Topic
Updated Talent Calculator
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http://us.battle.net/wow/en/game/mists-of-pandaria/feature/talent-calculator#Za!
So they updated the MoP talent calculator. You'll be happy to know Throwdown is no longer an optionable talent: It is completely gone, as is Cripple (the auto-slow on autoattacks and rendticks). Both replaced with extremely situational crap. Tier 1 - Warbringer now stuns for 3 seconds instead of rooting for 5 seconds. Tier 2 - No changes. Tier 3 - Throwdown and Cripple removed, replaced with with a shout which roots nearby snared units, and a shout which interrupts all spellcasting in a very small radius. Tier 4 - The former tier 5. Apparntly they reasoned removing final talents and returning them at level 90 was a bad idea. No changes. Tier 5 - Pretty much a set of boring prot talents to choose from which will barely make much of an impact in your gameplay, if any at all. Tier 6 - The former tier 5. No changes. Bleh. Nice job at completely removing the one thing I thought would be a quality-of-life change for warriors, Blizzard. |
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Feeling a little grumpy, are we Naeya?
False. Impending Victory adds the functions of Victory Rush to it's old effect, instead of replacing them and replaces VR. Also, Second Wind doesn't heal you on Stun, but the chance to get a free heal is increased to 10%. Removed Ragecost on Shockwave and Bladestorm is not a "No changes", especially if they manage to go through with the rage management model. Uuh... You do realise the biggest whine I see around is lack of utility (and damage and mobility, but you get the point)? This tier adresses that, whether you want to accept it or not. You can either get a Sac, a small Shield Wall for someone else or reflect a spell for everybody around you every 25 sec. You call these possibilities "boring, with no impact on your gameplay"? Deadly calm got a little buff, increasing burst. A rather bland tier though, could use some bigger changes. |
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Anyone managed to find Deathwish anywhere in the skill sets?
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Edited by Paars on 16/02/12 07:40 (UTC)
Nerfed fury mastery to the ground hell yeah! /sarcasm
Bladestorm now clarifies its range as 8 yards, and no longer has a rage cost. Its damage has been reduced from 150% to 75% weapon damage <Real root breaker> |
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Edited by Seayon on 16/02/12 07:49 (UTC)
Lol the sad part about this is, the only reason that makes you think twice to pick something else over bladestorm is that you would lose an ability to break root, because that's the only thing the talent is good for anymore. |
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kokot i dont think i will play that weird class called warrior in MoP. I want lock my xp on 85 with old talent system.
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I like how they made Bladestorm availible at 60 again like how it originally was, in Cata it's not availible untill 69.
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85 Orc Warrior
4715
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Please tell me dey be trawlin?
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Edited by Melonbrew on 16/02/12 10:32 (UTC)
Please tell me this is just a dream. No throw down? Our only good Close quarters Stun, It's not OP and is great for PvP and they are getting rid of it. I mainly PvP on this toon and that alone would make me wanna go back to my shammy
Why blizz why Also I don't like the fact the 2 self heals are on the same tier. The Warrior self heals are terrible so it's nice to have 2, but now we only get 1. Come on Bliz. |
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Rend has been removed.
Taste for Blood now triggers from Deep Wounds, rather than Rend. Overpower now does 125% weapon damage (up from 118%). That extra 7% is realy going to make up for it dont worry... |
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Edited by Ozzrel on 16/02/12 11:28 (UTC)
I would say that Rend was renamed to Deep Wounds and original deep wounds was removed. Also: Overpower - 9 sec CD Mortal Strike - 6 sec CD Colossus Smash - 30 rage Slam - 30 rage, instant Looks like Slam is going to be the filler, but will we have a high enough rage income? Impending Victory in PvE rotation? |
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Edited by Naeya on 16/02/12 18:37 (UTC)
Quite! I took a little look at the added details later. False. Impending Victory adds the functions of Victory Rush to it's old effect, instead of replacing them and replaces VR. Also, Second Wind doesn't heal you on Stun, but the chance to get a free heal is increased to 10%. By no changes I meant the actual talent. Yeah they changed the mechanics some, but the actual options remain the same picks as before. Still don't know which of these might be the better option. They also made Enraged Regen heal over a longer period, 1% every second for 15 secs instead of 1.5% every sec for 10 secs. Ragecost on Shockwave and Bladestorm is not a "No changes", especially if they manage to go through with the rage management model. The definition of "ticklestorm" is back :P Bladestorm now clarifies its range as 8 yards, and no longer has a rage cost. Its damage has been reduced from 150% to 75% weapon damage <Real root breaker>
Quite frankly for the purpose of rootbreaker you're better off picking Avatar then. Shorter cooldown. That's the even sadder part. Uuh... You do realise the biggest whine I see around is lack of utility (and damage and mobility, but you get the point)? This tier adresses that, whether you want to accept it or not. You can either get a Sac, a small Shield Wall for someone else or reflect a spell for everybody around you every 25 sec. You call these possibilities "boring, with no impact on your gameplay"? As far as I can tell all these talents are prot-warrior talents. Heck, Vigilance should be outright -baseline- for protwarriors, I really don't see what it is doing being put up as a talent choice. Safeguard is a mobility option, yes, the only one. It's situational as well, only usable if an ally happens to be nearby. Don't get me wrong I'm certain it'll help with peeling and all that, but it's not exactly a talent that makes me get all fuzzy as a non-prot warrior. Mass spell reflect..... Yeah. I'm pretty certain every single warrior would rather just see an option to reduce the cooldown on SR. All of these talents on tier 5 are distinctively about team-play. They are useless on your own. I don't see why these talents aren't just made baseline, or as possible glyphs. It's just not interesting. Deadly calm got a little buff, increasing burst. A rather bland tier though, could use some bigger changes. Deadly Calm is still MILES behind an ability that literally offers you 30% increased damage on your special attacks for 12 seconds on 1 min cooldown. That's an average overal 6% increase in damage for your special attacks, if you use it whenever it is off CD. Tier 3: Staggering Shout is little more than the former Improved Hamstring, except on an AOE level. How many times are you going to find yourself in a situation where you have multiple snared targets around you to make it a viable option? if Thunderclap will still slow targets I reckon it's possible to use a TC > SS combo, but how many occasions will you find where it gives you an actual edge? It sounds extremely situational to me. Same as Distupting shout. How often do you find yourself in proximity of more than one caster trying to cast at the same time? Warbringer seems useless seeing as charge already stuns for 1.5 secs. 1.5 second extra stun-time in favour of shorter cooldown? I don't see any situation in which this would be useful. No clue how they are going to handle Double Time yet to make it viable as an option against Juggernaut. As far as I'm concerned they should make Double Time increase Charge's cooldown to 26 secs but give it two internal CDs. A few other things: - Not going to comment on the damage nerfs, that seems to be globally done for all classes. - Rend removed and replaced with Deep Wounds, Deep Wounds is automatically applied with every MS / BS / Devestate. At least you no longer need to waste a GCD on a bleed. - Demoralizing Shout is fused with Thunderclap, and Thunderclap spreads Deep Wounds instead of Rend. - According to the tooltip Blood and Thunder causes your Thundreclap to APPLY deep wounds rather than spreading it. |
We never needed Throwdown in the first place, it was given during WOTLK as part of the homogenization process. Glad to be rid of it. LESS homogenization! Granted it would be nice if we could at least have Cripple back as an option, it was a fine and in my mind viable option compared to the option of Throwdown. |
