link to but it's called "Enchant Bracer - Mastery" which is OK.
Weapon - Enchant Weapon - Jade Spirit
Shield - Enchant Off-Hand - Major Intellect
Gloves - Enchant Gloves - Greater Haste or Enchant Gloves - Superior Mastery either one works, Mastery is "decent" now but still not good enough to stack.
Shoulders - Greater Crane Wing Inscription or if you're short on gluds Crane Wing Inscription
Legs - Greater Pearlescent Spellthread
Boots - Enchant Boots - Pandaren's Step
If you got Enchanting the Intellect on rings of course.
4. Talent builds.
Fun times now, this is where it gets interesting and what I like so far about this expansion :)
When I look at our talent tree this is what I see. These are the only talents I find viable.
Tier 1. As of 5.4, I've played a lot more than start of MoP and the only one I find really good is the sprint, Speed of Light.
Tier 2. Repentance vs Fist of Justice vs Evil is a point of view.
All of them are VERY good, if you're an experienced player and think you can handle Repentance you should definitely go with it it's very strong but if you play with a class such as an Mage or Hunter you should consider Fist of Justice since it wont DR your team mates CC.
If you're playing with a Warrior(2s for example) Repentance is so strong. In 3vs3 arena I think Repentance will always be better if you can handle it. But Fist of Justice is strong.
Fear has a short range but can possibly be good if you think can you get it off, I don't really recommend it due to being a cast and having a short range.
Tier 3. Both are viable now after the buffs to EF and SS. UPDATED FOR 5.4
Eternal Flame is better for almost everything right now, SS doesn't scale to well and it wont be better than it is right now, the 3 charges doesn't really help that much the absorb is still to small IMO.
Eternal Flame is still the obvious choice for RBGs since the AoE healing is strong and there's mostly DoTs. This applys to arenas too. If you're fighting a team that has a Warlock, Boomkin or SP you should always consider EF since the AoE healing will help a lot with all the spread damage.
Tier 4. Clemency, Unbreakable spirit & Hand of Purity.
Hey! We for once got 3 good talents.
Hand of Purity is obvious vs all bleed / dot classes like SPs, Warlocks & Ferals depending on what their team mates are. It does reduce bleed damage too so all periodical damage.
I use Clemency vs all mage / hunter teams for double sac so you can break all the CC they got.
I will use Unbreakable spirit if I know I will be trained / targeted a lot.
Use at your own will, they are all REALLY REALLY good now.
Tier 5. Divine Purpose.
I don't feel like we need more CD's so Holy Avenger is out of the question for me. Paladins don't need more CDs we need more consistent healing, we've got that with Divine Purpose as it will proc a lot and really help you out.
But as of 5.4 Holy avenger is a viable thing due to the increased sustained healing we got with EF buff, it's not out of the question nowadays, if you're going to play a short arena game it will be viable since extra CDs are good in short games.
Divine Purpose is so good because it can proc back to back.
Tier 6. Holy Prism.
Lights Hammer is a "aimed" spell which "pulses" at one spot, it might be awesome for PvE but in PvP there's a lot of movement and you will very rarely stand in one spot to get healing, especially not for 16 seconds straight.
Execution Sentence is a long CD for very little healing, the final "explosion" of healing is only around 35k or so and the constant ticks are around 8.8k the last time I tried it, not a big fan but it can help if you manage to get it up before a Deep Freeze or so but it's very rarely it happens.
Holy Prism is a short CD, it does TONS of damage for being a "cleave" and loads of healing, for me it's the obvious choice. It's more or less a mini "holy shock".
The only downside of the spell is that it breaks CC from what I've seen..