Hit and spell hit will no longer be separate stats. The hit stat negates melee miss and spell miss.
Expertise will negate dodge and spell miss, then parry.
Expertise will be listed as a percentage, just like hit, instead of having an intermediary stat.
We are normalizing hit with expertise, so that 1% of each stat will require the same amount of rating.
We are normalizing melee and spell hit, so that spell hit is equal to miss plus dodge.
Also, in other news:
- No more spell resistance, and consequently no more spell penetration
- Resilience renamed (to "PvP Defense" or somesuch) and everyone has some base resilience, even when naked
- New stat ("PvP Power") that only increases damage done to other players, or healing done in PvP. Suck it PvE gear in PvP, and the opposite!
Oh, and the unofficial note?
- Hybrids now have three ratings to use to get their spells hit capped. We did so enjoy mages and warlocks selling their souls for hit cap in T11 content.