Topic Glyphs of Pandaria
Stormhelm
Bloodhoof
Stormhelm
90 Dwarf Shaman
12175
Edited by Stormhelm on 22/03/12 13:08 (GMT)
Hi all,

Just thought I'd highlight one or two of the Glyph changes for MoP so they can be discussed.

Firstly, there are now only Major and Minor Glyphs, and you get to pick three of each. The top two glyph tiers have pretty much been rolled into the Major glyphs with the Minor glyphs remaining the same plus or minus a few. I'm only going to list the new/modified glyphs here just to keep it clean and I'll try and fill out a list of retired glyphs at the bottom if I can remember them all.

New glyphs are marked with a '*', modified glyphs are marked with a '+'
========
* Capacitor Totem - reduces the charge time on your capacitor totem by 2 seconds. For those who don't know the Capacitor totem is a new totem that works like the old exploding magma totem - blows up doing aoe dmg and stunning people who get hit for 5 seconds.

* Glyph of Chaining (NYI) - doubles the jump distance of CH but reduces it's healing by 15%

* Glyph of Cleansing Waters - When you use Cleanse Spirit, it heals the player for 4% of you HP. Bit like the talent does now, but doesn't mention an internal cooldown.

+ Glyph of Flame Shock - Extends the duration of your flame shock by 25% but reduces it's initial damage by 25%.

* Glyph of Ghost wolf - While in ghostwolf form you are less hindered by effects which would reduce movement speed. Basically this is the freedom wolf effect from the old talent trees.

* Glyph of Healing Storm - Each application of Maelstrom weapon increases your healing done by 20%. Very nice for Enhancement.

* Glyph of Healing Stream Totem - When your healing stream totem heals a target it also reduces their Fire, Frost and Nature damage taken by 10%. Bear in mind though that HST now only heals one person at a time, all be it for a much greater amount, and it also has a 30 second cooldown on it.

* Glyph of Lava Burst - Your lava burst spell will always be a critical strike regardless of whether or not flame shock is present on target but it deals 5% less damage.

* Glyph of Purge - Your purge now removes an additional buff. (Can't remember if this one's already in?)

+ Glyph of Riptide - Your riptide no longer has a cooldown, but no longer instantly heals the target.

* Glyph of Telluric Currents - Reduces the damage of your lightning bolt by 30% but causes it to restore mana equal to 50% of the damage delt.

* Totemic Vigor - increases the health of your totems by 10% of your health.

+ Glyph of Unleashed Lightning - Increases the cast time of your lightning bolt by 5% but allows it to be cast while moving. A rather uncalled for nasty change imo.

+ Glyph of Water Shield - Increases the passive mana regeneration of your water shield by 10% but water shield no longer triggers when you take damage.

* Glyph of Wind Shear - Increases the magic school lockout of wind shear by 1 second, but increases the cooldown of Wind Shear by 3 seconds.

Minor Glyphs
========
* Earth Shield - Earthshield charges are no longer depleted when taking damage but earthshield's duration is reduced to 45 seconds.

* Glyph of Lava Lash - your Lava Lash no longer spreads flame shock to nearby targets.

* Glyph of Totemic Encirclement - When you cast a totem spell, you also place unempowered totems for any elements that aren't currently active. These totems have five health and produce no other effects.
---
For me the annoying changes are mainly on the Unleash Lightning Glyph but apart from that, there are some quite interesting choices now. I would imagine the Glyph of Totemic Encirclement will work wonders in BGs to keep totem stomping pets busy wasting their time and Totemic Vigor will give you some help too. Not sure about the PvE side of things though as most of them just look like giving with one hand only to take away with another. I'm sure people will math out the benefits at some point but hopefully it'll boil down to playstyle choices rather than "You must have this glyph or you will fail!!111".
Vailet
Bloodhoof
Vailet
89 Draenei Shaman
9450
Just roll a monk.
Vampyneter
Draenor
Vampyneter
90 Pandaren Shaman
11320
this for a pve players just seem stupid, most of them I wil refuse to take. 5% less dmg is a pain when its on LB and LvB
Vailet
Bloodhoof
Vailet
89 Draenei Shaman
9450
Other classes got far better and funnier glyphs.
Vampyneter
Draenor
Vampyneter
90 Pandaren Shaman
11320
well lets hoop , they are still working on shaman , so it seems we are getting attention this expansion, so I'm still hopeful :) don't really want to be pushed to play my mage any more :(
Masztaar
Frostwhisper
Masztaar
90 Tauren Shaman
14565
If I had the choice to either pick one of these glyphs, or fill ALL glyph slots with just ONE that would change the idiotic searing totem mechanic into something that works, I would pick the latter.

