Topic Guild Wars 2, what do you think?
Nattewind
Kazzak
Nattewind
85 Blood Elf Paladin
1060
http://www.youtube.com/watch?v=i-UZFu7yZEw

Worth watching Totalbiscuit's video, if you want to know more about the game.


First usefull post around here, thank you.
Shingui
Hellfire
Shingui
85 Human Paladin
5640
it's f2p so i'll probably try it (if the price drops from £50 to something more reasonable), but there is nothing that instantly takes hold of me and screams 'omg this is amazing!'.
The combat system is just a different take on the standard for MMO's(yeah weapon swapping is cool, but it's still just point and click).
And the dynamic events? i saw a youtube vid of one, and it looked like crap, a Dragon bounded out of the distance, then stood completely still while cannons bombarded it with missiles. The dragon did absolutely nothing worth noting. Another similiar event is this ghost ship thing, a ghost ship sailed into a harbour...you shot it with a cannon and it died, no drama no excitement nothing even vaguely threatening...*yawn*

I'll wait and see before launch and i am always looking up videos about it, but i just can't see where all this hype is coming from.
Bloodycallig
Kazzak
Bloodycallig
90 Blood Elf Paladin
8850
29/04/2012 16:28Posted by Shingui
I'll wait and see before launch and i am always looking up videos about it, but i just can't see where all this hype is coming from.


start checking out some real vids dude.

For example this weekend there was an event , flame legion shaman, this was at lvl 5 or something alrdy, and it took over 20 ppl to kill it. He was doing ranged attacks, fail to dodge , he oneshots you, Does melee AoE, if you don't dodge it , you die.

We had 20 ppl constantly rezzing eachother and trying to dodge and run away. As melee it was pure suicide to try anything so you had to change to ranged weapon or help with rezzing.

Nothing worth noting?:p

How about a Worm boss , he does a melee range AoE, get caught in it and you are crippled and can't get out while taking massive dmg. If there is no melee next to him , he goes under the ground doesn't take dmg and by the shifting of sands you have to predict where and when he will get back and dodge it , else you probably are dead or you have low health :p

I did noticed melee involves more risks than ranged. If you get more than 4 mobs on you as a warrior you are dead :p you dodge maybe 2 attacks and then you die, you can die in like 5 secs.

Whats nice tho is that your character scales with the lvl of the area, if you are a lvl 20 character in a lvl 10 zone, you will actualy have the healthpool and amount of dmg of a lvl 10 char.

And the events scale with the amount of ppl in the area , if there is only 1 guy , you probably can't solo it , but it can be perfectly done with 2 ppl. If there are 10 ppl around the area, it will become harder etc.

PVP is fun, but needs more balancing, atm it is way easier for ranged classes to gather points, as melee especialy warrior , thief is good 1 vs 1 and guardian can soak alot of dmg, but warrior is in between. The only points you can score as warrior are kills. Yet you get way more points for capping, defending and rezzing ppl. But for all those things you have to have a good team as warrior.

If you are ranged you just go trololol, dodge attacks and kite the warrior to your team and kill him as gank pro's :p. ranged you just stack on the objective and rack points.

The matches are fun tho and are rather quick, so if you want a quick pvp match before you gonna do something this game is great. I do miss bigger like 10 man maps. A wsg type or AB type map with 10 to 15 players would be nice, hell They might even add alliance battles or something like fort aspenwood from Guild wars.

WvW it is fun, as long as you are playing with smaller groups, atm the big groups of players fighting eachother is a bit laggy :p , melee are useless there , good for picking up players who wander off, but then you have to make a kill fast or you will get ganked.

But with smaller groups of lets say 20 players , it is fun to cap building and push to that next building. It's fun tho when all the sudden 50 players of the other team notice they lost half of their bases and starts pushing you back xD everyone starts dying. They should add more portals or a running speed bonus or mounts in WvW , you have run around alot for siege equipment and supplies, it does make you feel like you are part of a big battle and you can do your contributions even if it is as small as running around with supplies. Nobody is useless.

And for the weaping swapping , it's epic, Some mobs are hard as melee, they attack so fast and are so hard hitting you can actualy die vs 1 mobs, but then you gor your ranged weapon you have equiped in your second weapon slot and you can faceroll the mob.

