Topic
[A-RP] Dreadblade Cohort
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Edited by Arthedan on 24/03/12 16:23 (GMT)
Hail, citizens of Argent Dawn.
With great pride, I am able to introduce you to one of my latest schemes: The Dreadblade Cohort, a military guild that is integrated within the official Alliance military specially founded for Death Knights. Now, I know most of you think: "Oh god, not another one.", to which I must reassure you that this isn't just some quick fix to gain power. Lore: The guild itself is a small part of the 7th Legion's Dreadblade forces. The Cohort houses knights that want to further prove their allegiance to the Alliance by giving their lives in glorious combat. Captain Thalsia Darkhammer, the orginal officer of the band of knights found her demise whilst extracting a Silithid artifact from the desolated deserts of Silithus. With her ranks nearly decimated, High Command figured it would be best to replentish the Cohort's numbers. This proved to be most difficult, not to mention they still lack a potential officer due to the instability of most of the remaining Knights. Fortunatly, Captain Darkhammer had strong ties with Sir Arthedan Rainecourt. Officials managed to track him down and send him a formal request to be in charge of a small team. Arthedan reluctantly accepts the offer, and currently goes through all the paperwork. Structure: Knight-Captain: Leader of the cohort. He's the one preparing tactical matters whilst the rest of the cohort focuses on preparing their blades for battle. This position is currently being held by Sir Arthedan Rainecourt. Custodian: No information available due to spoilers. Blackguard: These are the elites of the cohort, and act as the Knight-Commanders right hand. Though they are givenonly little authority over the dreadblades, they are still respected amongst the ranks. One may become a Blackguard should he have shown great feats on the field. Dreadblade Dreadblades make up for the bulk of the army. Reinforced with thick saronite armour and razor sharp weapons, these soldiers can make even the most courageous fighter tramble in fear. They are disciplined, unrelenting and masters of combat. To gain this rank, one must accompagny the cohort in two events as a Proven. Proven Proven are those who have earned a place within the cohort. Though their devotion has not been confirmed by their superiors, these soldiers are not yet worthy to be called a Dreadblade. To earn this rank, one must accompagny the cohort in at least one event as an Acolyte. Acolyte A Death Knight willing to fight for king and country may apply to the cohort, once ther neccesary paperwork is filed, he will become an Acolyte. Acolytes are those that still need to demonstrate their capabilities.Uniform Blackguard: Not decided yet, most likely they'll be able to wear a set of their choice. Dreadblade: Rare Acherus set. Initiate: Rare Acherus set. Acolyte: Rare Acherus set. War Throphies: Those that have shown admirable feats on combat are entitled to costumize one part of their gear with war throphies they find along the way. Requirements There are no requirements, except for the fact that you can correctly roleplay a Death Knight. With this, I hope to stimulate players who do not have a Death Knight yet, so they can join without succumbing to the boredom of levelling. Rules Basic rules apply; Keep within the boundaries of the lore, no harrasing, etc... Events I will attempt to put out at least 1-2 events per week. These will most likely be Dungeon Master-style events. I'm also looking for potential RP-PvP contacts should we have enough strength to take on the Horde. Note: More to come. |
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"Bah! The dead should learn to stay in their graves! Warband, let us help them return to their ancestors and the spirits! Lok'Tar Ogar! For Drek'Thar!".
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One obvious question leaps to my mind straight away: Are your Knights required to be members of the Ebon Hold -- or indeed, to not be?
It's perfectly possible to be an Ebon Knight and serve in the Alliance armies; whether you are or not, though, will mean quite a bit to how my guild perceives you, though. |
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Due to the Cohort being an official part of the Alliance military, they will need prioritize the requests of the Alliance over those of the Ebon Blade. I doubt official knights of the Ebon Blade are allowed to combat the Horde, because I assume High Command would rather avoid a diplocmatic disturbance.
