Topic PvP in MoP: 3v3 Arena
Phai
Dunemaul
Phai
90 Night Elf Druid
10260
Edited by Phai on 29/03/12 19:10 (BST)
You're not 'forced' to do anything. You can spec Resto and compete just like anybody here. Just because Resto doesn't seem to be on par with other healers right now doesn't mean you can't do well and get the gear you desire.
seriously ? get gear from battlegrounds ? or keep dieing by non stop kitting heroP classes ?

Aight...

i am working / studying my time is limit-less to roll every few days new class . I know games are to enjoy not to have issues like these nearly every season since Wotlk .

and i have always be around 2300 ~ with my alts , once rank 1 with my main on s3 . So yes.Edited :::

Your point was :

~make cup every week then sit in sw , talk with guildies ? LOL ?
Meaph
Silvermoon
Meaph
85 Orc Warrior
4380
I don't think PVE gear should be disallowed in PVP...
If I just dinged then I would have no honor gear?
Maybe making it 'Not usable in arena' like sometimes like the invisible cloak have for the items that people whine about
Blademeister
Thunderhorn
Blademeister
85 Orc Rogue
1980
28/03/2012 23:45Posted by Faceròll
To me it just seems Blizzard is intentionally dumbing down the game by making mechanics foolproof to promote bad play.


This is exactly what blizzard are doing, However they've done the usual by using a more justified statement "Making the game appeal to more casual players"
Blademeister
Thunderhorn
Blademeister
85 Orc Rogue
1980
I don't think PVE gear should be disallowed in PVP...
If I just dinged then I would have no honor gear?
Maybe making it 'Not usable in arena' like sometimes like the invisible cloak have for the items that people whine about


I think you're reading too much into the statement than what was intended.

Consider this..

PvE gear is prohibited in rated battlegrounds/Arenas.

You see?
Blademeister
Thunderhorn
Blademeister
85 Orc Rogue
1980
29/03/2012 17:05Posted by Dekoala
Yup sadly we are forced to play something we dont enjoy and it sucks and blizz really need to start listening to the community not only to the top players but also the casual decent players around 2.2-2.4k rating


"Casual players" are very rarely seen around the 2200+ mark.

In the same sense, casual players are also one of the biggest reasons we're in this mess atm.
Blademeister
Thunderhorn
Blademeister
85 Orc Rogue
1980
29/03/2012 11:42Posted by Staticbolt
The same can be sad about disarm abilities, basically the melee version of silence.


However i love the ability to disarm, as i'm sure warriors do (When played correctly) Because disarm allows for a timely defensive playstyle, for both yourself & your partner.
Croxz
Outland
Croxz
90 Human Rogue
13240
28/03/2012 22:49Posted by Rasen
I think at best maybe each class should have a 3m CD Self Heal ability for x amount of Healing (say 25-30% HP over time or instantly) other than that, Self healing needs to be looked at.


Great part, it is really boring to have a heal ticking every 3rd sec, when you are the least to get targeted in 3s.

Great thread, what we need before MoP. Let's hope Blizzard will react to this, and listen to the COMMUNITY.
Amaranth
Kazzak
Amaranth
90 Tauren Druid
11120
As a boomkin on 2,3k rating i agree with everything you said. And i feel the same about my spec, it's very unrewarding. We're kinda weak atm :(
Faceròll
Sunstrider
Faceròll
76 Undead Mage
1130
Edited by Faceròll on 29/03/12 20:07 (BST)
29/03/2012 20:00Posted by Amaranth
As a boomkin on 2,3k rating i agree with everything you said. And i feel the same about my spec, it's very unrewarding. We're kinda weak atm :(
Boomkins weak?

Boomkin is completely ridiculous in LSD2.0.
Reewz
Aggramar
Reewz
85 Undead Rogue
5110
And am I the only one who thinks that it is unfair that Raiders earn alot more gold than PvP'ers??
Moriquendi
Hellscream
Moriquendi
90 Night Elf Hunter
6265
I pretty much completely agree, well written post and thumbs up from me.
Daitengu
Sylvanas
Daitengu
85 Gnome Warlock
3005
Edited by Daitengu on 29/03/12 21:19 (BST)
Secondly, Blizzard needs to change it's philosophy on PvP balance. In the past Blizzard liked to mess around with the balance, it was a belief that by changing the game every couple of months it would make the game "feel fresh"/wouldn't go stale and people would continue playing longer. This however is starting to backfire. Most people have played the game longer enough now that this tactic no longer really works and instead are becoming more and more frustrated with their favourite classes going from being overpowered one moment and broken the next.


So true,all classes should be equaly as powerfull,but in different ways.All say this is OP ,and this is OP ,it is true,no trolling.Many things are OP and out of ballance.