As warrior I loved to combine melee weaps with a rifle and hold a bow in my inventory for events or WvW. Rifle does great dmg single target , but its totaly useless vs one target. The bow not so strong vs 1 target but does great AoE /cleave dmg. So when you are out of range you can weaken a ranged player with your riffle and put a slow and lower armor debuff on him, then swap to melee , charge him and put other conditions up.

You can also gather adrenaline with ranged weapons and then charge in to do a heavy attack once you have full adrenaline.

As melee weapons I liked the 2h hammer, dualwielding sword/axe for single target and dualwielding axes for AoE situations.

Every weapon plays totaly different and makes up for new rotations when you combine them with 4 other utility skills/elite skill. Add in weapon swap and every person will play differently.

There will be cookiecutter builds, but in those builds there will be place for optional skills.

I enjoyed this weekend on GW2 more than I enjoyed any F2p mmo or other mmo like SWTOR and Rift( only tried trial)

And if you have played the original guild wars , you will love this one, because charr area is literaly steampunk, meets pre searing, meets post searing. And it is so much fun just to compare how everything has changed yet how everything still looks familiar :p

and yeah I can go on.

WoW killer ? no. Good mmo? yes.+ no subs.

Also it is still a beta and I have encounter less irritating bugs in it than SWTOR when it came out :p
Funsized
Emerald Dream
Funsized
90 Gnome Warrior
12200
I watched a lot of streaming of the beta this weekend (Towelliee's charity stream!) and I've decided what place it will assume in my 'gamnig order' already.

Having played a lot of DAOC and the original GW back in the day, the almost instant RvRvR is what I'm looking forward to the most. It almost comes over as a kind of FPS multiplayer (a la Battlefield 3) where theres a fight already going on and you get stuck in for as long as you like.

So this weekend I signed up for the annual pass for WoW and also bought GW2. Order of playing them will be

1. WoW - levelling main / raiding (mainly pve)
2. Guild Wars 2 - RvRvR when bored or little to do in WoW (mainly pvp)
3. Diablo 3 - when neither of the above apply (raging at hard modes)

If anything, I assume that GW2 won't cost Blizzard any money as I dont know anyone personally that has to cancel their WoW sub to afford GW2. It's wierd, I cant really stand WoW pvp but I loved DAOC RvR and GW2 can fill that hole for me. :)

Long live WoW and GW2 on my hard drive.
Calthric
Argent Dawn
Calthric
90 Worgen Warlock
11145
After the bitter disappointment that Aion, Rift and TOR brought me, I'll admit to being more than a little wary about Guild Wars 2. Yet despite my caution, I'll admit that the game as a whole appeals to me much more than most others MMO's currently on the market.

I'm just hoping it delivers at shaking up the stagnant MMO genre, raising standards and making lore and immersion important again.
Mosottela
Tarren Mill
Mosottela
85 Human Hunter
4955
Even though it's not subscription based, I won't try it. There are core aspects of the game that I really hate. Just to mention some:

- Level scaling. I don't want to be leveled back to low levels when I go into a low level zone. That is something I find really stupid. Yes, I hated Oblivion too, I only played it with a mod that changed thing in this area, although that was the other way around, the whole world was leveling with you, which is really not possible in a MMO

- No "holy trinity". I don't like to heal. I kind of like to tank. And I really like to pwn. So I don't really like to jump in, smack the boss, jump out, heal myself, and then do the same for 736483264 minutes. There are tons of people that only like to tank or only like to heal.

- No flying mounts. Worst, no mounts at all. Whatever reason the developers are throwing, whatever excuse the crazed fanbois are spitting, a world without mounts is stupid. Of course the real reason from a developer point of view is in fact 2 reasons: first, you save a LOT of resources that would have gone into creating not only the mounts, the mechanics, but also the whole world, because obviously if you can't fly to it and look at it, you can just pretend it's there, and the second, you can't avoid mobs, that means you have to spend more time to go from A to B, hence you have "more content", even tough it's just boring and annoying content

- Art direction. I don't like it. At all. Really
Korgosh
Argent Dawn
Korgosh
90 Orc Shaman
12755
Edited by Korgosh on 30/04/12 15:08 (BST)
Even though it's not subscription based, I won't try it. There are core aspects of the game that I really hate. Just to mention some:

- Level scaling. I don't want to be leveled back to low levels when I go into a low level zone. That is something I find really stupid. Yes, I hated Oblivion too, I only played it with a mod that changed thing in this area, although that was the other way around, the whole world was leveling with you, which is really not possible in a MMO

- No "holy trinity". I don't like to heal. I kind of like to tank. And I really like to pwn. So I don't really like to jump in, smack the boss, jump out, heal myself, and then do the same for 736483264 minutes. There are tons of people that only like to tank or only like to heal.