The mechanic needs to be REMOVED.
Carrigan
Emerald Dream
Carrigan
85 Dwarf Shaman
10355
Some I really like, especially since there seems to be noticeably more than 3 useful Glyphs for Resto. If balanced out, there could be quite some actual choice.

I also enjoy some of the choices on a mechanics level, like the glyph which specifically enhances using MSW on healing, or the glyph which makes Riptide a "normal" HoT.
Yeahzus
Burning Legion
Yeahzus
90 Goblin Shaman
12365
Edited by Yeahzus on 22/03/12 18:40 (GMT)
+ Glyph of Flame Shock - Extends the duration of your flame shock by 25% but reduces it's initial damage by 25%.
+ Glyph of Unleashed Lightning - Increases the cast time of your lightning bolt by 5% but allows it to be cast while moving.
+ Glyph of Lava Burst - Your lava burst spell will always be a critical strike regardless of whether or not flame shock is present on target but it deals 5% less damage.
This is a joke they nerf all offensive spells by 5% longer flame less 25%damage duration longer 25% WoW -.- ?! longer cast time by 5% lava crit each time 5% less damage -.- for what reason?! making it each TIME critable nerfed its damage? ele again gona suck TY blizzard pathetic... better to kill someone with water walking ;)
Phatpimp
Kazzak
Phatpimp
86 Orc Shaman
7140
Edited by Phatpimp on 22/03/12 19:06 (GMT)
Those glyphs are effin depressing really.

* Glyph of Chaining (NYI) - doubles the jump distance of CH but reduces it's healing by 15%

REALLY? Chain heal NEEDS the double jump DEFAULT. As it stands now, it's one crappy spell in my 10 man raiding team, come on now, you fix a spell but cut the healing by 15%? What the hell? That's like solving cancer, but not really solving cancer, there's still 15% of it, I'm mindfuked by this development logic.

* Glyph of Telluric Currents - Reduces the damage of your lightning bolt by 30% but causes it to restore mana equal to 50% of the damage delt.

Let's just cut 30% of the damage LB does, I mean, just LETS. WHY? Because screw you, that's why. It obviously isn't from resto shamans doing too much dmg, oh boy...

+ Glyph of Water Shield - Increases the passive mana regeneration of your water shield by 10% but water shield no longer triggers when you take damage.

I give up, Monks that way ->
Nuwu
Ysondre
Nuwu
85 Draenei Shaman
2415
Edited by Nuwu on 22/03/12 19:34 (GMT)
Wow, the emotional whining got here fast.

Chain heal NEEDS the double jump DEFAULT.
No, it doesn't. Not in Dragon Soul anyway. Plus it's a glyph. That means you have to make a choice whether or not to take it.

Let's just cut 30% of the damage LB does, I mean, just LETS. WHY?
Most likely to avoid our active mana regen to scale too much with damage and have it remain about as useful throughout the raid tiers of Mists of Pandaria.

I give up, Monks that way ->
Uh? This glyph is pretty cool, what with not having to refresh Water Shield and everything and gaining mana regeneration.
Carrigan
Emerald Dream
Carrigan
85 Dwarf Shaman
10355
Edited by Carrigan on 22/03/12 20:00 (GMT)
This is a joke they nerf all offensive spells by 5% longer flame less 25%damage duration longer 25% WoW -.- ?! longer cast time by 5% lava crit each time 5% less damage -.- for what reason?! making it each TIME critable nerfed its damage? ele again gona suck TY blizzard pathetic... better to kill someone with water walking ;)


So have you looked at the changes in base damage and damage scaling?

22/03/2012 19:05Posted by Phatpimp
I give up, Monks that way ->


Funny, because that glyph is substantially stronger than what everyone asked for a while ago (which was just a glyph which removes the charge mechanic, no +10% passive regen).
Phatpimp
Kazzak
Phatpimp
86 Orc Shaman
7140
22/03/2012 19:57Posted by Carrigan
This is a joke they nerf all offensive spells by 5% longer flame less 25%damage duration longer 25% WoW -.- ?! longer cast time by 5% lava crit each time 5% less damage -.- for what reason?! making it each TIME critable nerfed its damage? ele again gona suck TY blizzard pathetic... better to kill someone with water walking ;)


So have you looked at the changes in base damage and damage scaling?

