Ideas for future expansions:
1)The Unsundering (Wow get RTS back into)
2)Mission to Argus
3)Wrath of the Old Gods
Using the power of the Well of Eternity vial Illidan returns from death and ends the job started 10 thousands years ago, using the remaining vials from Well taken from bronze drakes (and vials from the Sunwell) and pouring them in Mount Hyjal lake. Thus he completely recreates the original Well of the Eternity, eventually cleaned of the foul energies that tainted it.
This reactivates the Malfurion’s spell that caused the Great Sundering in the opposite direction: release all it sucked, included the landmass territories and recreating the old Pangaea, mending the worst wound dealt by the Burning Legion to the Titan’s original vision of Azeroth.
This new raw territories occupying what is now the Great Sea will become the aim of an epic colonizing rush from both Horde and Alliance coming from Eastern Kingdoms and Kalimdor and converging to the center of the continent where anciently the Well stood.
This is the base for the main innovative idea for the game: after 7 years of single Hero game Wow has reached its peak and with Cata has starting to go down with subs.
Instead of ever producing “a Warcraft IV” separately, it’s now time to bring RTS back to Wow using colonies on the new raw continents as a base: your levelled 85 heroes can start to build outposts that farming resources and gold will transform in Guild Cities, in which trainers found in harsh conditions will teach new spells to dedicated players giving them competitive advantages.
Your heroes can have your own trained army like now you have your herald as a pet(obviously with a limit of support troops given by hardware limits and server status).
Obviously you can keep using a single hero like now and do what you do now.
This will be in a controlled competitive environment (battles for control of territories and destruction of opposite faction colonies will be allowed only at scheduled times, similar to Wintergrasp or Tol Barad battles but less frequently) and also innovate single player fighting: if a tank can have a support computer healer or dps (Swtor started smthg in this direction) built in his structures, one can imagine single player 3 pg instances and pvp battles on a epic scale.
Why this is coherent: the Wow plot has so many things incomplete in the war between the Titans and The Old Gods, and the fight seen until now against Sargeras, Illidan, Arthas and Deathwing were only a fight against minor enemies to prepare for the big encounter.
Why this is feasible: it seems to me the natural evolution and filler of the original Wow Plot, hoping that Mop won’t drive too much away from it.
Sargeras itself will be eventually redeemed after he founds that the fleshing Burning legion was created by the Old Gods only to drive him mad and use him against the Titans. For Illidan as well it is not wrong to think to a future of regaining sanity and acceptance, and even the new Bolvar-Curse-of-Flesh-freed Lich King and Nerzhul soul will add UD forces to the fight and find space for vengeance.
In the center of the new continent, very close to the lost Well, there will be a portal to the Sargeras base planet(probably Argus), that will prepare for a new expansion in which the heroes will bring their armies built on the colonies on that demons’ world and will fight-redeem the corrupted Titan. He will understand that Unfocused Chaos Power, that due to its intimate dispersive nature spreads in all directions and so weakens itself, will never match Focused Order Power on a single objective, the Power of Construction mastered by the Titans, finally grasping titanic philosophy’s most important lesson.
In the final expansion, Wrath of the Old Gods, the Titans eventually find a way to kill the Old Gods avoiding that this brings death to all creatures who suffered the Curse of Flesh. The final battle is brought back to Azeroth and Titans and mortals will unite forces in the most epic Battle ever.
We will find that both Titans and Old Gods are different evolutions of an ancient elemental race who followed opposite paths(Focus of magic-strength of metal body Versus regenerating flesh-absorption of single minded soul entities in immense twisted monsters), and the past and future fights will be seen as a metaphor of the fight between this two extreme philosophies that find a synthesis in the mortal world beings.
The main villains of these new expansions will be:
Kil’jaeden on the Unsundering, trying to stop heroes from access the portal to Argus.
Sargeras in Mission to Argus, that will become the most powerful addition against the Old Gods in the next war.
The Old Gods in the last expansion.
This won’t end Warcraft story because many other planets of the universe are still full of demonic and Old Gods corruption forces, making further room for an expanded Wow Universe to take place and last until the fantasy and work of the game designers will be able to entertain the gamers ^^ .
NEW CLASSES AND RACES
PSIONIC, a mental attack class, essential in the battle against the Old Gods(yes DnD).
DRAGONS, a neutral heroic race that can spec in different classes depending on its flight(5 colors).
Limit: 5 pg per account(one per flight), accessible only when level 85 is reached on another character.
Autoflight mount and 5 different temporary dragon transformation racials. (A bit Op but not too much)
The idea is that with new territories emerged, Dragons can have new hunting spaces and preys and so growing a little again in number and presence(uncorrupted blacks return and blue numbers grow again).
TITAN, an OP class available only to the most dedicated Pvp-Pve players who can unlock it, based on world score ranks or Pve achievements(seasonal maybe).
Titans can be player controlled Pvp bosses in Bgs and istances (if chosen on the run by players for upgraded loots, yes Master side like in DnD), or have Titans only Pvp bgs and arenas and Pve instances.
Can be multiclass(all classes! lol!)
New Races could be:
Redeemed DEMON: a faction of Demons, former Eredar but with still demonic features, who drops the Legion and starts fighting its corruption.
ALIENS...some form of alien octopuses(perfect as psionic), brought from alien words who teach other races how bring mind control to its limits.
Technically all the models and races but Psionic-aliens are already in the game.
Azeroth new territories can coexist with the current continents and Islands engineered in Cataclysm, only a slim stripe of water will separate Kalimdor, Eastern Kingdoms, Northrend, Kezan and Lost Isles from the new mass of earth that will be brought up from the sea.
We have already seen islands come back from the seas with Guldan and Broken Islands. This will only be on a much larger scale.
If we look at the current continents’ size, we can’t say that they are so huge for a whole world, so new landmass will be a breath to post cata war for reduced resources and an occasion to build a map that can give more the idea of a Huuuge World.
The new territories will still have many demons on from the war of the Ancients that were trapped in the limbo caused by the Well implosion.
The rebuilding of the old continent will be a regeneration made possible also by the powers of the Emerald Dream that acted as a “reset model” of the original titanic Azeroth for the whole ages of the World, but this will avoid a regeneration on the model of Loken-Agalon that implies the killing of all living creatures.
In the end Azeroth will be seen as a round planet with Pangaea on one side, an almost as big Pandaria continent on the other side of the Sea, and two northern and southern Poles territories where the final expansion war against the Old Gods will be staged.
The Mission to Argus expansion(=Draenei recap planet) can be set in a different world on the model of Outland did, just packed with Demons...