Topic
Hunter changes you would like to see!
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This is by no means a suggestion thread, but I am curious what the hunter community would like to see changed about our class.
Personally, I'd love a combined fox/hawk aspect. I'd also love for MM to be a pet-less spec because, however weird it sounds, I really don't like having a pet around. I realize this will never happen, of course, and that's fine. It's just a thought. Thirdly, I'd like scatter shot and trap not to break on DoT damage, or at least a glyph that removes dots when you scatter/trap somebody, like rogues and mages have for blind/sheep. I think this one is the most realistic. So do you have anything cool in mind? Feel free to share it! |
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1. Min range NOT removed.
2. Maybe more pet families? 3. Pet family being talented 4. Wyvern sting either not sharing dr, or not leaving dot, or at least shorter cd |
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I'd like survival to be a more viable pvp spec, remove black arrow replace it with something else or give it dispel protection (dispelling it triggers lock and load or something).
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Edited by Trily on 20/02/12 15:20 (UTC)
1. Auto Shot removed. (merge the dmg with other active abilities)
2. Faster Steady/Cobra shots or more focus per shot. 3. Wyvern sting either not sharing dr, or not leaving dot, or at least shorter cd. 4. No more DoT on snake trap. 5. [stance:x] macro command also affecting Aspects. 6. No-pet Ranger-ish MM spec.
Current MoP version has already been changed: Black Arrow - Now fires a Black Arrow at the target, dealing 1,051% Weapon damage as Shadow damage to the enemy target. In addition, Black Arrow deals 4,204 damage over 20 sec to the target and any other enemy within the path of the Black Arrow when fired. (40 yd range, Costs 40 focus, No cooldown, Instant cast) |
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I'm getting everything I wanted with MoP and even talents looks usefull. Next thing i would like to see, a pet to be an option, not a must have.
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This! I really love everything about the Hunter but... Not the pet... I really, REALLY dislike having a pet :3 I always dismiss it wether I play BG's or Dungeons and I get flamed for it constantly... But it's worth it! |
I'm getting everything I wanted with MoP and even talents looks usefull. Next thing i would like to see, a pet to be an option, not a must have. ^ THIS^ |
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1. Aspect of Cheetah: remove the speed debuff from damage.
2. Disengage: removes rootings, but increase cooldown a bit (this might be too OP, but so is cloak of shadows - plus that removes a bagfull of other nasty things). 3. Deterrence: gives also a small self-heal ability (like 10% of total health HoT) |
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the only thing i want is being a gnome hunter
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Edited by Giljath on 21/02/12 08:57 (UTC)
1. Melee weapons & abilities NOT removed
2. Mongoose bite returned 3. Survival and/or Beast Mastery given an alternate melee spec. 4. Don't care about min range anymore. Leave it, remove it, it won't matter. 5. Ability to tame stuff to RIDE! 6. Eyes of the Beast returned 7. Kill shot to be able to actually KILL something |
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eyes of the best returning
kc being castable without pet being in melee range, meaning it will be his next melee attack when he gets there quiver showing on my back slightly increased trap activation radius a nuke cd which isnt haste a slight dmg bonus for opening in camo |
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1 BM being viable in pve (for the ones who like to work with pets)
2 survival better in pvp 3 Making evrything but sprit beats tameble by every spec (switched to survival and now can`t use my corehound, jadefang or the worm from nortrend anymore......) 4 Eyes of the beast back. 5 Lose the damn polearm and make a quiver/bow viseble on my back 6 look at 3 and give bm isntead of exitic beast tame + extra talents points for points, a new final point. Like being able to tame sprit beast, extra talents points and something that increases damage of the pet and yourself for a 15 sec aswell as defense. Like a kind of link, howeever can be kinda op for pvp but bliz can figure that out. 7 lose the damn min range, whenever i have to stay close on to ping pong boss i lose precious seconds position myself so i can be healed and still be able to do dps. while mage can just on top of him and cast freely..... Also needed if we are gonna lose polearm 8 Since hunters in real life is gun/bow + knife. a sugegstion the bow you equip has a quiver with it and the second slot (relic goes away) can be used like a ofhand knife (like mages has books or lanterns) but can`t be hold in hand just for the looks. Oh and a gun would add a sack to your side for bullets ofc. |
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tbh, 3 things i would really like on a hunter
1. Return mana back instead of focus (don't know why but i liked it more with mana, than I do now) 2. remove min range (but that will be fixed in mop) 3. Give us a 100 percent bubble breaker like we had on 70 with arcane shot removing pally bubbles) It can have a longer cooldown but would be nice to have especially in arena. Like the idea on taming ridable things btw, |
Do it so i can have a good laugh every time i see one or never, you know gnomes are so small in comparison to their pets. |
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Please, no gnome hunters.
Also, the Kill Shot damage thing is a very good point, it used to be a great ability, now its just meh. |
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- the auto-shot removed ideea is a good one
- kill command as a charge like ability so u can use it if the pet is out of range - i'd like to use my exotic pets even if not bm they're just stting ther "just in case" - lock and load to proc when black arrow deals damage , no longer chance % - ready, set , aim do be fixed number not chance % - redesign of the abilitys wich deal magic damge since we're no longer using mana ( black arrow , arcane , freeze trap , slow trap ) |