22/03/2012 19:05Posted by Phatpimp
I give up, Monks that way ->


Funny, because that glyph is substantially stronger than what everyone asked for a while ago (which was just a glyph which removes the charge mechanic, no +10% passive regen).

I'm glad I'm not everyone, ah that warm fuzzy feeling.

Hey, how about we just make it a passive, this way we have less buttons to press, and we all love less buttons to press. And Shawarma, everyone loves Shawarma.

I had an amazing Pita Shawarma today.
Phatpimp
Kazzak
Phatpimp
86 Orc Shaman
7140
Wow, the emotional whining got here fast.

Chain heal NEEDS the double jump DEFAULT.
No, it doesn't. Not in Dragon Soul anyway. Plus it's a glyph. That means you have to make a choice whether or not to take it.

Let's just cut 30% of the damage LB does, I mean, just LETS. WHY?
Most likely to avoid our active mana regen to scale too much with damage and have it remain about as useful throughout the raid tiers of Mists of Pandaria.

I give up, Monks that way ->
Uh? This glyph is pretty cool, what with not having to refresh Water Shield and everything and gaining mana regeneration.

Thanks for your input, I especially liked the part where you mentioned choice.

I'm going to chose to ignore your input on this public fora, based on various reasons, choice being one of them (although not the top one).
Waarom
Wildhammer
Waarom
90 Troll Shaman
10055
If you think about it, elemental shaman do get the 250% crit dmg. So the 5% less dmg on Lava burst while it always crits is quite understandable.
Mallovence
Anachronos
Mallovence
90 Draenei Paladin
7145
I don't think the Ele ones are that bad.

The constant LB crit just seems nice yes it reduces DNC but surely always critting offsets?
And as for the LB c asting increase again, I'm sorry but I get to always cast something on the move now, no longer am I forever chasing, get in range to cast just for who ever to get out of range -yes I'm talking PvP-

Some seem nice to me and there does seem abit of choice instead of *MUST TAKE THESE GLYPHS OR REROLL* or something stupid like that.

That I'll admit I was hoping for a glyph to change EQ in some way *sigh*
Róga
Ravencrest
Róga
85 Human Priest
12095
I allready hate those new glyphs, the tradeoff system as they call it, just feels like punishmentfor instance: Glyph of Unleashed Lightning. Your Lightning Bolt takes 5% longer to cast, but may be cast while moving.Being able to move is the only new addition since cataclysm is really loved. Now i order to keep this joy, they will nerf my dps ...

tradeoff? Nah ... just a slap in my face
Nuwu
Ysondre
Nuwu
85 Draenei Shaman
2415
22/03/2012 20:47Posted by Phatpimp
I'm going to chose to ignore your input on this public fora
Seriously? That's the level of your argument? I offer points as to why each glyph as been designed that way and you answer like an angry middle schooler? Well, have it your way, I guess.
Phatpimp
Kazzak
Phatpimp
86 Orc Shaman
7140
22/03/2012 23:33Posted by Nuwu
I'm going to chose to ignore your input on this public fora
Seriously? That's the level of your argument? I offer points as to why each glyph as been designed that way and you answer like an angry middle schooler? Well, have it your way, I guess.

Now you're getting me hungry, I could go for a Subway sub right now. As for your points, they were silly and juvenile, now what? Yeah, that's what.
Nuwu
Ysondre
Nuwu
85 Draenei Shaman
2415
Edited by Nuwu on 23/03/12 01:14 (GMT)
Okay, whatever you say.

As for the glyphs, here's my take on them.

Capacitor Totem - reduces the charge time on your capacitor totem by 2 seconds.
—I mainly see that as a PvP glyph, since this totem has a cooldown, I don't really see this glyph used in PvE. Good PvP glyph, though, but it has to compete with others. W&S.

Glyph of Chaining (NYI) - doubles the jump distance of CH but reduces it's healing by 15%
—With Riptide being 18 seconds long baseline, and spammable with the proper glyph and the fact that 4pT12 is now baked in, the offset of this glyph seems fairly minor. This means we will be amazing healers on spread fights, which was one of our two weak spots. We just lack a tank CD, but given the two (three talented) amazing raid CDs we have as restoration...

Glyph of Cleansing Waters - When you use Cleanse Spirit, it heals the player for 4% of you HP.
—Just the old talent, nothing of note, really.

Glyph of Flame Shock - Extends the duration of your flame shock by 25% but reduces it's initial damage by 25%.
—I'm pretty sure it will be a mandatory PvE glyph for our Elemental spec, just as it is now. The duration should be equivalent as our glyphed Flame Shock pre-5.0 (Flame Shock will be 24 seconds long baseline, up from 18 seconds nowadays).

