Topic
Colossus Smash for the team.
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What the warrior class needs is something to bring to the raid.
How about making it so that Colossus smash also allows others in the raid group to ignore a % of the armor when it hits the target. It would let the warrior be more of a team player for the raid. Any thoughts about this? |
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Blizzard have spread debuffs and buffs around so raids (10 man, in particular) will have all if not most buffs. Making this change would mean it would be mandatory to take a warrior.
I'm not a fan of bring the player no thte class but giving one class an ability that's very good it not a good idea, what happens when your warrior can't make it to the raid. |
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I was thinking exactly that when reading it. The glyph seems specifically meant to promote full or nearly full DPS output while providing the armour debuff for everyone. |
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What the warrior class needs is something to bring to the raid. there is a glyph, useless anyway because my faerie fire says hello |
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Edited by Canu on 13/02/12 12:01 (UTC)
Rogue: the debuff is the same as the ability, Expose Armor
Druid: both Caster and Feral specs apply the same debuff, Faerie Fire Hunter with Raptor: pet applies Tear Armor Hunter with Serpent: pet applies Corrosive Spit warrior tank:sunder armor are you so unlucky (i mean atleast 60% of raids) to not have a single rogue,hunter,druid or warrior in your raid? |
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Nope, we don't have a Warrior though.
That being said, Rogues do suffer DPS output for it, quite a lot compared to a Warrior who can just use the glyph, and Hunters frequently already provide other buffs/debuffs. It's not like a Warrior wouldn't help, sorry. We could let a hunter bring the bleed debuff then. The problem with adding a unique debuff to Colossus Smash would be 2-fold: First, such a system is already implemented in Shattering Throw. Second, it'd soon make Warriors required as enrage-timers get aligned for raids having this debuff. (the reason why ST has such an obscene CD) |
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Edited by Canu on 13/02/12 12:09 (UTC)
hunter pets have the same dps now, the difference is only by buffs. no mage/shaman= core hound for bl, it has 10 mins cd so the hunter can change pet on the next try or boss. no feral/warrior= devilsaur for 5% crit no dk/warrior/shaman= cat for strenght-agility buff glyph of colossus smahs is just for pvp, it is useless in 90% of raids. |
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[quote="33124918078"]glyph of colossus smahs is just for pvp, it is useless in 90% of raids. Not to pick on you or anything, but I still havent seen any pvp warr using that glyph. There is just way better option instead of that one :) |
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This topic should be posted in the Warrior class discussion forum. NOT the Mists of Pandaria section.
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Edited by Rovus on 14/02/12 01:28 (UTC)
This is a post asking for a change in MoP, which is what this part of the forums is for. If you have any questions about the warrior class, those can be asked and answered in the warrior forums. But thanks for your concern. Back to the topic, is it really that wrong for me to ask for warriors to have more viability in raiding then they have at this current state? |
Warriors are viable in raiding with arms producing some nice numbers. Please don't quote me top guild rankings please. You just want a unique must have ability so you wont be judged on your skill but rather than your super-awesome dps debuff. No class has a unique buff/debuff now, even rebirth was given to DKs. Dream on. |
Canu Tbh, rogues have to spend 5 combo points on this every 30 seconds or something, which is really not ideal. Resto/Balance druids usually don't want to spend the globals for this, maybe resto could. And hunters have so many buff roles they can fill that they usually have something more important to fill for in a 10m. So the only real people that can provide this reliably without losing any dps are prot/dps warriors and feral druids.
OT: I agree we need something other than Rallying Cry, to bring a bit more utility to the raid. All the other stuff like sunder, 5%crit, bleed buff, 4% physical damage buff are usually already found in the raid since a lot of classes have it. |
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i just hope in mop that glyphing it for sunders wont take the spot of an important glyph
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OT: I agree we need something other than Rallying Cry, to bring a bit more utility to the raid. All the other stuff like sunder, 5%crit, bleed buff, 4% physical damage buff are usually already found in the raid since a lot of classes have it. Not really. AbA generally finds itself without the armour debuff, to the point where our Resto Druid (who is only rarely there) glyphed Faerie Fire and our Hunters all have pets to swap in (which is problematic because they also supply the crit, and they're not always both there). And we don't have another source of the 4% physical damage debuff, much to the dismay of our tanks and our rogue. For 10man raiding, 5% Crit, Sunder, 4% Vulnerability and Bleed Debuff are all pretty significant. |
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What the warrior class needs is something to bring to the raid.Yeah, i think Colossus Smash should let players bypass 100% of their armor for 10 sec for everyone in the group/raid, but have a 1minute cooldown, that would be awesome! |
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Yeah, especially since ArP didn't produce any scaling issues at all in WotLK! |
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its not good to make this change because iff they do when balancing boss armor they will say ok wariors can provide armor debuff for the raid and would make boss take less melee dmg thinking the debuff will be in each raid.
But when u dont got a warior then hello lower melee dps thus making warior mandatory for raids wich is against the (stupid) bring the player not the class rule. Iff they want the player not class they should merge all classes specs into just 1 class with 4 specs tank/healer/melee/caster. I like the uniqueness of classes/specs and im against class homogenization. |
