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ive been searching too see if theres any other similar threads but unable too find any so excuse me if theres already such a post
im running a 2v2 with a close m8 mostly for kicks and giggles but as any1 else i do appreciate winning our biggest problem really is that mages has no DR on freezing us down we simply get frozen too our death aslong as their are 1-2 mages and no we arent excatly 2.5k material still just a thought can it really be true all other forms of cc has DR but not freeze constructive insight would be appreciated |
I believe pet nova and freeze share DR. Or something like that... |
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I assume you play disc? you need to spam dispel on both you and your partner
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i am spamming dispel but regardless seems like at times were dead in the water by simply being stuck there and if we face 2 mages or mage rogue which alot seems too play its almost impossible succeding
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these are the freezes of a mage:
- cone of cold. 4 sec root on 8 sec cd. - ice barrier breaking (optional) 4 sec root. procs on breaking ice barrier ^ these two share DR - frost nova 8 sec root on 20 sec cd. - freeze (pet nova) 8 sec root on 20 sec cd. can be cast at range. ^ these two share DR. when you're rooted by one of these, their frostbolt is basically guaranteed to crit, so dispel that as often as possible. if one of you is tunneling the mage, and the other is dispelling the roots, the mage will run out of cc's sometime. although it may take a while. |
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G’day all! :D
Just off the top of my head, this is how diminishing returns works for mages:
The random root DR mentioned is actually a separate category to normal roots. We reserve this only for effects that are procs, instead of those that are the general effect of a spell. This is a very subtle and subjective classification that often comes down to simply what feels right. Currently, we think that Frost mages have too much control in PvP. This is just something that has grown over time because we always felt that these "chilling" and "freezing" effects should naturally slow you down. Part of the design that we are implementing with the Mists of Pandaria talent changes are to move some of that control Frost mages have to the talent tree. This means it will be possible for a Frost mage to choose these options, but they come at the expense of others, Arcane and Fire mages also have the opportunity to get those control choices as well! :O The overall effect of this is that Arcane and Fire should stay about neutral in regards to their control, but frost will lose some of it. On the other hand though, it is possible for a Frost's damage to go up and be competitive with that of the other mages if they do not go for the control talents. |
#8
06/02/2012
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4 Gnome Rogue
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G’day all! :D <3 |
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why wait for MoP to fix this though, it was apparent that frost had too much control even at the beginning of season 10.
Would it be so hard to add CoC to the pet freeze and frost nova DR? Would solve a lot of the problems. Ring and poly might be a good move too. |
G’day all! :D You almost made me believe that Frost is balanced. Such a charmer good sir! |
why wait for MoP to fix this though, it was apparent that frost had too much control even at the beginning of season 10. because mages would need passive survival buffs if that happened, the only problem with mage other than impact, is their crazy mastery dmg vs their very weak (and slow casted) dmg outside frozen. |
G’day all! :D Mage survivability depends on roots and slow.When melee reaches mages can easly down thats why hunters counter class for mages.Im not saying that we have to stay that state im not happy with that but if they remove or nerf that snares and roots you can see alot mages down in moments. |
ferals are getting root breaking back in MoP :) will be funG’day all! :D |
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Edited by Балдуар on 06/02/12 11:18 (GMT)
Nacatoir?you forgot impact.
Impact is on the stun diminishing returns?Or not. Also,this talent must be for fire spec, only.(imho) And if frost,have "too much control in PvP" the right decision are reduced them.NOT give this inferno control to another spec. ---P.S PVP in the mop for arcane: Presence of Mind--Frostfire Bolt --Deep Freeze (Shatter)--spam Arcane Blast--Counterspell -spam --Arcane Blast. EPIC WIN /facepalm P.S.S Sorry for bad english :) |
G’day all! :D how about you give us some dispel protection back then like winters chill then talk about removing our control. In 3v3 any team with a half decent dispeller makes our life hell we do to much damage that is not even an argument because our damage is a joke atm |
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Mage survivability depends on roots and slow.When melee reaches mages can easly down thats why hunters counter class for mages.Im not saying that we have to stay that state im not happy with that but if they remove or nerf that snares and roots you can see alot mages down in moments.[/quote] They should remove one of the roots now, or add them all to one DR system, not wait for MOP. Then you can try as much as PVP arms warrior are at the moment and join our suck club. We have to wait for MOP to be viable, so why shouldnt you :3 |
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G’day all! :D thanks Nakatoir, this is what a large base of the community wants to hear. aside from the few frost mages that defend their class as balanced, pretty much everyone agrees on this. thank you for your reply, it gives us PvP'ers some more to look forward to in MoP ^^ |