Glyph of Ghost wolf - While in ghostwolf form you are less hindered by effects which would reduce movement speed.
—Mandatory PvP glyph for all specs.

Glyph of Healing Storm - Each application of Maelstrom weapon increases your healing done by 20%.
—Not going to comment on most Enh glyphs, as I never was interested in this spec.

Glyph of Healing Stream Totem - When your healing stream totem heals a target it also reduces their Fire, Frost and Nature damage taken by 10%.
—Given the changes to HST (30 seconds cooldown, 15 seconds duration, only heals one person at a time), I don't see this as particularly useful, unless gimmicks in a fight.

Glyph of Lava Burst - Your lava burst spell will always be a critical strike regardless of whether or not flame shock is present on target but it deals 5% less damage.
This is an awesome Elemental PvP glyph. It basically negates the need to wait for the shock to come off cooldown for a LvB+Fulmination burst and negates the possibility of dispelling Flame Shock to soften the blow. Plus it less us use Frost Shock more often. Mandatory imo.

Glyph of Purge - Your purge now removes an additional buff.
—Old school Purge back in the place!

Glyph of Riptide - Your riptide no longer has a cooldown, but no longer instantly heals the target.
—Hoooooly !@#$, this glyph is so awesome. This means Tidal Waves will be up all the time and that we can blanket the raid in between Healing Rains for Chain Heal goodness. Mandatory for PvE and I think a very strong contender as a PvP glyph.

Glyph of Telluric Currents - Reduces the damage of your lightning bolt by 30% but causes it to restore mana equal to 50% of the damage delt.
—Less scaling against an active mana regeneration. I'm personnally a fan of the Telluric Currents gameplay, especially on fights with +damage gimmicks, I'm pretty sure I will try to fit that one ine.

Totemic Vigor - increases the health of your totems by 10% of your health.
—At least opponents will actually have to spend a GCD to destroy our totems. I don't think 10% is nearly enough if they don't have resilience though. (Do they?)

Glyph of Unleashed Lightning - Increases the cast time of your lightning bolt by 5% but allows it to be cast while moving.
—It will still be mandatory on every fight featuring movement, but I'm kinda angry at the change they made. Just emotional really, LB will still be our main damage spell, this is quite crappy.

Glyph of Water Shield - Increases the passive mana regeneration of your water shield by 10% but water shield no longer triggers when you take damage.
—Amazing Restoration glyph, seriously. The fact that it's a glyph might be useful if we can swap in and out depending the mechanics of the encounter (out on Ultraxion, in on Zon'ozz). And the drawback isn't a drawback at all seriously.

Glyph of Wind Shear - Increases the magic school lockout of wind shear by 1 second, but increases the cooldown of Wind Shear by 3 seconds.
—Meh.

Earth Shield - Earthshield charges are no longer depleted when taking damage but earthshield's duration is reduced to 45 seconds.
—I'm not quite sure it's interesting.

Glyph of Lava Lash - your Lava Lash no longer spreads flame shock to nearby targets.
—Control over the dispersion of AoE. A good glyph for Spine for Enh, I guess. But, I think it's a band-aid on an awfully designed mechanic.

Glyph of Totemic Encirclement - When you cast a totem spell, you also place unempowered totems for any elements that aren't currently active. These totems have five health and produce no other effects.
—I wonder if you can have more than one of the same type of totem active at the same time with these. Interesting for PvP, but I fear it won't be really useful against or for elite level players.
Carrigan
Emerald Dream
Carrigan
85 Dwarf Shaman
10355
22/03/2012 20:42Posted by Phatpimp
Hey, how about we just make it a passive, this way we have less buttons to press, and we all love less buttons to press. And Shawarma, everyone loves Shawarma.


Well hrm... might as well, really. In a way that'd be interesting because it'd allow ... actually, nevermind. That'd mean I can use Water shield and Earth Shield on myself at the same time, and the PvP crowd would all die from a seizure if that happens.

Please report any Code of Conduct violations, including:

Threats of violence. We take these seriously and will alert the proper authorities.

Posts containing personal information about other players. This includes physical addresses, e-mail addresses, phone numbers, and inappropriate photos and/or videos.

Harassing or discriminatory language. This will not be tolerated.

Click here to view the Forums Code of Conduct.

Report Post # written by
Reason
Explain (256 characters max)

Reported!

[Close]