Topic freeze in arenas
Demized
Al'Akir
Demized
90 Undead Priest
11015
ive been searching too see if theres any other similar threads but unable too find any so excuse me if theres already such a post

im running a 2v2 with a close m8 mostly for kicks and giggles but as any1 else i do appreciate winning our biggest problem really is

that mages has no DR on freezing us down we simply get frozen too our death aslong as their are 1-2 mages

and no we arent excatly 2.5k material still just a thought can it really be true all other forms of cc has DR but not freeze

constructive insight would be appreciated
Rockavenger
Bronzebeard
Rockavenger
90 Dwarf Paladin
5850
03/02/2012 10:01Posted by Demized
just a thought can it really be true all other forms of cc has DR but not freeze


I believe pet nova and freeze share DR.

Or something like that...

Shadøws
Auchindoun
Shadøws
85 Night Elf Rogue
9675
think its cone of cold freeze and nova do but that's it im sure.
Bengedoes
Bloodfeather
Bengedoes
85 Draenei Shaman
3670
I assume you play disc? you need to spam dispel on both you and your partner
Demized
Al'Akir
Demized
90 Undead Priest
11015
i am spamming dispel but regardless seems like at times were dead in the water by simply being stuck there and if we face 2 mages or mage rogue which alot seems too play its almost impossible succeding
Melanthia
Draenor
Melanthia
85 Blood Elf Paladin
4065
these are the freezes of a mage:

- cone of cold.
4 sec root on 8 sec cd.

- ice barrier breaking (optional)
4 sec root. procs on breaking ice barrier

^
these two share DR





- frost nova
8 sec root on 20 sec cd.

- freeze (pet nova)
8 sec root on 20 sec cd. can be cast at range.

^
these two share DR.

when you're rooted by one of these, their frostbolt is basically guaranteed to crit, so dispel that as often as possible. if one of you is tunneling the mage, and the other is dispelling the roots, the mage will run out of cc's sometime. although it may take a while.
Nakatoir
Nakatoir
Community
G’day all! :D
Just off the top of my head, this is how diminishing returns works for mages:
  • Deep Freeze is on the stun diminishing returns.
  • Ring of Frost and Polymorph are on the disorient DR.
  • The mage Frost Nova and the Water Elemental's Freeze are both on the root DR.
  • Improved Cone of Cold and Shattered Barrier are on the random root DR.
  • There are also several snares which are not affected by DR, such as Frostbolt

The random root DR mentioned is actually a separate category to normal roots. We reserve this only for effects that are procs, instead of those that are the general effect of a spell. This is a very subtle and subjective classification that often comes down to simply what feels right.

Currently, we think that Frost mages have too much control in PvP. This is just something that has grown over time because we always felt that these "chilling" and "freezing" effects should naturally slow you down. Part of the design that we are implementing with the Mists of Pandaria talent changes are to move some of that control Frost mages have to the talent tree. This means it will be possible for a Frost mage to choose these options, but they come at the expense of others, Arcane and Fire mages also have the opportunity to get those control choices as well! :O

The overall effect of this is that Arcane and Fire should stay about neutral in regards to their control, but frost will lose some of it. On the other hand though, it is possible for a Frost's damage to go up and be competitive with that of the other mages if they do not go for the control talents.
Selenagnomez
Auchindoun
Selenagnomez
4 Gnome Rogue
0
G’day all! :D
Just off the top of my head, this is how diminishing returns works for mages:
  • Deep Freeze is on the stun diminishing returns.
  • Ring of Frost and Polymorph are on the disorient DR.
  • The mage Frost Nova and the Water Elemental's Freeze are both on the root DR.
  • Improved Cone of Cold and Shattered Barrier are on the random root DR.
  • There are also several snares which are not affected by DR, such as Frostbolt

The random root DR mentioned is actually a separate category to normal roots. We reserve this only for effects that are procs, instead of those that are the general effect of a spell. This is a very subtle and subjective classification that often comes down to simply what feels right.

Currently, we think that Frost mages have too much control in PvP. This is just something that has grown over time because we always felt that these "chilling" and "freezing" effects should naturally slow you down. Part of the design that we are implementing with the Mists of Pandaria talent changes are to move some of that control Frost mages have to the talent tree. This means it will be possible for a Frost mage to choose these options, but they come at the expense of others, Arcane and Fire mages also have the opportunity to get those control choices as well! :O

The overall effect of this is that Arcane and Fire should stay about neutral in regards to their control, but frost will lose some of it. On the other hand though, it is possible for a Frost's damage to go up and be competitive with that of the other mages if they do not go for the control talents.


