Topic
2 or 3 Heal Madness?
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Evening lads and ladies.
We have been at madness for a few nights now and pretty much locked down our platform order as; Green - Red - Yellow - Blue. 9/10 out of we make it to blue and end up wiping because of the insane amount of damage we are taking from tentacles and bloods etc. We run with a HPala and RDruid (myself) as healers which means we dont have a huge amount of raids cooldowns. I myself am also running pretty low on mana by platform 4 and the increased damage really does not help! Can this be successfully done with 5 DPS or would it require then to be amazing DPS wise. Thanks :) |
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Edited by Cricket on 20/02/12 18:28 (UTC)
Madness can and has been done with:
1 tank 2 healers 2 tanks 2 healers 1 tank 3 healers 2 tanks 3 healers the change of setup will ideally NOT change your platform order, because "green, red, yellow, blue" is the order that gives the most raid-dps if adds and mechanics are handled properly. what setup can change is - Are you able to kill tentacle before bolt - Are you able to kill tentacle before 2nd impale - Do you have to Bloodlust on blue platform to meet dps requirements - Do you have to kill 2 sets of adds on DW platform If you almost have the DPS to meet all or a couple of these requirements it might be worth it to either drop a healer or tank to make sure that you do so. Not for some elitist "as few healers as possible" - reason, but because when you do for example kill tentacle before the bolt you elegantly sidestep what for some is a crucial raid-survival moment. On our first kill we had 2 tanks, 3 healers. We killed 2 sets of adds and Bloodlusted to get the second set of big ones down. Now we run with 1 tank, 2 healers and Bloodlust right after the first set of adds. DW is dead before the second set spawn. |
Guilds that leave yellow as last may have higher dps requirements and thereby normally do it with 1 tank and 2 healers allowing the extra dps in. And yellow has been left last due the fact of there are 2 healers and bolt impact-caused healing may not be suitable particular players. But as fasr as I know guilds leaving yellow last are few and rare and odd (like us :P) |
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ive killed Madness with a 2Tank/3 Heal/5 DPS setup going G-R-Y-B.
my guildsh as also tried 1Tank/2 Heal/7 DPS using the same pattern above. We can get to Blue but as soon as the bolt hits, its GG 90% on impact or the 1st Tick will Kill everyone else. the healers we used was a Druid/shammy. So next time we try i might consdier asking the raid leader to switch the order to do G-R-B-Y to see if that can Work. |
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If you leave blue last - make sure of one basic thing :
- people must move form impact zone And preferably the damage should be high enough to kill corrupter before bolt spawns (your boss mods' 2nd timer if you use bigwigs. 1st shows time to bolt cast, and 2nd when bolt actually spawns). Also you may want to use healer CD on bolt splash. I think with 1 tank-2 heal - 7 dps, leaving yellow last is even recommended depending of the strength of your healers. The blue/yellow swap we did was not because of dpsrs btw, it was originally done to save healer mana and cooldowns for the last phase along side with heroism as we had following pairs : paladin/shaman on one group and 2*priest on 2nd group. And now with 5% buff - dps shouldnt even be an issue! However ... there's one thing to keep in mind if you leave y last - you have to focus target/cleave on globules depending which classes are dpsing :) |
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Edited by Bruceelee on 21/02/12 05:22 (UTC)
Yep. works like a charm. Madness can and has been done with: 2Tanks 3Heals : i think you need some overgeared dps for this . |
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Cricket is absolutely right with some good advises.
The fight is intended to be done with 2 Tanks , 3 Healers , 5 DPS following the same color order you just posted. We ve been doing it like that since first week of Dragon Soul release for some weeks. Only two things change with this setup : A> Usage of Heroism/Bloodlust might be needed on the 4th (Blue) Platform after the AoE Oozes die. B> You need to deal with 2 x sets of adds on the last phase. If you wanna stick with 1 Tank , 2 Healers , 7 DPS setup i suggest you time your DPS right so you dont get AoE Oozes with Blistering Tentacles at the same time on the 3rd (Yellow) but even more on the last (Blue) platform cause that really hurts. - Taking for granted that the corruption (Big Tentacle) dies before 2nd impale or the 2nd impale is fixed by your holy paladin by sacrifice tank & bubble himself on the last platform. |
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Crickets advice was good.
