Topic
Interupts for pvp and why they need to go.
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Edited by Guldann on 17/02/12 21:57 (UTC)
TO BE CLEAR(ONLY MAKE THEM WORK IN PVE AND UNEFFECTIVE TO PLAYERS)TO BE CLEAR
--------------------------------------------------------------------------------------------------------- Interupts have been a plague on this game since they were given to everyone and on such a short cooldown. I can say simply from experiance no melee needs them, for healers they dont even cast when chasing them they just outheal you using instants, your better using your -healing% abilities and cc locking them down. For mages you are barely ever in their range and if you are they will just use their immense amount of instants while close range, this change a few months ago really just affected warlocks and perhaps elemental shamans to a less extent and simply made you worry whilst casting just in a constant state of worry its not fun for the players and the game wasnt imbalanced before this flood of interupts. My solution would be to just make Interupts affect PVE monsters and enough for PVP if people REALLY need to interupt a spell in pvp they can just use one of their instant cc's making people use their CC more wisely and sparingly and not spam it off cooldown. This would raise the skillcap for melee which is a much needed fix and make the game less impossible for people who have to basely rely on casts for about 75%+ of their abilities. Anyone here who really has the audacity to claim their interupt is nessesary when older players did without for 6 years and kicked !@# are simply lying for selfish means or too ignorant to understand its not a nessesary ability and that they arnt the only people that play the game. Lastly i would suggest that paladins could have a 3 second silence at melee range on a 25-30 second cooldown and no one else needs it, and that the new warrior ability "disrupting shout" doesnt need to be an aoe interupt it could just be an AOE 4 second silence i can tell you now as a caster thats not an overpowered ability and i would be totally fine with this. ------------------------------------------------------------------------------------------------------- TO BE CLEAR(ONLY MAKE THEM WORK IN PVE AND UNEFFECTIVE TO PLAYERS)TO BE CLEAR |
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go away man nobody likes your opinion
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Interrupts are needed in many fights PvE as well. They are here to stay.
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I just said they can be unaffective in pvp but work on PVE meaning they will only work on PVE enemies did you read my post?
also funny the only person i suggested an *interupt* should be kept for in the form of a silence was a paladin and the first nay sayer is a paladin. peoples maturity is ridiculous. btw skrauhg in vanilla to wotlk only 2-3 classes had interupts THEY ARNT NEEDED THEY ARE GAME BREAKING only make them available for PVE |
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OP why so scared to show your class?
wanna bet it's a caster? |
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Somewhat, I agree. Interrupts is basically giving some classes an extra 'stun' that only works on casters, in the sense that you cannot deal any damage and healing. Sure, then snares are basically the same against melee, but one of the main problem is the amount of CCs going on. In my personal opinion, each class should have no more than 2-3 CCs.
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im certain ghostcrawler himself has stated that there are too many interrupts and they will be dealt with in the near future, probably meaning MoP
and to those above me, you are just /sigh. interupts HAVE broken the game, hefty cds on interupts like 30 sec is very fine, not every 10 seconds |
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If interrupts are altered in this way, a hell of a lot of other CC will go with it... perhaps not a bad idea, but an ambitious task, and one that many will disagree with. A great example is almost every reply to your post (please read it before commenting guys, it's only respectful!)
^^
I like the thought of CCs being used wisely and sparingly, but instant? no chance for Line of Sight or a counter-attack(cc)? I want to agree with this, but I just can't. Instant CCs just aren't counterable. |
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Interupts are especially annoying since Cata gave them to every melee and many ranged as well.
But I don't think they need to go completely, just either toned down in general (shorter lockouts or longer PVP cooldowns) or made unusable in PVP for some classes. |
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cds went up from 10 sec to 15 seconds for all classes iff you bothered looking at the new talent calculator as well as class/spec skills
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what is harder? interrupt or fake cast?
melee class can punish caster for 4 sec every 10 sec and caster just can fake cast ( also for fake cast you lose 1-2sec if you can do it) hmm... is there someone can say if in 3v3 two melee come for you how you can fakecast? :P 4sec + 4 sec oh you want cast more? get it now 4 sec ..... qq im just talking about casters who can not make distant form melee like my class ' pirest ' Rshammy .... not mages :P (lock's can do portal every 30 sec ) sry for my bad english |
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Edited by Guldann on 18/02/12 14:50 (UTC)
OP why so scared to show your class?yeah im a caster, a warlock im not hiding it.
I like the thought of CCs being used wisely and sparingly, but instant? no chance for Line of Sight or a counter-attack(cc)? I want to agree with this, but I just can't. Instant CCs just aren't counterable.[/quote] eh? what? i ment use the instant cc's that already exist in game, like instead of just using kidney shot when its on cooldown they could use it to stop a fear for example. or a throwdown to stop a drain life ect. I did, its still bullcrap 15 seconds ooooo whoopty doo 5 seconds more cooldown. kick, gouge,kidney shot, clos, kick its hardly a big cooldown or a fix 30 sec cooldown or remove from pvp thats what i say and i want say it again. And to above what someone said about just snares for melee but doesnt DK use chains of ice to snare his enemy to get close to them? you made a fair point im just saying why its wrong. Anyhow i think i have made my point and its very sad a rogue is so self involved to just admit interupts are OP and game breaking, you do realise kick is on 15 secs and gouge is on 10 seconds right? you can just interupt with gouge so again All interupts OP please remove them. |
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Edited by Guldann on 18/02/12 14:55 (UTC)
[quote="33885641593"]If interrupts are altered in this way, a hell of a lot of other CC will go with it... perhaps not a bad idea, but an ambitious task, and one that many will disagree with. A great example is almost every reply to your post (please read it before commenting guys, it's only respectful!)
Hey thanks for the support ill try to explain some more to people. Ok let me finish with this and educate everyone a bit, for 5.5+ years only warrior and rogue had an interupt, and the game was totally fine balanced and there was plenty of kick !@# melee classes and the game wasnt broken or effected at all this game didnt start with interupts and they sure arnt an old thing they are very recent. Then DK's arrived and they got one too and that was one of their main PROBLEMS and why casters complained about them because of the combo of mind freeze then silence then mind freeze again. They just arnt nessesary ok its a fact they wernt here for a long time and the game was better off because of it if you cant see that then look harder. |
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Edited by Naeya on 18/02/12 14:58 (UTC)
-Most- people DO use their stuns to stop casts, actually. But only if their interrupt is on cooldown :P Personally I would actually love to see Line of Sight used more prominently in PVP in order to stop casting instead of mindless interrupts. |
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Iff only casters would be casters again -sigh- nowdays everything is either instant or casted while moving
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