<3
Illana
Karazhan
Illana
85 Blood Elf Hunter
9080
why wait for MoP to fix this though, it was apparent that frost had too much control even at the beginning of season 10.

Would it be so hard to add CoC to the pet freeze and frost nova DR? Would solve a lot of the problems.

Ring and poly might be a good move too.
Stormráger
Frostmane
Stormráger
90 Worgen Druid
13035
G’day all! :D
Just off the top of my head, this is how diminishing returns works for mages:
  • Deep Freeze is on the stun diminishing returns.
  • Ring of Frost and Polymorph are on the disorient DR.
  • The mage Frost Nova and the Water Elemental's Freeze are both on the root DR.
  • Improved Cone of Cold and Shattered Barrier are on the random root DR.
  • There are also several snares which are not affected by DR, such as Frostbolt

The random root DR mentioned is actually a separate category to normal roots. We reserve this only for effects that are procs, instead of those that are the general effect of a spell. This is a very subtle and subjective classification that often comes down to simply what feels right.



You almost made me believe that Frost is balanced. Such a charmer good sir!
Bennyblanco
Argent Dawn
Bennyblanco
85 Tauren Death Knight
4120
why wait for MoP to fix this though, it was apparent that frost had too much control even at the beginning of season 10.

Would it be so hard to add CoC to the pet freeze and frost nova DR? Would solve a lot of the problems.

Ring and poly might be a good move too.


because mages would need passive survival buffs if that happened,
the only problem with mage other than impact, is their crazy mastery dmg vs their very weak (and slow casted) dmg outside frozen.
Xuma
Vek'nilash
Xuma
85 Undead Mage
8455
G’day all! :D
Just off the top of my head, this is how diminishing returns works for mages:
  • Deep Freeze is on the stun diminishing returns.
  • Ring of Frost and Polymorph are on the disorient DR.
  • The mage Frost Nova and the Water Elemental's Freeze are both on the root DR.
  • Improved Cone of Cold and Shattered Barrier are on the random root DR.
  • There are also several snares which are not affected by DR, such as Frostbolt

The random root DR mentioned is actually a separate category to normal roots. We reserve this only for effects that are procs, instead of those that are the general effect of a spell. This is a very subtle and subjective classification that often comes down to simply what feels right.

Currently, we think that Frost mages have too much control in PvP. This is just something that has grown over time because we always felt that these "chilling" and "freezing" effects should naturally slow you down. Part of the design that we are implementing with the Mists of Pandaria talent changes are to move some of that control Frost mages have to the talent tree. This means it will be possible for a Frost mage to choose these options, but they come at the expense of others, Arcane and Fire mages also have the opportunity to get those control choices as well! :O

The overall effect of this is that Arcane and Fire should stay about neutral in regards to their control, but frost will lose some of it. On the other hand though, it is possible for a Frost's damage to go up and be competitive with that of the other mages if they do not go for the control talents.

Mage survivability depends on roots and slow.When melee reaches mages can easly down thats why hunters counter class for mages.Im not saying that we have to stay that state im not happy with that but if they remove or nerf that snares and roots you can see alot mages down in moments.
Tauz
Skullcrusher
Tauz
71 Orc Rogue
9475
G’day all! :D
Just off the top of my head, this is how diminishing returns works for mages:
  • Deep Freeze is on the stun diminishing returns.
  • Ring of Frost and Polymorph are on the disorient DR.
  • The mage Frost Nova and the Water Elemental's Freeze are both on the root DR.
  • Improved Cone of Cold and Shattered Barrier are on the random root DR.
  • There are also several snares which are not affected by DR, such as Frostbolt

The random root DR mentioned is actually a separate category to normal roots. We reserve this only for effects that are procs, instead of those that are the general effect of a spell. This is a very subtle and subjective classification that often comes down to simply what feels right.

Currently, we think that Frost mages have too much control in PvP. This is just something that has grown over time because we always felt that these "chilling" and "freezing" effects should naturally slow you down. Part of the design that we are implementing with the Mists of Pandaria talent changes are to move some of that control Frost mages have to the talent tree. This means it will be possible for a Frost mage to choose these options, but they come at the expense of others, Arcane and Fire mages also have the opportunity to get those control choices as well! :O

The overall effect of this is that Arcane and Fire should stay about neutral in regards to their control, but frost will lose some of it. On the other hand though, it is possible for a Frost's damage to go up and be competitive with that of the other mages if they do not go for the control talents.