We routinely do it with 5 dps, 2 tanks and 3 healers. The only real hurdle here is to kill his foot on the 4th platform before cataclysm. Ideally, you want to save bloodlust for P2 but you still need the damage on platform 4 so it's a bit of a conundrum. Here's what we do. At the start of the fight we have 7 ppl on platform 1 and 3 on platform 4. -People on platform 4 dps the claw down to 92%, more and you may start it aoe'ing. They hop back to platofrm one as the tentacle spanwns - Bloodlust on platform 1. It will be up again for platform 4 or phase 2 so you win here and lose nothing. With 5 dps enrage can also become a factor so I'd really advice BL here to shave seconds off the encounter. - Platform 4 you already have a headstart since you damaged it earlier. - Platform 4 move away from the bolt impact point and blow every healing CD you need to live, 3 healers makes it relatively trivial. 4 set bonuses come in handy here too so check what you have at your disposal. - On the cataclysm on platform 4 we use potions. 1200 more int or str for 25sec is enough for us to beat the cataclysm here without bloodlust. This should be your aim. -Phase 2, there are 2 approaches. Dps DW lightly and deal with both sets of terrors while boss is at 11% (he aoe's hardcore lower than this) or..... BL on first set of terrors, nuke em down and then nuke boss ignoring 2nd set of adds. Prepare for phase 2. Make sure people know to use dream on shrapnel. Tanks shouldnt, dream is more useful for when the tetanus stacks get high. Tanks also need to tank the terrors in the gold timezone etc. GL and I hope this helps. PS Ive also done it with 1 tank 7 dps and 2 healers but it seems a bit more finnicky to me. |
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Our group normally run as 1 tank, 3 healers and 6 dps
When we first started progressing on Madness we used 2 tanks, 3 healers and 5 dps - but we didnt have the dps output to beat cataclysm on the final platform. We then tried 1 tank, 2 healers and 7 dps - we had no problem killing corruptions before the 2nd impale + the bolts went down with no problem. The downside was our healers (Hpala and Rdruid) were struggling for mana by the 3rd/4th platform. For our group personally, 1 tank, 3 healers and 6 dps works perfectly. We have a Pala tank so has plenty of cooldowns + bubbles for the impale hits + Divine Guardian for reduced raid damage. The 3rd healer (Rshaman) made the healing a hell of a lot easier, between his increased healing + mana tide totem our mana is no problem anymore. We have a Feral Cat in our group, so in phase 2 he goes Bear form and picks up one of the big adds so our pala tank doesnt get nuked. All in all, the tactic + set up you use is definately influenced by your rota. If neither of your tanks have a decent dps offspec then stick with 2 - same for your healers if none have a decent dps offspec play it safe and stick with 3. Keep plugging at it and you'll have that dragon down! |
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Edited by Bruceelee on 21/02/12 19:14 (UTC)
What Loubykin said.
Normal plate Dps is good enough for that. I taunt that Add as Retri. Only thing ofc ,the Dps must nuke add that is on me 1st. Simple and Effective. |
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Edited by Azriyel on 22/02/12 02:11 (UTC)
Only on 1st platform may come 2nd impale since the bolt comes 10 seconds earlier and target swaps as well building up stacks on damage spell buffs are overall slower. For this I've used dream and one external CD and sorted. But 2nd impale is option ONLY and alone on green platform (1st), but even then your raid should aim not to get 2nd impale even on green platform. Using one tank is there so you can have the extra damage. :) If dps is not able to push it enough, use 2 tanks. As for the 2 vs 3 healers. I think the mana is not problem, when you use priests (one can even be dps) and they just use hymns on same time on certain times. I know that when shaman/paladin team did it, they used innervate on paladin and shaman used his tide cds as she did. For the P2 adds, if you have shammy's, their earth elemental can save a lot of panic too. :) Alternatively punish tank, let him die and res, them after. No one else ever dies there anyway :> |
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We run with 3 healers (myself (holy paladin), resto shaman, and holy priest), and 2 tanks (Paladin + Druid).
DPS is solid in our group so it's really not a problem, when the bolt comes on Kalecgos' platform, we pop Divine Guardian, Aura Mastery, and Frenzied Regen feral druid 4 set (glyphed). Our holy priest then pops Divine Hymn, and we pop healthstones and everyone is fully healed and the damage is largely negated. Then as stuff is getting really intense when we're punching Deathwings chin, all our raid cooldowns are ready again and it's plain sailing. |
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2 tanks 3 healers is safest strat.
We personally go 1 tank, and whatever healers are in their healing spec instead of dps. |
Nah... Dps requirements are so easy there. You can start on any platform and still not get a cataclysm for the first 2 platforms while 3 healing. With 2 tanks you may get ~15 secs-20 secs into cataclysm, and will easily beat last platform. |