- No flying mounts. Worst, no mounts at all. Whatever reason the developers are throwing, whatever excuse the crazed fanbois are spitting, a world without mounts is stupid. Of course the real reason from a developer point of view is in fact 2 reasons: first, you save a LOT of resources that would have gone into creating not only the mounts, the mechanics, but also the whole world, because obviously if you can't fly to it and look at it, you can just pretend it's there, and the second, you can't avoid mobs, that means you have to spend more time to go from A to B, hence you have "more content", even tough it's just boring and annoying content

- Art direction. I don't like it. At all. Really


You just took up some of the main flaws that World of Warcraft has.

Level scale down. This makes the world feel alive. How? you of course wonder, so you won't be able to go to low level zones and one-shot mobs and grief other players and their leveling experience, and you can go back to the areas and it will still be a challenge to you. More content to you.

A wolf should still be a wolf, not a weak wolf just because you go to a place that is said to be a 'low level 'area. You will of course be stronger because of stats on your gear and stronger weapons, but not be able to grief other peoples leveling experience.

No holy trinity is one of the main things in this game and it works great, no need to wait endless of hours looking for a tank or a healer, or force your friends to reroll something they don't want. If you like the holry trinity, then Guild Wars 2 is not the game for you.

No flying mounts, and no mounts at all is the best of all things Guild Wars 2 comes with. Why should they have mounts when they have waypoints instead to let you come to the place you want to instantly for a small fee?

The whole game is about to explore, that's why there is no need for mounts, and it makes the world feel a lot bigger. Just watch at World of Warcraft, flying mounts crapped the game out a lot.

This feels more like a ''This game is not World of Warcraft or any other traditional MMO'' post, which is true, Guild Wars 2 is not like any other traditional MMO, that's what makes it unique.
Usagí
Grim Batol
Usagí
85 Worgen Druid
8480
Edited by Usagí on 30/04/12 15:46 (BST)
Why are we all saying a game sucks that's not even released, and has only had 1 open beta without an NDA.

"It's a beta, it isn't finished, things that suck now probably's wont suck at release"Also from some of the posts.

People you are trying to play WoW inside of Guild Wars 2. Why?
Mosottela
Tarren Mill
Mosottela
85 Human Hunter
4955
Edited by Mosottela on 02/05/12 08:26 (BST)

You just took up some of the main flaws that World of Warcraft has.

Level scale down. This makes the world feel alive. How? you of course wonder, so you won't be able to go to low level zones and one-shot mobs and grief other players and their leveling experience, and you can go back to the areas and it will still be a challenge to you. More content to you.


Let me lol and tell you that is not "more content", it's "old content". The only reason to go to a low level is to have fun one shooting everything. And that scaling is taking away any sense of character development.


A wolf should still be a wolf, not a weak wolf just because you go to a place that is said to be a 'low level 'area. You will of course be stronger because of stats on your gear and stronger weapons, but not be able to grief other peoples leveling experience.

Well a wolf of course is still a wolf, but now I am a bad motherlover and I'm level 878393, so the wolf must better be a "ultra rabid and insane wolf" from a level of my own to face me and have demands. Do you even imagine how stupid would be to go geared in ilevel 400 back to Westfall and struggle with those level 14 mobs? At least for me it's stupid, maybe you find that magical scaling something fun


No holy trinity is one of the main things in this game and it works great, no need to wait endless of hours looking for a tank or a healer, or force your friends to reroll something they don't want. If you like the holry trinity, then Guild Wars 2 is not the game for you.

Of course it's not, that's what I was saying. And also is not for some other millions of people. Blizzard found a way to fix the waiting since Wrath now, the dungeon finder does an incredible job.