Thirdly certain abilities need to be greatly reduced in effectiveness. Specifically I'm talking about instant abilities. Instant CC, Instant damage and Instant healing have gotten out of control, and is making it more and more difficult for better players to seperate. It gives the lower rated player less people to "look up too" so to speak, I'm sure many people who do/love Arena watch a lot of PvP movies and most can agree that in TBC/WotLK they were at their most epic and inspired a lot of people to get better. Cataclysm has been a big disappointment in this regard because the ability to seperate yourself from a lesser skilled player was diminished.Instant CC abilities should never last longer than 4-5 seconds, they should also have medium length CDs such as 35-45 seconds (or longer, up to 1 minute). Instant Healing abilities should never be able to heal as much as caster abilities and the same goes for Instant Damage as well, they should at most be around 30-40% effective compared to casted abilities, abilities like a 3 holy power WoG crit Healing someone for over 100k is just plain absurd, it's a mechanic that most ret Paladins don't even like because it means they can't be given proper defensive abilities while they have mechanics like this, makes them very cheesy.This is why there is a difference between Instant and Casting, Instant is easier and has very little risk. Casting has more risk (it takes longer, can be Line of Sighted and can be interrupted via interrupts/cc/stuns etc). An ability which poses more risk SHOULD have a bigger reward.


Again,good point.What's the point of trying to cast a spell that does X +100 dmg,if instant cast does x +90 dmg ? we need casting spells to have a meaning.(btw i think Fire mages/Elem shams are baddest ideeas ever.To cast while walk,vs other casters is most OP thing ever.they can almost never get u.Priest can never fear a elem sham/fire mage because he's out of range,or locks...before we cast 1 fear,they went LOS/OOR)

My change would be.1 Fear lasts 8 seconds, 2nd lasts 4 seconds, Polymorph ontop of that lasts 4 seconds, next would be 2 seconds = at most 18 seconds (most good teams don't use their 3rd DR on CC (especially if they have a 2nd CC class with them) because it doesn't last long enough to have any significant advantage but also makes it longer til you can CC them properly), but now that player is immune to both sets of CC for 15 seconds, almost as long as he was CC'ed for.


Totaly agree on this.

PvE gear in Arena has to go. No IFs. No Buts. What's the point in balancing something only to ruin it with trinkets or weapons that are just insane? A good example is the Dragon Soul trinkets which you had to nerf because they were too good in PvP, you made both communities unhappy because you had to change this when nobody who does PvP wanted them in the first place, the nerf didn't make us happy because they shouldn't be there in the first place.


I like the way u think.90% of what u said,i thought about in the last several years.And it's TRUE! we can`t just pvp with pve items.Once a class got a good skill or buff,they'l use PVE items to make it OP (shatter pve mastery trinkets,Legendary rogg daggers,Legendary staff)

Self Healing is another mechanic that needs serious review. Because I think this is becoming a serious issue, I'd personally love it if all self healing was completely removed from the game, especially the automatic kind "get crit and then self healing ensues", it's just a completely boring and brainless mechanic ontop of the imbalances it brings (example of a Rogue with some of the best abilities in the game to not take any damage with, having the best self healing in the game when a class like a Warrior who is actually designed to take damage has worse, which makes no sense).


Warrior needs it's regenerative powers,because that's how it was since long ago,but abusing it ,is totaly wrong (spriest/affli lock/Rogue)

An opinion from me now,Arena MMR to be returned.Tired of the silly cap,that every PVE kid reaches without efforts.We need arena to have a meaning again.I said this over 10 times in different posts abbout opinions/improvements.Also Battlegrounds,to have a PvP iLVL entrance like let's say ur 390 iLvL and u play only with/vs 387-390-393 iLvL.YES we'l have more waiting time,but alot more ballance!

Hopefully blizzard will take a look over your post.My sincere respects to all the pvpers and have a good night all

(Thumbs up BTW ! :X )
Harrianlar
Outland
Harrianlar
87 Human Hunter
8140
The biggest problem in WoW balance at the moment is passives and the almost passives.

By passive I mean something that isn't forced, nothing has been done to change the natural course of the game. Pretty normal games are happening for their respective class / comp uses.

The passive healing boost for some classes, warlocks, rogues, and their passive damage reduction. The passive damage rogues, ferals, (some cases) hunters, mages, warlocks, boomkins can put out forcing cooldowns on targets even when not in CC.

The passive CC; fears, polymorphs, cyclones. You may argue they need a set up, but they offer more than just a spamable CC.

Then there's the almost passive, which is also again, boosts, cc's, damage, even the map choice can be almost passive for some comps. If maps cannot offer consistency while being different, then just use 1 map.

Feral cyclone can be used at all times on a viable cyclone target. Rogue's always have recup up when needed. The shatter combo happens FAR too often.

I mainly hate passive boosts to healing and damage reduction, but a lot of the passive effects at the moment are causing problems.
Chizzey
Aegwynn
Chizzey
85 Human Warrior
2645
Nice post OP, agree with everything.

Like & Requested sticky!!

*Chizzey
Sâinth
Sanguino
Sâinth
90 Undead Warlock
4175
really liked your post at every point you said, i hope someone listens you.
Proféssor
Wildhammer
Proféssor
85 Human Mage
2205
/signed completely
29/03/2012 19:33Posted by Blademeister
Yup sadly we are forced to play something we dont enjoy and it sucks and blizz really need to start listening to the community not only to the top players but also the casual decent players around 2.2-2.4k rating


"Casual players" are very rarely seen around the 2200+ mark.

In the same sense, casual players are also one of the biggest reasons we're in this mess atm.


You should be thankful for casuals mate, without which the game would of ended years ago.
Lootarkungen
Sunstrider
Lootarkungen
90 Tauren Paladin
11675
even as one who pretty much only does PvE i support this! its fun to watch some high rated pvp battle it out. i would love the see arena back on the Esport map

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