Topic
Equal contribution = equal reward? Y/n?
|
Edited by Lyxi on 16/02/12 12:34 (UTC)
Would you agree with this basic principle? Would you?
Then, what's with all these threads in which people ask that 'needing' is disabled for people who have higher ilevel? Fact is, those people did the same work as the ones who are 'undergeared' and 'need it more'. They also took part in killing the boss, so why, exactly should they be prevented for being rewarded with an equal chance to roll? Killing the boss requires contribution from the raid. Why should some people be rewarded less, for the same work? Each boss fight is an independent fight. The loot is reward for that certain fight, and is nothing more. Next up. Do you agree that if you don't pay someone's subscription, you have no right to tell them what to do with their character? This means, no right to force someone to put one gem or other into their slots, no right to force them to wear one enchant or other, no right to tell them when to wear that item, hell no right whether to wear that item or not. Extending, you have no right to tell them whether they should sell their gear or not, no right to tell them whether they should DE their gear or not, and no right to tell them whether they should gift their gear or not. NOTE: On the most basic level, as Blizzard defines it, 'contribution' = 'being in the raid at time of kill'. Since that is a boolean quality, either are in the raid or are not, by Blizzard's own definition, 'equal contribution'='in the same raid, killed the same boss' Other considerations of 'contribution' is not what I aimed with this thread. |
|
|
That depends if you see an item as a reward in itself or in the context of an upgrade for main spec set.
|
|
Edited by Lyxi on 16/02/12 12:11 (UTC)
The item is a reward in itself. Because, otherwise you tread into murky water, and presume to *tell* someone what is an upgrade or not, and how they should play their character. Which, as I mentioned, if you don't pay their subscription, you have no right doing. |
|
|
inb4 the undgeared self-righteous brigade pop in and tell you how "wrong" you are.
|
|
|
What about the people who cheat the i'lv then stand at the back either auto attacking or are just blatantly AFK? are they also entitled to items simply for being present when the boss dies?
|
Not really, and I've been advocating more stringent contribution rules. At the very least, complete AFKs can be detected and filtered against. However, that does not change my argument. |
On the most basic level, as Blizzard defines it, 'contribution' = 'being in the raid at time of kill'. Since that is a boolean quality, either are in the raid or are not, by Blizzard's own definition, 'equal contribution'='in the same raid, killed the same boss' |
What you mean by that ? And a wanding mage is not what I'd call contribution. |
Without getting into unnecessary cumbersome discussions of 'contribution', I used Blizzard's definition of 'contribution'. |
|
Edited by Oak on 16/02/12 12:30 (UTC)
As in i'd do roughly 45k+ on a boss
A hunter does 32k That isn't equal contribution But if you're there for the kill, and you actually *tried* to damage the boss, i see it as equal contribution. I mean following tactics and such, ofcourse there would be people who just wander around aimlessly for doing nothing but that is what the kick feature is for is it not? |
|
|
I really like the idea of fairness in wow (loot etc.) but this will never happen...ever...blizzard doesnt care about balance and fairness in wow. If a store sells crap products but people keep buying it, they will never change that formula. so why would blizzard? (and trust me they still got bag space for more money:)
|
As in i'd do roughly 45k+ on a boss But if you follow that, the rewards/gear would go to the higher DPS/HPS players, so you end up with lesser geared players getting stuck in and endless loop. |
|
There's no real way to accurately measure contribution but I agree it's stupid socialist trash that lower geared people should have a priority on loot.
|
|
|
Taking your thoughts further, you'd be happy to extend that logic to 5mans looting then? You'd find it acceptable for anyone in a 5man normal to need on anything where Need is available? The 390 ilvl Needing on items in a heroic while the gearing 350 ilvl players watch and mourn? Whatever looting policy is used must be consistent. The "contribution" based ideas all fall apart when you look at them from a Warcraft wide pov, not just with tunnel vision LFR. |
|
Edited by Oak on 16/02/12 12:40 (UTC)
Taking your thoughts further, you'd be happy to extend that logic to 5mans looting then? Don't even bother bringing 5 man dungeons into this. Atleast you can run them multiple times and the gear they give is !@#$ compared to the gear from LFR. |
|
|
Different people have different idea of what "contribution" means, for example an this is only my individual opinion,
I will approach from the position of a DPS, as they make up the bulk of a raid, LFR requires an average i'lv of 372, assuming the player isn't gaming the system at full throttle this would put a DPS at roughly 18 to 20k dps, so this ballpark number would be my idea of "contribution" This hypothesis however assumes the player already has a firm understanding of what their doing, ie an experienced player either returning to the game from a break or a current raiders alt, But the system doesn't know the difference between experienced / new / lazy or bad, so how do we decided what the minimum contribution level on a boss kill is? |
NOTE: |
|
Don't know what point you are trying to make Lyxi, since you seem fairly angry in the other threads about people "using you" and "taking advantage of you" for being better than they are.
Everyone contributes to their best ability, everybody gets a fair chance to roll. |