No flying mounts, and no mounts at all is the best of all things Guild Wars 2 comes with. Why should they have mounts when they have waypoints instead to let you come to the place you want to instantly for a small fee?

Because it's stupid to have no mounts. That's why. Waypoints and mounts don't exclude each other. Developers just did not have the time and resources to put them in. The waypoint system is just a developer gimmick, which doesn't help the immersion at all. It's like all in WoW having a lot of teleports, right?


The whole game is about to explore, that's why there is no need for mounts, and it makes the world feel a lot bigger. Just watch at World of Warcraft, flying mounts crapped the game out a lot.

You explore for what? One month? Do you think you would like to explore WoW world now on foot? Flying mounts have put the boredom out of WoW, because you don't have to kill 100 mobs to a quest zone, kill another 20 for the quest and then 100 respawned mobs on the way back. Just try to make the starting quests in Outland at 58 and imagine that would go on until 85.

If you want people to explore, you do it by having great content, not by forcing them to do boring things. They should have the CHOICE of exploring, if they feel like it. Nobody is forcing me to not go on foot in WoW, there is just no reason to do it


This feels more like a ''This game is not World of Warcraft or any other traditional MMO'' post, which is true, Guild Wars 2 is not like any other traditional MMO, that's what makes it unique.

Well, I hope for you that it will last longer than the other over-hyped and already comatose MMOs from the last years. We'll see when the game is at least one year old if you still feel like exploring on foot, or maybe some faster locomotion would have been great
Orminius
Sylvanas
Orminius
32 Draenei Paladin
180
Edited by Orminius on 02/05/12 09:44 (BST)

You just took up some of the main flaws that World of Warcraft has.

Level scale down. This makes the world feel alive. How? you of course wonder, so you won't be able to go to low level zones and one-shot mobs and grief other players and their leveling experience, and you can go back to the areas and it will still be a challenge to you. More content to you.


Let me lol and tell you that is not "more content", it's "old content". The only reason to go to a low level is to have fun one shooting everything. And that scaling is taking away any sense of character development.


A wolf should still be a wolf, not a weak wolf just because you go to a place that is said to be a 'low level 'area. You will of course be stronger because of stats on your gear and stronger weapons, but not be able to grief other peoples leveling experience.

Well a wolf of course is still a wolf, but now I am a bad motherlover and I'm level 878393, so the wolf must better be a "ultra rabid and insane wolf" from a level of my own to face me and have demands. Do you even imagine how stupid would be to go geared in ilevel 400 back to Westfall and struggle with those level 14 mobs? At least for me it's stupid, maybe you find that magical scaling something fun


No holy trinity is one of the main things in this game and it works great, no need to wait endless of hours looking for a tank or a healer, or force your friends to reroll something they don't want. If you like the holry trinity, then Guild Wars 2 is not the game for you.

Of course it's not, that's what I was saying. And also is not for some other millions of people. Blizzard found a way to fix the waiting since Wrath now, the dungeon finder does an incredible job.


No flying mounts, and no mounts at all is the best of all things Guild Wars 2 comes with. Why should they have mounts when they have waypoints instead to let you come to the place you want to instantly for a small fee?

Because it's stupid to have no mounts. That's why. Waypoints and mounts don't exclude each other. Developers just did not have the time and resources to put them in. The waypoint system is just a developer gimmick, which doesn't help the immersion at all. It's like all in WoW having a lot of teleports, right?


The whole game is about to explore, that's why there is no need for mounts, and it makes the world feel a lot bigger. Just watch at World of Warcraft, flying mounts crapped the game out a lot.

You explore for what? One month? Do you think you would like to explore WoW world now on foot? Flying mounts have put the boredom out of WoW, because you don't have to kill 100 mobs to a quest zone, kill another 20 for the quest and then 100 respawned mobs on the way back. Just try to make the starting quests in Outland at 58 and imagine that would go on until 85.

If you want people to explore, you do it by having great content, not by forcing them to do boring things. They should have the CHOICE of exploring, if they feel like it. Nobody is forcing me to not go on foot in WoW, there is just no reason to do it


This feels more like a ''This game is not World of Warcraft or any other traditional MMO'' post, which is true, Guild Wars 2 is not like any other traditional MMO, that's what makes it unique.