In short: You need to be a member of the Alliance to join up with the Cohort, due to it being part of the Alliance army. |
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I'm of the opinion that, unles proven otherwise, the Ebon Hold doesn't care whether or not death knights fight for the Horde or Alliance - as long as they'll come running home if undead sh*t hits the fan.
That being said, this looks awesome! I'm not too keen on the idea of members (long-time veterans) being put into uniforms like any other military guild for the living... but eh, your call. Best of luck. |
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Edited by Arthedan on 21/03/12 23:16 (GMT)
I can see your point concerning the uniforms. I figured uniforms should be utilized due to the fact that you can quickly recognize your brothers-in-arms. Personally, without an uniform, I think it wouldn't feel like the soldier belonged in the Alliance military, but rather in knighthood/warband/etc...
Still, thank you all for the constructive input. |
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I disagree with that Arthedan, the uniform you have so choosen, is used by so many Death Knight's, it would be to hard to notice who is your brother, and who isn't. Besides that, shouldn't you rather be able to notice such on the tabard? I mean, the reason you where a tabard, is so that people can see what your representing.
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A solid argument. Hopefully I will be able to elaborate it further so you can relate to it in some way.
-Forces in the Alliance military can always be seen wearing the same type of armour, as seen by some other Alliance military guilds and even NPC's. Seeing a rank of men and women clad in the same armour gives the impression of unity and discipline, in my own opinion. It just wouldn't feel right to be one of the few groups within the actual Alliance military system to not have a uniform. -I chose the 58 blue set due to it being the most accesable armour set for Death Knights. Other sets require either farming or a higher level. Oddly enough, I have yet to see a Death knight outside of Stormwind that uses the set proposed here. Either there is indead a lack of those fellows, or I'm not paying enough attention. - Another reason I chose the saronite set is because of the red/light-blue/gold trimmed variants of them. This makes it possible to distinguish ranks while still having the same armour sets. |
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Edited by Akru on 22/03/12 01:18 (GMT)
I welcome this. Alliance army death knights who aint neutral is always lovely!
Neutral death knights is a pain in the rear, for sure.. "Oh we are neutral, don't fight! Oh we need to do something! NOOOO! You cant make us!" BAH! Scums all of them. We will be in touch, Arthedan. |
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A sensible argument, and in hindsight it does make sense. I think most people associate that armour with the infamous lol-knights, hence why so few use them these days. |
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This seems to be a splendid idea, will jump in with my DK when and if this becomes a real guild and not just a concept.
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Neutral death knights is a pain in the rear, for sure.. "Oh we are neutral, don't fight! Oh we need to do something! NOOOO! You cant make us!" See if I make you cupcakes next time you visit Hearthglen. Hmph. |
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Edited by Marrowscar on 22/03/12 14:15 (GMT)
I'm very tempted to roll an Alliance DK just for this guild.
