This has always been the case as they don't use DoTs.
Ferals are in use of DoTs which fills in the missing CPs which you would need as if you were a rogue, but rogues and ferals use two kinds of class mechanics so comparing them to oneanother isn't ideal.
We certainly don't use the same kind of class mechanics as Rogues do - that doesn't make it any less punishing to have to waste those points on a buff that we shouldn't require to perform in certain situations. Having to maintain that buff the whole time you're in Cat is frustrating and pointless, particularly in the situations I've described.
The feral spec has always been one of the hardest - if not THE hardest - spec to play throughout the entire game.
It's always been punishing no matter how you look at it.
Even now, forget one thing or miss your timing with something and you're punished with a severe DPS lost.
Thats were you're wrong, lots of ferals are still not managing to play the spec properly even after playing it for so long. The skillcap is there and in MoP it's going to be increased to a good height.
That's true; that doesn't mean we need to make the barrier to entry so high that it just makes people annoyed and want to play a different spec. People these days are failing to play ARCANE MAGES – you're going to find bad players in every spec. I've had it up to here with people claiming that Feral is THE tough spec to play and anything that threatens that complexity can't even be considered.
on an AoE pack, you've got to waste 65 energy to get SR up before you start AoEing
When it comes to raiding, so few bosses actually have intense AoE fights, last one was maloriak (Not taking DS into account as i haven't been there) and all you did was multi DoT.
You're not going to be AoE'ing in a single target dps fight which 99% of the boss battles are.[/quote]
You're wrong; in T11 we had Maloriak, Halfus and Sinestra (and Sinestra was accompanied by downtime prior to killing the adds, which meant your Roar would likely drop off before you get on to them). In T12 we had Beth, Rhyolith (although it was principally ranged DPS that took care of these) and Ragnaros. In T13 we've got Yor'sahj, Spine and Madness. That's 3 in each tier of raiding – that's 23% of T11, 43% of T12 and 38% of T13, including the 2 toughest bosses.
Besides, the "difficulty" is more than welcome, will be easy to see the difference from a bad and a good feral then.
I still disagree with you Med; it is very easy to see the bad/good difference, as it is with any spec, although it's exacerbated for Feral; bad Ferals don't use OoC procs for Shred; they spam Mangle; they don't maintain their bleeds; they let SR fall off. This is just going to make that gap bigger, but the gap is already significant and doesn't need to grow at all.
I think the AoE part is my biggest gripe. It's silly, especially when you have downtime before AoEing.