Topic
Best and Worst things about MoP?
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What is your favourite thing being added and what is something that you'd change or remove? Please no trolling.
Favourite: No flying until 90, woop. Change: Keep feral as one spec, by changing it to two specs it removes the survivability of druids in pvp and with talents like displacers beast are just turning us into crappy rogues with bleeds. |
What is your favourite thing being added and what is something that you'd change or remove? Please no trolling. I really don't understand why the whole "no flight until 90" is considered good, all it'll do is make the questing longer (as they said, they don't want us to fly over to that unique named mob for the quest, bypassing everything before him), it doesn't really help on any level. People who like questing will willingly not fly above the mobs before the quest one People who do not enjoy questing will just find it more annoying. |
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Undoubtedly my favorite feature is the new talent system. There are so many new abilities and I'll actually be able to make a choice that doesn't affect my performance. Some of the new talents just sound amazing, like Ascendance for Shamans, and I'm really looking forward to some of the more innovative ones, the Warlocks teleport method and the Mages mana-regen tier to give some examples.
Runner up is either the new continent, simply because it looks so vibrant and interesting particularly the enemies we'll be facing, it gives a sense of mystery no other expansion since BC has had, or the changes to the Warlock specs. Having a different resource for each spec does wonders to revitalize a mono role class. As for the things I dislike so far, it's got to be the number of 5-man dungeons at launch. Six new plus three redone instances isn't enough. There's simply nothing like the variety we had in WotLK, or even the launch of Cataclysm. Returning to the old pre-sixty dungeons is a simple time and money saving exercise, which I find particularly annoying when you consider this expansion is all about forging new stories, not retreading the old ones. Other than that, I can't really fault anything. There are plenty of additions I would make, or features I would tweak, but there's nothing I would take out. |
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Edited by Sethalia on 18/02/12 14:33 (UTC)
I really don't understand why the whole "no flight until 90" is considered good, all it'll do is make the questing longer (as they said, they don't want us to fly over to that unique named mob for the quest, bypassing everything before him), it doesn't really help on any level. There were no complaints in WotLK. I found story progression and zone immersion/cohesiveness to be infinitely better in that expansion and a 'no flying' run through Cataclysm. I don't think Blizz are going far enough. Take flying mounts and either slap a 15 minute cooldown on them or add a fatigue bar, and on top of that allow all mobs, ranged or not, to attack you in the air if you fly close enough. Today on this priest, I flew around Netherstorm until I found this huge 300k+ mob. I flew right in its face and he did nothing. He should have been able to slap me out of the sky considering he was about 30 foot tall. Mobs aren't a danger anymore, neither is the terrain. It's all just scenery. This at least would give a sense of danger in the world, and make sure World PvP isn't a completely futile enterprise once the playerbase collectively reaches the cap. Besides, there are so many additional features which decrease the leveling time already. Why aren't heirlooms, flight points everywhere, safe roads, guild perks, ground mounts which increase your speed by 100% and talents which increase it even more, no dismounting whilst dropping off a cliff or going through deep water, and the fact that you're only dazed once every few hundred hits from a mob, weren't already enough. |
I really don't understand why the whole "no flight until 90" is considered good, all it'll do is make the questing longer (as they said, they don't want us to fly over to that unique named mob for the quest, bypassing everything before him), it doesn't really help on any level. Just go stealthed to the unique name mob for quest. And gank some ppl who cant do it and are fighting with 3 mobs to get to the unique mob:O :)) |
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lol |
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Good=Monks and other new stuff, the talent trees(whatever) looks awesome. Finaly not just only increase dmg of x by x% !@#$.
Bad= No flying untill 90. Are you kidding me. Its like punching me in my face so hard my brain falls out of my ear and I forget how to fly on my mount after years of practice. Thx for turning a decent questing experience into a slow moving grindy pile of cow dung. Most of the complaining about flying mounts seams to be that bad pvp players wants to be ably to gank ppl in PvE gear easy! next they will lisssen to all the whiners that want a CD/timer for the fly mounts. that would be so lame. |
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best: yay pandas!!! new level cap! new areas!
worst: the fact they removed the talent tree and priest got shafted again. GIMME BACK MY TALENT TREE |
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Edited by Ghostile on 20/02/12 09:21 (UTC)
Pros: More content, leveling, in general more !@#$ to do.
Cons: Flying mounts will stay :( @Mahlaria: You tried the new talenttreeless classes? no? Wait till you try, complain then. |
Pro: New dungeons, raids, start off blank again with no epics. agree the whole new talent thing looks very boring ... it's not even something to think about alot anymore... back when u had 51 points u needed to think alot more about what u needed and to get your "ult" |
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Edited by Fortal on 22/02/12 03:30 (UTC)
What is your favourite thing being added and what is something that you'd change or remove? Please no trolling. it's to encourage world pvp, the best pvp there is imo. |
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I love all of it :P
Although I would be very pleased to see the return of Nazgrel. As of yet, I am expecting him to be a part of the vessel which will land on the shores of Pandaria. |
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Edited by Grimo on 22/02/12 05:44 (UTC)
I must agree the talent system looks soo boring. I bet that they would like to change it in 2 - 3 button talent system :P e.g. warriors : 1st choice Tank and 2nd Dps :D .
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worst: only 1 new race and design and theme of pandaria dungeons, mobs and areas
best: promise to focus on ally vs horde but its just a promise with no examples tho, shall see and don't get me started what i would like to see changed in mop, my List is Gigantique |
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Like: I love the whole Monk concept, which is like the SWTOR way of playing in that to do any damage at all you have to spam buttons.
Dislike: What on earth happened to the iconic Paladin aura's Blizz? I do not accept this course of action :( |
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Edited by Danasty on 22/02/12 06:59 (UTC)
What is your favourite thing being added and what is something that you'd change or remove? Please no trolling. this is more about world pvp then questing itself...people want world pvp back (which is absolutely great idea). just don't fuc* it up blizzard! - as you usually do. |