Though be mindful that DK aren't like regular soldiers, they are "born" knowing how to fight so don't require training since they were for the most part soldiers in life and many people playing them tend to use rather egotistical/arrogant character...not to mention certain ideological views on the place of the Death Knight in the world....that said, be careful with ranks and avoid situations where higher ranked characters are portrayed as innately superior/better in some way than characters new to the guild. Also if you want a uniform I'd suggest using the starting DK armour since many DK's are shown wearing it and then have a limit on customisation say: Knights can't change the armour Inner circle knights can change up to 3 pieces of the armour and officers may fully custom the gear or something of that nature. |
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Rest assured, this thread's purpose is currently only for seeing how people would react to such a thing. Final preparations should be made saturday, I hope. I'm very tempted to roll an Alliance DK just for this guild. While it's true that the majority of the Death Knights have already mastered the arts of swordplay and magic, I still believe I'll be able to squeeze in some trainings. These training sessions should learn on how to synergize and work together to inflict more heavier blows to the events. (For example, learn them how one team can advance while the others cover them with volleys of plaguebolts, or to combine the Death and Decay's of many to create a pool of death.) About the unit costumization, I've been playing with an idea to let the higher ranked choose between these three outfits.: http://www.wowhead.com/transmog-set=960 http://www.wowhead.com/transmog-set=961 http://www.wowhead.com/transmog-set=959 And to all others, thank you for your constructive views, comments and opinions. |
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Edited by Marrowscar on 22/03/12 19:09 (GMT)
Remeber this though; Death Knights present a very tough challenge for Millitary guilds as to teach them presents that in someway your character is innately superior/capable of teaching them I know it sounds terribly accussilatory however, you need to remeber the strength and knowledge of the Death Knight's varies terribly from individual to individual with powerful and mighty Knights standing side by side with what are little better than initiates. Now on the subject of training, there is a difference between drilling and training, in training you are teaching them to aquire a new or previously unheard of skill/abillity...HOWEVER with drills even the top veterans can still get involved as Drills are merely a form of organised practise/maintenance. Drill them to get them used to Dreadblade tactics as while they may have fought alongside ever DK group going there will always be ways of engaging in combat that are characteristic of a specific group...HECK! that applies to more or less every guild. * Learning to fire bolts of plague is training * Learning the Dreadblade signature heart-strike battle formation is a drill Perhaps this is clear? Also do remember you have a number of core groups amongst DK you should observe: * Supremists - Embrace Death as the superior form of existance and have little interest in/outright hatred for the "weakness" of the living * Nihilists - Lament thier existance and so care little for thier actions and will often take suicidal risks/tasks without complaint or even so much as raising an eyebrow. * Integrationalists/Reclaimationists - Wish to return to the company of the living and take up thier former lives, they strive to synergise and exist amongst the Horde/Alliance. Learning to balance your guild between these three groups is essential (you'll find most characters are one of the three though occassionally hybrids appear...just have a think about who you know and which they are) to making a successful and progressive guild that will exist on for years to come. Of course if you wish to cater specifically to one of the groups go ahead I applaud the effort, though Supremists are the rarest of the three and nihilists tend to be the least liked of them all. Then in relation to how you want to operate in the field/structure your group don 't forget that DK again are one of three kinds, and no it's not Blood/Frost/Unholy. The "attuned" DK's are not a real thing at all, ALL Death Knights are equally capable of using all three "schools" equally well, it's a form of general ignorance that DK specialise into one of the three, even though we see Mograine references for Blood or Thaurissian references for Frost it's simply that those schools possess traits held by those characters. That said the three kinds of Knight are: * Might - Warrior focused Knights, they are actually quite rare amongst the community and tend to only use magic in a supplementary effect, be it coating thier blades in icy auras or plagued strikes. They have the highest melee capabillity of the three on average due to placing thier emphasis on that specific aspect of DK combat. * Magic - Mage-like knights, they focus on the magical aspects of being a Death Knight and closely resemble plate-wearing necromancers/lich and like the Might Knights are quite rare. They have access to the most powerful DK spells and runes but suffer in thier melee capabillity though are still more than capable of going toe to toe with a warrior of the living. * Balance - The most common type they tend to be the most often...shall we say...over sold? kind's of Knights due to being powerful in Melee and Magical domains however they don't compare in Melee skill to a Might Knight or in magical skill to a Mage Knight. Most of your members will be this kind but watch out for them as they can easily come off as power-players/god-moders Let's see...yep that's all I can think of for this nugget of wisdom but I'll add more when I think of it. |
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Thank you for your input, Marrowscar. It'll be certainly taken into consideration.
For now, I'm collecting and creating all advises and ideas for the guild. If I will utilize them, that's a totally different question due to the fact that I have no idea what the actual guild will be like. Fear not, possible scenarios have been taken into account. |
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Arhedan, why do you do this just as I faction change my DK due to no RP being found ally side?
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Get a refund!
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I love this concept!
Long live the... oh... |
