Topic Destruction & Burning Embers clarified by Blizzard
Archaos
Grim Batol
Archaos
90 Human Warlock
16140
Edited by Archaos on 22/02/12 02:18 (GMT)
Answer: Basically, you build embers with some spells, and then spend those embers with Soul Fire, Ember Tap, or Fire and Brimstone.

Internally, this is how it works:

Immolate – DD + DoT on the target
Incinerate – generates 1/10th ember, or 2/10ths if it crits an immolated target.
Fel Flame – generates 1/10th ember, or 2/10ths if it crits an immolated target.
Conflagrate – triggers Backdraft and has a 12 second cooldown.

Soul Fire – consumes one ember instead of mana.
Fire and Brimstone – costs 1 ember and has no cooldown.
Ember Tap – costs 1 embers.

Each full ember costs 0.33% of your maximum health per second. If you stay below 1 ember, you take no damage.



What do you think about this? Apparently each ember takes 10 casts of Incinerate to build.

I'm not sure I like that Fire & Brimstone requires Embers, this means that we won't be able to use it on demand or at the start of combat, unless we store more than 1 ember but that isn't likely since we'll be expending them straight away on Soul Fire. Having more than 1 ember is just going to be a DPS loss.

Basicly Destro AoE isn't going to be as good as it looked.

At least the self damage seems lower than I expected, and I guess we'll be limited to 3 full Embers maximum.
Archaos
Grim Batol
Archaos
90 Human Warlock
16140
Edited by Archaos on 22/02/12 02:22 (GMT)
They also stated how they see Destruction's rotation being:

Keep in mind this is all subject to change, but here is how Destruction flows at the moment:

• Start of Fight: Full mana bar, Empty Ember bar

1. Immolate the target
2. Conflagrate to trigger emberstorm
3. Incinerate to generate embers
4. Continue until you are low on mana

• Middle of Fight: Empty mana bar, ~2 Embers

1. Soul Fire
2. Soul Fire
3. Mana bar is mostly full (Soul Fire costs embers, so your mana refills during the Soul Fires)

In addition to increasing your base mana regen, Chaotic Energy increases mana regen even more with Haste. This means the ability to cast spells scales smoothly with gear.

As long as the warlock never lets her mana bar fill up and burn her embers, she's maximizing damage. This is very different from the standard caster model where priority is placed on casting at all times and ordering spells based on cooldown.

Our hope is that the Destruction Warlock will attract players who are interested in a playstyle that rewards spending resources at the right time, rather than constantly casting.



So what it looks like, is the Chaotic Energy is going to effectively transform our mana bars into rogue-style Energy bars.


I'm a little concerned by the way they described the 'rotation'. From what they said it seemed like gaining embers will be quite a slow process. It basicly looks like we are limited to spamming Incinerate & Conflagrate for the vast majority of combat and will only reach "full power" after several minutes.

I also wonder how the Ember system is going to work in PVP...

Also, where the hell is Chaos Bolt?!
Esinar
Nagrand
Esinar
90 Human Warlock
19250
It basicly looks like we are limited to spamming Incinerate & Conflagrate for the vast majority of combat and will only reach "full power" after several minutes.

Also, where the hell is Chaos Bolt?!


While ye, it does look like we'll only really be casting incinerate and conflag with the odd immolate, dark soul, felflame etc inbetween i dont see it taking several minutes to get to "full power" ignoring any haste and backdraft from conflag incinerate will have a 2sec cast and generate 1/10th of an ember per cast, so thats only 20secs to get 1 ember, obv will be lower with haste n backdraft so seems to be okay for burst tbh.

As for pvp, i could see it becoming a bit like spam fel flame until conflag comes off cd in which case incin is cast 3 times under backdraft etc, as felflame is instant building 1 ember wud only take ~10secs.

and ye... where the hell is chaos bolt :(
Solfilia
Kazzak
Solfilia
90 Blood Elf Warlock
13670
Edited by Solfilia on 22/02/12 06:24 (GMT)
22/02/2012 02:08Posted by Archaos
Apparently each ember takes 10 casts of Incinerate to build.

With zero crit chance, but is there anyone with 0 crit chance? Especially with destruction's Dark Soul (which shows how much important is crit for destro) it's going to take less than 10 casts. However we're not casting incinerate at non-stop rate so it might take half a minute for 1 ember but not several minutes.

Something that confuses me is that crit is going to be much better than haste? What about mastery? All stats seems to be in synergy with each other.

22/02/2012 02:08Posted by Archaos
Having more than 1 ember is just going to be a DPS loss.

Can't say that right now. According to what Kaivax said about using all mana then switching to Burning Ember, I might say spells that uses mana are much more efficient and the only reason we switch to Burning ember is to let our mana to regen or the embers are capped or we have and ember and instant Soul Fire.

