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Since patch 4.3.3 I have issues with the sound not being played properly all the time. Some sounds simply remain silent/muted, which is especially bad as it affects addon sounds as well, such as BigWigs, WeakAuras or other important notification alerts.
I actually had a very similar problem back in 4.3.2, but I could work around this by disabling the "Ambient Sound" checkbox in the sound options. Unfortunately this does not work anymore now, and I'm stuck in a very unpleasant situation, as I rely on sound notifications to decrease the amount of visual notifications required.
It might also be relevant to note that I'm using muted sound files to silence a multitude of unwanted sound files (basically everything except boss emotes, the addon is here: http://www.wowinterface.com/downloads/fileinfo.php?id=18781), which has been working fine in every patch so far.
I know that the sound system has changed again in the latest patch, so that it only watches for .ogg files in the /Sound directory (and disregards any .wav files), but I'm not sure why this should affect other sounds not being played at all as well.
It almost seems as if the sound engine tries to play too many sound files at the sime time, chokes because of this and then simply drops certain sounds entirely (and even if the files are muted, they're still being played, you just don't hear anything).
I've also seen a thread in the US forum that seems to deal with a similar issue, but does not mention anything about additional sound files in the /Sound folder, so I'm pretty certain that this is a problem on Blizzard's end, and I hope for a quick fix (thread: http://us.battle.net/wow/en/forum/topic/4079846719).
I've tried to reduce the number of sound channels used from High (64) to Medium (32), and also activated the User Hardware checkbox, to no avail. Switching from 32bit to 64bit didn't help either.
Please, I could not stand to hear all that battle noise again, or having to completely disable the sound altogether.
I have same issue. If there's enough sounds (happens atleast on 25man raiding, don't know about 10man raiding), randomly some sounds just don't play and this inludes every sound (effects,emotes,addons...). Changing audio channels or hardware/software does nothing, same problem still. I do have some sounds as "muted" in seperate folder (both ogg and waw format), will check if removing those changes anything. Before the patch sounds worked correctly. I'm using 64bit client.
Edited by Flonne on 29/02/2012 16:01 GMT
Removing only .wav files from the sound folder which includes the "mute"-sounds doesn't fix the issue.
Only by removing every thing (ogg and wav) files, this issue is fixed.
Maybe some issues with addons, which have sound files in them...
I may have found a solution to this. WoW seems to be really picky about the sound file specs now, besides only allowing OGG files, they also seem to have to be in a sample rate of 22050 Hz (mono, 16-bit).
The ones I were using are 44100 Hz, which I have now replaced with 22050 Hz versions*, and a quick test run in LFR seemed to work without problems. I'll know more after today's raid.
* Actually I simply used "MON_SoundTest_Attack01.ogg" as the source file for all other silenced sounds. Said file is included in one of the MPQs, making it an "official" sound file provided by Blizzard. It is also a bit longer than my version, so I'm not 100% sure whether it's the actual sample rate, the length of the file, or a combination of both.
Good news everyone!
The raid was successful, I had no sound dropouts during any encounter.
After some trial and error it turned out that the sample rate isn't responsible for the problems after all.
Instead it was the length of the "sound" included in the sound files; my previous files simply contained no sound at all, and the new ones contain 1ms of total silence - voila, problem fixed.
Zero-byte files that are simply renamed to .ogg won't work either by the way. And indeed those have never worked correctly for me anyway, which was the reason why I started my own silenced sound addon in the first place.
Edited by Surprise on 02/03/2012 23:06 GMT
Ah ty Surprise for checking in on this. I been working in and out on what this problem was all about untill i saw this post and it made sins sins im using you pack ;) deleted the sound problem and downloaded you new fixed vertion. and that seem to have done it.
I have a weird sort of problem with sound (Not very major): Certain music tracks fluctuate in volume often, going quieter then louder for almost no reason. But if i play them with the "/script PlaySoundFile" command, they work absolutely fine.
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