Topic
Healer Dummies
|
I thought it would be a good idea to add some sort of dummie that loses health and a healer has to try and keep it alive. I thought this would be good so healers could see their HPS and so see if they were geared enough to heal and were ready to raid/pvp etc.
|
|
|
Actually I think that's a really good idea - however, it's not really a Customer Support issue so your thread will probably be moved to General or the Healer forums.
|
|
|
This. Looking at any kind of "healing meter" on its own with no other context is meaningless (if you're being nice) or stupid (if you aren't). Dummies wouldn't give us anything constructive in my opinion, sorry! |
|
It could be a healer quest.
|
|
|
This. And I'll be lazy and just copypaste my own reply from another thread. You want a dummy for trying out healing spells in a safe environment. A dummy is only useful when it, well, can be used for something. If the number you create on the dummy can't be applied to the raid; if there's too many variables like there is with healing, there's no point to it. |
|
|
we will never get healing dummy'S
but you can just do LFR i also do it to practice with anew spec, becous it is so idioticely easy and you have enough dummy's there :D |
|
|
A healer dummy would be sort of pointless, it would be able to measure your maximum hps potential on a single target, but thats something you can do by targetting yourself. As for having the dummy take damage to simulate a raid or dungeon sounds good in theory but how much damage you have to heal is different for each group. You can get a good tank that uses cooldowns and selfheals at the right time and its easy mode. Or you can get a tank that doesn't wait for cc, doesn't bother using cooldowns or self heals and it becomes a nightmare.
|
|
|
Edited by Rajbert on 04/03/12 16:13 (GMT)
I don't see the usefulness of a healing dummy while DPS dummies are useful (you can practice your DPS and rotation) but a healing dummy? And HPS, heals per seconds, I don't understand either. Why would it matter how much you heal? Sometimes (now healing in Normal WotLK dungeons since I am level 71) I must heal a lot because of undergeared, inexperienced players, tank with bad Dodge and Parry Rate) and sometimes there isn't much to heal: players are properly or overgeared and the tank doesn't seem to take damage: In Hellfire Ramparts I was level 59 or 60 and had to heal a level 62 tank. But because he apparently didn't lose health against a boss, he did not get a single heal. But that doesn't make me a bad healer.
The only way of healing is going to easy instances. If that goes well, you go to harder instances, until you are at instances who are appropriate for your level. If you are level 85 you try some Cata instances and later on Heroics. |
|
|
I think this would be impossible to implement. You can use yourself as a healing dummy and there are plenty of "training grounds" for healers as well, such as BGs and LFR. Battlegrounds won't give you the best idea of how PvE healing can be handled, and if LFR was full of healers who didn't know how to play that could still cause some wipes, but it's a possibility if you know the basics.
Just start from easier instances and work your way up, until you're confident enough to try heroics and raids. |
|
|
Yes - thats what we healers need :)
|
|
|
Why? Healing isn't hard to learn, IMO.
|
|
|
Wait if there are healing dummies surely there'll be yet another annoying thing that puggers will tell us needlessly in mop: "dude practice your rotation that's what dummies are for".
Then I will be forced to verbally humiliate them. So in other words healing dummies are bad for stupid DPS. |