1. Soul Fire
2. Soul Fire
3. Mana bar is mostly full

So Basically there's a chance that first Soul Fire is instant and triggers the increase in cast time, then we cast Soul Fire with about >8 secs cast which lets the mana to refill.
Edit: Looked at destro mastery and now wondering if we can use more than 1 ember for a spell? that will change the rotation Kaivax mentioned, or it's just part of the old tooltip which is going to change with this model.

As long as the warlock never lets her mana bar fill up and burn her embers, she's maximizing damage.

22/02/2012 02:14Posted by Archaos
So what it looks like, is the Chaotic Energy is going to effectively transform our mana bars into rogue-style Energy bars.

That's what it looks.

At the end I hope they complete it during alpha and perfect it at beta so we don't have to deal with it at release.
Jessicka
The Sha'tar
Jessicka
90 Human Warlock
12920
Our hope is that the Destruction Warlock will attract players who are interested in a playstyle that rewards spending resources at the right time, rather than constantly casting.

This seems strange, everyone I know who loves Destro because it's fast paced and constantly casting...
Levistus
Azjol-Nerub
Levistus
90 Human Warlock
9005
So, as it is now, it looks like the priority list will look something like:

Immolate
Conflagrate
Soul Fire (every 30 seconds, timing it with the destructive influence so it's just below the gcd)
Shadowburn<20%
Incinerate

Of course, that's just the main spells, there's the obligatory CoE and CDs that need to go up near the top.

I wonder how much dps RoF will do, and whether it'll be worth it to cast it even on 1 target, since it's instant, not Chanelled and seems to do more damage than incin.

Thinking about the embers, It would take at most 30 seconds to rack up a full one, which is when SF loses the double cast time debuff. In fact, when you think about haste caps, which (considering incin is a 2 second cast) will be quite low, I don't think it'll be much less than 30 seconds, unless they scale the SF debuff with haste.
Phoenexis
Confrérie du Thorium
Phoenexis
90 Blood Elf Warlock
11135
This seems strange, everyone I know who loves Destro because it's fast paced and constantly casting...


Exactly. With Burning Embers and Chaotic Energy coming up I thought that Destruction would no longer be restrained by mana and could chaincast carelessly, getting up to 10 embers every 20 seconds and dumping them as soon as they become too dangerous to handle.

The model they're presenting is very disappointing...
Felmary
Darkmoon Faire
Felmary
85 Undead Warlock
7625
I applaud the Demons of Blizzard for pursuing a new direction and experimenting with a new model, instead of just permutations on other class abilities. One of my biggest complaints has been reducing the Warlock class to "just another spellcasting class", which has been the trend since they wing-clipped us to create space for DKs.

That said, I truly hope that this new model is developed for a PvP scenario in first hand, PvE in second hand.

I'm very curious how this pans out.
Sumeron
Hellscream
Sumeron
90 Undead Warlock
9365
22/02/2012 10:47Posted by Phoenexis
The model they're presenting is very disappointing...


Maybe it looks disappointing now, but it does look very interesting to me.
It feels fresh, it feels more thought through and it feels more Alpha.

Just remind: they have shown to listen to players in the past and from what I know they still listen to feedback. The changes they have shown already are quite significant to what they showed when they first released the MoP talent calculator.

My opinion? The Embers need a bit of tweaking, 1/10th ember per incinerate seems reasonable, there must be a philosophy behind it and with time it'll become more refined. Just wondering what the next step will be, and where Chaos Bolt is staying. Perhaps make Chaosbolt replace Soulfire for destruction? Or use it in another way to generate always 2/10th ember? Ideas, ideas...
Rmpz
Stormscale
Rmpz
90 Undead Warlock
10600
Edited by Rmpz on 22/02/12 12:21 (GMT)
Seems like an awful system, boring rotation in PvE.

Can't really see any uses for ember other than healing in pvp, but to be fair some of our spells cost far more than ember will heal and it takes incredible long to gain the embers. Guess affliction is gonna be top pvp spec once again, kinda hope the dmg atleast will make destro viable.


Cant see how destro is gonna get a 4 sec hard cast soul fire off in a pvp situation. Rather stupid the cool stuff are only used for mana conservation as a freaking lock with life tap. I really expected it to be about huge burst and gambling with your health instead of just building up to get a few free cast soul fires -.-


Not to mention who on earth is gonna let a destro hardcast 5/10 incinerate on a immolated target in a 3v3/5v5 scenario o.O
Hotsocks
Kazzak
Hotsocks
85 Goblin Warlock
Ash
10560
22/02/2012 08:28Posted by Jessicka
Our hope is that the Destruction Warlock will attract players who are interested in a playstyle that rewards spending resources at the right time, rather than constantly casting.

This seems strange, everyone I know who loves Destro because it's fast paced and constantly casting...

^this.
Liandri
Outland
Liandri
85 Blood Elf Warlock
4645
-Levistus. They moved the 2x cast time if hit over 25% hp to be Demonology as well as granting it a permanent -2s cast to have it act like it does now but slightly refined.