Mage survivability depends on roots and slow.When melee reaches mages can easly down thats why hunters counter class for mages.Im not saying that we have to stay that state im not happy with that but if they remove or nerf that snares and roots you can see alot mages down in moments.
ferals are getting root breaking back in MoP :) will be fun
Xuma
Vek'nilash
Xuma
85 Undead Mage
8455
ferals are getting root breaking back in MoP :) will be fun

Actually im playing druid too and i can easly say (for bg's) mages easy without root breaking but if blizzard will do that my druid will be main :P
Балдуар
Thermaplugg
Балдуар
80 Night Elf Death Knight
12290
Edited by Балдуар on 06/02/12 11:18 (GMT)
Nacatoir?you forgot impact.
Impact is on the stun diminishing returns?Or not.
Also,this talent must be for fire spec, only.(imho)

And if frost,have "too much control in PvP" the right decision are reduced them.NOT give this inferno control to another spec.
---P.S
PVP in the mop for arcane:
Presence of Mind--Frostfire Bolt --Deep Freeze (Shatter)--spam Arcane Blast--Counterspell -spam --Arcane Blast. EPIC WIN
/facepalm

P.S.S Sorry for bad english :)
Thêra
Bloodhoof
Thêra
85 Undead Warlock
1370
G’day all! :D
Just off the top of my head, this is how diminishing returns works for mages:
  • Deep Freeze is on the stun diminishing returns.
  • Ring of Frost and Polymorph are on the disorient DR.
  • The mage Frost Nova and the Water Elemental's Freeze are both on the root DR.
  • Improved Cone of Cold and Shattered Barrier are on the random root DR.
  • There are also several snares which are not affected by DR, such as Frostbolt

The random root DR mentioned is actually a separate category to normal roots. We reserve this only for effects that are procs, instead of those that are the general effect of a spell. This is a very subtle and subjective classification that often comes down to simply what feels right.

Currently, we think that Frost mages have too much control in PvP. This is just something that has grown over time because we always felt that these "chilling" and "freezing" effects should naturally slow you down. Part of the design that we are implementing with the Mists of Pandaria talent changes are to move some of that control Frost mages have to the talent tree. This means it will be possible for a Frost mage to choose these options, but they come at the expense of others, Arcane and Fire mages also have the opportunity to get those control choices as well! :O

The overall effect of this is that Arcane and Fire should stay about neutral in regards to their control, but frost will lose some of it. On the other hand though, it is possible for a Frost's damage to go up and be competitive with that of the other mages if they do not go for the control talents.


how about you give us some dispel protection back then like winters chill then talk about removing our control.

In 3v3 any team with a half decent dispeller makes our life hell we do to much damage that is not even an argument because our damage is a joke atm
Bexak
Zenedar
Bexak
90 Orc Warrior
17630
[/quote]
Mage survivability depends on roots and slow.When melee reaches mages can easly down thats why hunters counter class for mages.Im not saying that we have to stay that state im not happy with that but if they remove or nerf that snares and roots you can see alot mages down in moments.[/quote]

They should remove one of the roots now, or add them all to one DR system, not wait for MOP. Then you can try as much as PVP arms warrior are at the moment and join our suck club.

We have to wait for MOP to be viable, so why shouldnt you :3
Melanthia
Draenor
Melanthia
85 Blood Elf Paladin
4065
G’day all! :D
Just off the top of my head, this is how diminishing returns works for mages:
  • Deep Freeze is on the stun diminishing returns.
  • Ring of Frost and Polymorph are on the disorient DR.
  • The mage Frost Nova and the Water Elemental's Freeze are both on the root DR.
  • Improved Cone of Cold and Shattered Barrier are on the random root DR.
  • There are also several snares which are not affected by DR, such as Frostbolt

The random root DR mentioned is actually a separate category to normal roots. We reserve this only for effects that are procs, instead of those that are the general effect of a spell. This is a very subtle and subjective classification that often comes down to simply what feels right.

Currently, we think that Frost mages have too much control in PvP. This is just something that has grown over time because we always felt that these "chilling" and "freezing" effects should naturally slow you down. Part of the design that we are implementing with the Mists of Pandaria talent changes are to move some of that control Frost mages have to the talent tree. This means it will be possible for a Frost mage to choose these options, but they come at the expense of others, Arcane and Fire mages also have the opportunity to get those control choices as well! :O

The overall effect of this is that Arcane and Fire should stay about neutral in regards to their control, but frost will lose some of it. On the other hand though, it is possible for a Frost's damage to go up and be competitive with that of the other mages if they do not go for the control talents.



thanks Nakatoir, this is what a large base of the community wants to hear.

aside from the few frost mages that defend their class as balanced, pretty much everyone agrees on this.
thank you for your reply, it gives us PvP'ers some more to look forward to in MoP ^^

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