Types of events; DM, RP-PVP, RP-PVE, Community Involvement.
Path of the Paladin...
Send forth His most holy soldiers to beat back the tendrils of shadow and smite the heretics; pacifying their sins. Let them fear the thundering drums of the war horse's hooves. Let them find release as judgement is delivered and they are absolved in the holy Light.
To the north it is commanded that all travelling pilgrims will be under their vigil.
To the east it is commanded that the tendrils of shadow are smited at length.
To the south it is commanded that the crown remain safeguarded.
To the west it is commanded that the Horde answer for all their sins.
These are the charges of the Paladins, the righteous militant arm of the Church. This particular chapter's heritage is to that of Northshire, thus "The Northshire Vigil". For it was there that its commissioned officer was schooled in the philosophies of the Light along side his brothers-in-arms, and it is there the ecclesiastical record their garrisoning, though they travel between all places of worship and the kingdom to perform their duties.
Though belonging to the Church, the Order is loyal to the King and ride in both their names, thus will often be found in fields of strife alongside other soldiers as another brand of regiment, hoping to empower those around them with their faith and unyielding discipline to a cause.
Path of the Footman and Ranger...
These Paladins do not stand alone against the tides, honest men are welcome to give themselves as serving Men-at-Arms or Rangers to provide the backbone of the Order's array for battle, they need not worship the Light, and will receive good coin and equipment for their enlistment.
These soldiers do not study the Light as a discipline, but their skills as survivors are invaluable; for it is a soldiers' mind and tactics that will win the battles ahead, they are scouts, tactical skirmishers whom are able to bolster the charges of war horses with skilled weapon practice.
Path of the Chaplain...
To aid the sick, to empower the weak and inspire the brave - the Chaplain is a study of focus and patience, for they are the most wise among the Order's chapter, they will council, heal and maintain the Order as custodians.
From the books upon the shelves of the abbey library, to overseeing medical efforts in times of crisis, the Chaplain is a figure of authority and an invaluable asset.
Path of the Specialist...
A Specialist within the Order is somebody whom has either been hired or sworn services to the Church, they are tradesmen, Wizards, Demon Hunters and more. This role allows for all races and classes to join in on the fun.
Additionally, they can choose to wear a colour scheme or uniform related to the Vigil, or wear their own garb - making this a very flexible path decision.
The Student and the Mentor...
Although the Vigil operates together as an order, the individual skills and drills of every individual will come from a mentor, whom will select a student from the ranks to tutor. During time as a student, you will be introduced to all aspects of the order as you train in your specialization.
This mentor scheme is for all paths and is a great way to pair up some continual and on-going role-play outside of the story-line around the abbey grounds.
The vows & enlistment...
Enlistment is a simple and straightforward approach of the Order by letter or word of mouth, and you will soon be marching in boots carrying equipment half your own weight. The vows are those that desire the path of the Templar, and give these freely to the Church, but do not do so lightly - it is a way of life, and the trials soon weed out the weak and undeserving.
All races and classes are accepted in to the Order, the only requirement for you to be a Paladin how-ever is that you are indeed a Paladin by class.
Character Development Points - CDP for DM Events
Character Development Points (CDP) will be placed in to four categories, a character can only specialize in one trait at any given time. This prevents hero characters from stealing the show, but rewards role-play focused around the individuals own story.
One point can be earned a day, this is achieved through the guild member generating a mini-story arc for that day, which doesn't have to include anyone but may earn additional points depending on the nature of it.
That one point adds a +1 to the trait the character is working in. That +1 will allow for new actions to be undertaken during DM events, and may also add a +1 to the roll in an event that's specific to that trait too.
The traits are:
Skill-at-Arms :: Combat related tasks will gain a boost for this trait.
Faith - Light afflicted tasks will gain a boost for this trait.
Intelligence - Comprehension of the unusual and unknown will gain a boost for this trait.
Workmanship - Physical, work or machine required tasks will gain a boost for this trait.
A member must post his or her summary of events on this thread in order to be rewarded with the +1 point. A maximum of 20 points can be earned in a trait, and when maxed out a character will have -1 points every week without continual training to maintain it.
Creative methods and stories could receive additional points.
A member does not have to perform these tasks and will have the normal /roll rules apply to him or her.
Disclaimer: This is a unique role-play challenge for myself and those joining us; as you may know the military has always been my forté - rather than the Light. The wowwiki is answering a lot of my questions, including the use of latin and other terminology, but if you spot a mistake don't hesitate to contact me.