Anyway:

Getting up to 10 embers every 20 seconds and dumping them as soon as they become too dangerous to handle.
-Phoenexis

22/02/2012 12:17Posted by Rmpz
I really expected it to be about huge burst and gambling with your health instead of just building up to get a few free cast soul fires -.-
-Rmpz

I agree, when then first announced the idea I definetly had something more dynamic in mind than casting a Soul Fire once in awhile... For it to be more like building up embers paired with its risk to be albe to launch high bursts with not too long ramp up that we were in control of. Embers would be a huge dmg bonus that you built up, not an "eclipse" pendlum were we just use it since we have to in order to regain mana and then repeat while pretending its complex, responsive and cool...

Though its too early to complane and I like that they are trying something new as almost anything will be better than it is now in PvP and once tested and refined this could very well play out to be a bursty and responsive spec in PvP.
Liandri
Outland
Liandri
85 Blood Elf Warlock
4645
One thing for certain, they will never be able to match the flow and utility and perfection of the WotLK Destruction tree in 3.3.5

http://www.gamestool.net/tc/wow335/warlockt.php

Pushback protection, useful nether protection, awsome soulburn, pyroclasm instead of Imp SF... List goes on, this paired with old Fel Armor, the Fire / Spellstones, the freedom of pet and Drain mana among others. This expirence will for me most likely never be rivaled, the feeling was unmatched.
Levistus
Azjol-Nerub
Levistus
90 Human Warlock
9005
22/02/2012 13:01Posted by Liandri
They moved the 2x cast time if hit over 25% hp to be Demonology as well as granting it a permanent -2s cast to have it act like it does now but slightly refined.


Where did you get that information? On the talent calculator SF is a base spell that always doubles cast time for 30 seconds (above 25% hp), regardless of spec. I was hoping it might actually mean SF hits like an absolute monster and they wanted to prevent it become the filler.
Beloresin
Illidan
Beloresin
85 Orc Warlock
9630
The worst / best part is Destructive Influence, with no value anymore ( è_é ) best regards GoSacrif...

Devs suck.
Liandri
Outland
Liandri
85 Blood Elf Warlock
4645
Check the updated MoP calculator, its on "Demonology" --> Spec tab
Juste
Moonglade
Juste
85 Human Paladin
2690
Edited by Juste on 22/02/12 14:51 (GMT)
This does not look good for me for PvP at all?

10 Incinerates or Fel flames without crits to get off one Soul Fire or Ember Heal? What?




Arcane Mages get "Full Power" with 4 casts. ...
Levistus
Azjol-Nerub
Levistus
90 Human Warlock
9005
22/02/2012 14:35Posted by Liandri
Check the updated MoP calculator, its on "Demonology" --> Spec tab


The spell itself states double cast time above 25% though. The demo one could mean it doubles the already doubled cast time, or it could even, as you say, be limited to demo. Until they sort it out though, with the correct wording, i'm not going to simply accept that it's one spec, especially given blizzards track record of ignoring things, not updating tooltips correctly or just flat out screwing up spells.
Deadandlivin
Stormscale
Deadandlivin
90 Undead Warlock
9110
This does not look good for me for PvP at all?

10 Incinerates or Fel flames without crits to get off one Soul Fire or Ember Heal? What?




Arcane Mages get "Full Power" with 4 casts. ...


Read again. As it looks now warlocks seem incredibly OP as destro since Ember Tap has no cooldown. You can easily get a Incinerate cast and then just instnatly heal yourself for 20% health between each incinerate.

As it looks now the Destruction system is very weird, it's too few spells to start of. And the rotation just seems wrong. I was hoping to see a system where you built up embers greatly increasing your damage but starting to hurt yourself alot(3-4% health every sec is alot of damage taken though) and if you stacked max the damage you dealt would be severe but you'd also be killing yourself quite alot.

The embers would then be dumped through the means of Soulfire and Conflagrate. I like embertap though. What I don't like is not having Life Tap for PvP where you might be oom but have no embers and a stupid mana regen. Warlocks have always been a class which suffers from mana problems but sacrifice their health to not have them. Compare that to casters today who passively get mana from their abilities.

Destro needs more spells in it's rotation, and not dots but a reintroduced Chaos Bolt which could do something drastic. Chaos Bolt could award 2/4 Burning Embers when hit on a target when you aren't maxed. But when you're maxed at Burning Embers Chaos Bolt could consume all Burning Embers to deal significant damage. This would allows you to dump burning embers quickly when you're mana is almost full and you have 10 burning embers on you.

Getting of ~7 Incinerates to stack up 10 embers should take no less than 10 seconds. I have a hard time seeing warlocks going oom in 10 sec or we'll have some serious problems.
Juste
Moonglade
Juste
85 Human Paladin
2690
Edited by Juste on 22/02/12 15:11 (GMT)
You read again. Casting incinerate gives you 1/10 Ember. NOT 1 Ember.


Ember Tap – costs 1 ember.

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