Topic
New level 87 skill: Ascendance
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Did a search on it, but didn't see it mentioned anywhere...
OUR NEW LEVEL 87 SKILL IS RELEASED! http://eu.battle.net/wow/en/game/mists-of-pandaria/feature/talent-calculator#Wb! Ascendance 3 min CD, 15s duration The Shaman surrenders his physical form to the power of the elements, transforming into a being of raw elemental energy for 15 sec. See pic for details: http://i.imgur.com/jy7Zp.png |
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Also note that there is a new passive @ lvl 80! (or i missed it last time)
Grace of air (Passive) Empowering winds swirl around the shaman, granting all nearby party and raid members 5 mastery. It looks good, we can't say what MoP will be and how stats will be, though mastery seems still quite important to the enhancement shaman. Im looking forward to the lvl 90 abilities^^ |
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Its a nice burst cooldown for Enhancement, it might not look like it but don't forget our mastery which increases it's damage by atleast 20% when our auto-attacks and SS do nature damage.
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Edited by Kénjai on 15/02/12 22:38 (UTC)
Here's what I've noted quickly;
*Astral Shift: Damage/Healing is reduced by 30% Old: 50% **NEW*Lv45 Call of the Elements: Instantly refreshes all Totem CD's, 5 min cd. **NEW*Lv80 Passive: Grace of Air: Gives party/raid 5 mastery **NEW*Ascendance: Original Post *Lv90 skills been removed, turned into Lv45 ones with the multiple totems of one type being removed and being replaced by Call of the Elements. Have yet to see what the 90 ones are :) |
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Edited by Stormfeather on 15/02/12 22:48 (UTC)
Lots of other classes got new lvl 90 abilities aswell, and they are so OP that I can't wait to see the Shaman ones. (Already very happy with Ascendance though, I had the exact same general idea in my mind, lol).
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Ascendance really sounds interesting.
The Resto Shaman version is basically Ysera's Buff, if on a CD-version. The Enh variant should solve some PvP issues as well, seeing how it increases your melee range to 30y. |
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Edited by Zengin on 16/02/12 11:08 (UTC)
*The old Repulse Totem is removed from tier 1.Nature's Guardian now gives %25 health back instead of %15, which makes it more buyable.
*The new Ascendance is gonna be epic and this is what we wanted for a long time.This time Blizz is really giving care to "all" classes not the popular ones.Thank you Blizz for still trying to improve the whole game. *You gain %7 inc spell damage from Flametongue weapon.i think this was not in game before? *They made the Astral Shift more interesting and more buyable talent.Cause if i wont be able to heal when i use it,why would i take it? *First tier is very situnational and any dps and resto shaman and take one of them.Other tiers will improve and give us that feeling that Blizz wanted to give in Mop. *The Flame shock has 24 sec dot instead of 18. *Elemental Precision is passive!That means we can play pvp and pve with our talent and spec without loosing any hit rating! *Ghost Wolf is instant and do not need any talent or spec point. *Elemental Mastery talent now just gives %30 haste for 20 sec, they removed the instant LB,LB,CL.i believe they did it so elementals can choose Echo of the Elements without loosing epic pvp ownage talent :) *Fortifying Waters talent seems it is gonna have very less effect in game but since it doesnt have cd(except the Healing Rain cd) it may have more power then i think so. From the looks of it, Blizz gives us what we need:Powerfull cd's which are totems for shamans.They removed the Improved Ghost Wolf stuff and add much more effective talents imo. |
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Edited by Critmachine on 16/02/12 11:02 (UTC)
I like it a lot!
Edit: Unfortunately both Lava Lash and Stormstrike damage has been nerfed a lot but it's pretty hard to know the impact of such change when we don't know our enemies yet. Wind Shear has also been adjusted but all interrupts has been modified except from counterspell as far as I can see. |
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Shaman getting a proper cooldown! Very happy about the talent changes, well, more like can't wait to see the 90 talents.
Still think Fortifying Waters needs to go (or be included by default on Healing Rain). |
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Edited by Carrigan on 16/02/12 11:21 (UTC)
They commented on this, weapon damage is increasing so the final damage of such abilities stays the same compared to each other. I suspect the intended results are that a) white damage percentage goes up and b) lower levels don't have 1-shot-ability-kills any more.
If it'd be baseline we'd be 100%-no-questions-asked required for any 10man or 25man magic AE heavy raid fight on heroic. Given the way it is we're losing out on a very strong raid healing CD for it, so it needs to be communicated with the group. |
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wat If that talent was live right now, you'd still take a Paladin (and even a disc) over a shaman for heavy aoe healing, 10% reduced damage is fine, but who cares about that when you can just have a paladin hauling azz and leaving a gap over other healers on recount the size of my thumb? If Blizzard wants to keep such a disparity on healing, you might as well have this talent on base just to feel a tiny bit better. The best example I can think of is Hagara Heroic, the talent would be nice on frost phase if the raid used the stacking up tactic on center (very common on 10 man), -10% damage is cool, it doesn't make the fight any easier for Shaman. We tried this tactic ONCE without a Paladin and it simply doesn't work. If Shaman was on par with healing with others, I wouldn't have any issues... but to say we would be 100% needed? Not with healing on this state. |
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lets just keep our voices up so we wont get screwed with the lvl 90 talents :P
and about Ascendance.... that's just pretty damn SICK! ( and i meant it in a good way ^^ ) |
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honestly blizzard need to realise that shamans are supposed to be a support/buff type of class and give us the tools to be so, simply having totems which provide buffs which other classes can also bring seems to me pointless.
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There are no buffer classes in WoW, sorry. There's only Tank, Healer, DPS. The other three roles got split and spread out over the existent roles. |
you misunderstand, we were used because of the unique buffs we could bring to the raid and when they basically make it that other classes can do what we do but better seems pointless in taking 1 tbh. |
Which unique buffs are you referring to? |
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Edited by Leonarak on 16/02/12 12:59 (UTC)
Str of earth Windfury 10% Ap buff 10% Spellpower buff Bloodlust All were unique to shamans at some point |
excatly, we dont have any anymore, sure no other class can bring as many different buffs to a raid by themselves but when alot of raids have most if not all the buffs a shaman does bring it makes me a sad panda. Today its just like, resto brings mana tide and spirit link, enhancement brings attack power, elemental brings SP and crit.....hmm it would appear I have shot myself in the foot :< I apologize xD |
