Topic
Reasons to Be a warrior over a Death Knight?
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Edited by Changement on 17/03/12 19:09 (GMT)
Sry to question blizzards balancing, but why would you bring a warrior to the arena at all?
IMO Death knights are far supperior to warriors in every possible way, but if you could give me a reason to preferring the warrior id be glad to hear I got a warr 85 which i cant stand playing atm because everything i do seems like a gimped version of the DK's corrisponding ability a few examples: Spell Reflection < Anti-Magic Shell Requires 1handed and shield (or shield atleast) < Immune to magic Debuffs It Reflects ONE spell or last 5 sec < Lasts 7 sec (glyphed) BUT what if u reflect say a Polymorph that can be gamebreaking, right? Yes, but DK's have Dark Simulacrum Not only does it give you a 20 sec window to time the ability right it also makes it makes it target-able aswell (and it has way more utility for example: Death grip a mage --> chains of ice --> Dark simulacrum theres like 80% chance he will either Blink or Ice Block, try spell reflecting after an improved hamstring and see what happens and can be used on healing spells to keep yourself up) Shield Wall < IceBound Fortitude Again Requires shield while IBF does not < Can be used while stunned AND grant immunity to stuns Allowing for DK's to still keep pressure while beign on the defensive AND Breaks stuns wheres you're screwed as a warrior Charge <=> Death Grip 12 sec cooldown (talented and glyphed) <=> 25 sec (talented) This is probably the one thing warriors have goign for them tho keep in mind: Charge changes your positioneering, so it requires way more work for the healer to stay in range of you Death grip chages your opponents positioneering allowing for not only you but your entire party to get on the gripped target + now its their healer having to work with the LoS not yours, Also WAAAAY better peel especially compined with Chains of Ice Mortal Strike < Necrotic Strike 25% healing reduction < Absorbs healing equal to 70% of your ap + reduces cast time with 30% So (i know this is where necrotic truly beats Mortal strike but:) say you need to kill a target and its on like 15% health, u cant stop the healer from casting tho you CAN reduce the healing done on target, you can mostly use 2*Necrotic Strike before the cast go off, and only 1 Mortal Strike (and a overpower or such, but that dosen't reduce healing) So my dks has !@#$ gear which might make this calculation a little more fair for warriors: (with 11k AP) 1*Necrotic Strike = (0,7*11k) = 7700 The heal incoming on the target for Mortal strike to achieve the same effect is: 7700 * 4 = 30800 Imo that seems reasonable but when you get 2 of them of, it doubles the effect wheres mortal strike is a set amount, so for Mortal Strike to keep up thats 2*30800 = 61600 healing Seign that Necrotic strike only Requires 1 unholy Runes and has no cooldown this should be possible as a frost dk: 1: Strangulate a mid cast heal 2: Pillar of frost + Trinket for 2200 more Str, gives us 11000+4400(trinket) = 15400*1.2 = 18480 (this is with no buffs beside our own) 3: 4 necrotic strike on target (2 unholy runes and the 2 death runes (normally Blood runes) 4: Death grip healing --> Hungering cold (if you get interrupted, lets pretend you can get a successfull Mind freeze of, This gives us 6 more seconds 5: Empower Rune Weapon --> 4 more Necrotic Strike Total Healing Absorb on target now: (0.7*18480)*8 = 103488 For Mortal strike to keep up a healing of 413952 is needed, not to mention that warriors dont have this kind of cc going for them Just my 2 coppers, Please by any means if you see something i missed, Math gone wrong, or a point i missed, Tell me! :P |
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But we have a heroic LEAP! The best ability ever ... jk
Warrior is the worst pvp class. |
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Warriors are less boring, plus we dont have this damn blue-flamig eyes.
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warriors take skill to play
dk is the easiest class to play in the game warrior is raging at your monitor dk is laughing at being able to be in god-mode |
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Edited by Каббал on 18/03/12 09:27 (GMT)
DK is second worst class atm. Check http://www.arenastats.com/ to be sure. Yes they are better than warrior in everything. They are doing good AOE damage that ignores armor and they are easier to play. But they have almost no CC and die like a mob, just like a warrior. DKs are good for RBGs but prety bad for arenas because everyone else (except warriors) have the same level of damage (in 1 target) and tons of CC + spammable save abilities. Sorry my bad english. And yes I play warrior and DK. Here is my prove: |
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dk is missing:
- stance dancing delay if you want disarm - shield requirement if you want to do 0 dps - extra dmg taken if you want to die really fast - active slow if you want to waste 1-3 gcd to apply worst possible snare - aoe cc limited by 5 which breaks on 1+ dmg |
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Warriors are warriors, death knights are emo pansies. That's just how I feel about it.
As for utility "worth" and inherent class mechanic design, there's plenty of that in other threads in this sub-forum, and the respective death knight forum. |
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Reasons?
None other then the fact that DKs did not exist for years after this toon was created. I assure you, if there was a paid class change feature Warriors would become extinct. |
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Warriors really cry too much.
Im impressed by warrior damage everytime I go play my t1 warr. |
Warriors really cry too much. shame we cant stay on a target long enough to do that damage wars look good on paper but things such as time delay switching do disarm/shield wall, ramp up time for our damage, and the fact that other classes now have the things that used to make us worth being there. a plate class shouldnt feel as weak as we do, most classes can stand toe to toe with us and out live us these days, i cant be bothered to feel like a free hk for the next 5-6 months so not pvping again in cata because it just isnt fun. |
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Warrior damage isn't the problem wen you can stay on a target which is impossible these days..
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Warrior a joke in pvp,
Everyone knows this, so how can Blizzard not? Simple answer: they do and do it deliberatly |
So true. Playing with my dk always feels a bit creepy to me. While on the other hand playing with this half rotten but yellow eyed undead has a much more friendly atmosphere:) Plus: We don't have pets, ghouls, gargoyles, w/e. We don't have spammable ranged damage abilities/spells. (+We don't have stealth.) So warrior is the true face to face, weapon swinging, battle crying melee class forever. |
Warriors really cry too much. damage is more then fine, tho we do have 2 problems to get there ... first is that you actually need to get to your target which is very hard... second, in order to reach full damage potential it takes about 14 sec to do so,charge ->hamstring->rend->3 stacs of lambs, thats about 14 sec , as long as your not getting kited like mofo (which is the case most of the time) |
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Edited by Ramborn on 19/03/12 19:06 (GMT)
So (i know this is where necrotic truly beats Mortal strike but:) say you need to kill a target and its on like 15% health, u cant stop the healer from casting tho you CAN reduce the healing done on target, you can mostly use 2*Necrotic Strike before the cast go off, and only 1 Mortal Strike (and a overpower or such, but that dosen't reduce healing) We have recklessness to make some crits. My reason to prefer warrior over dk is because we are the only raw melee class. As said above: No pets, magic, tricks or what so ever. Just a huge punch in your face. Too bad our mobility is hell |
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Edited by Rehin on 20/03/12 01:47 (GMT)
Only thing I ever saw Bladestorm do proper damage was while wearing full PvE gear on a no resil target, other then that it mostly gets absorbed by Retri Paladins, Frost Mages, Disc Priests, Death Knights, Ferals and why not just add disarmed by other Warriors and Rogues. Not to mention all the evasive manouvers life Feint, Evasion, Sprint, Blink, Ice Block... Should I continue? Simply said, almost every class has about 2 or 3 counters to our single ability that enables us to be in range of a target. |