Well, I hope for you that it will last longer than the other over-hyped and already comatose MMOs from the last years. We'll see when the game is at least one year old if you still feel like exploring on foot, or maybe some faster locomotion would have been great


Man, take it easy. It seems that you hate GW2. It's a different game. This game isn't WoW so if there are no mounts, holy trinity, dungeon finder... it doesn't mean this game is crap. Lack of WoW's "mechanics" doesn't mean that GW2 sucks. If you're happy playing WoW, then play it. But don't say it sucks if you haven't tried it. I tried both games and I can say that they are completely different. But, personally, I prefer GW2.

And by the way, I love healing. So one less in that millions of players that love Holy Trinity.
Marb
Frostmane
Marb
85 Orc Warrior
9080
Edited by Marb on 02/05/12 16:33 (BST)
Mosottela I nominate you for wow fanboy of the year <3

No holy trinity is one of the main things in this game and it works great, no need to wait endless of hours looking for a tank or a healer, or force your friends to reroll something they don't want. If you like the holry trinity, then Guild Wars 2 is not the game for you.

Of course it's not, that's what I was saying. And also is not for some other millions of people. Blizzard found a way to fix the waiting since Wrath now, the dungeon finder does an incredible job.


I really laughed when I read what you wrote here. Is 15-30min wait time to get into a dungeon a good thing? In GW2 you are inside the pvp within some seconds after the key press for it. And I guess it will be the same for dungeons as there is no factions or roles that you have to wait for.

Why all the hate anyway?
Korgosh
Argent Dawn
Korgosh
90 Orc Shaman
12755
02/05/2012 16:30Posted by Marb
Why all the hate anyway?


It's easy.

When something is scaring you, you try to /shoo it away.
Baentil
Ravencrest
Baentil
85 Draenei Death Knight
1320
I personally think that GW2 is not really going to be as huge as WoW.
My Reasons:
1. ArenaNet is not really as experienced as Blizzard in this.
2. Player Versus Player content in GW2 is not even comparable to WoW.
3. In GW2 you cant target someone and then start casting, you have to point at them to shoot. I believe this is good for some people who say WoW is really easy but this will cause latency problems. Since PvP is going to be Cross-Server (Like EU vs US) this is not a good idea to do it like this.
4. You don't get to choose as many spells as WoW in GW2. I mean, look... only a few abilities at the same time?
5. Death system in GW2 kinda reminds me of "Last Stand" perk in CoD.
6. You get to choose from a huge amount of pets, mounts, gears etc. in WoW. Will you find any of them in GW2 at the moment?
7. The last reason I'm not leaving WoW is the story. I mean seriously, you folks think that GW2 storyline would be better than WoW?

I will finish this reply with this: Since WoW came out many companies tried to make MMO copies from it, but which one of them succeeded? We are looking for something to substitute WoW and call it a !@#$ game. We play them, tell our friends that WoW is not as good as the new copy. But in the end, we return to WoW. I believe GW2 would be minor success and a good choice for new MMO Players.
Engelsstaub
Chamber of Aspects
Engelsstaub
90 Blood Elf Warrior
11615
Edited by Engelsstaub on 10/07/12 11:50 (BST)
Different games and different models.

First GW2 will have a huge launch with Blizzard with overloaded laggy servers. Maybe even getting near D3 with its number of games sold. I dunno.

Different thing about the playerbase after a few months. It will certainly drop by a huge amount. It should be more popular than GW1 was and it should make a worthy alternative to WoW, but I can't imagine it getting even close to threatening WoW's position.

WoW has some kind of content GW2 doesn't: progressive PvE. Like "my guild is better than yours, we have 4/8 HC progress and you only have 2/8". Many people play for mostly for this and don't even think of trying different games.

They just can't imagine of going back to being a level 1 walking nothingness hunting squirrels in a forest while in WoW they are hardcore raiders with several year experience.

GW2 has only 5-mens. They may be easy or hard - it doesn't matter. What it matters is that they are casual kind of content.

10/07/2012 11:10Posted by Baentil
4. You don't get to choose as many spells as WoW in GW2. I mean, look... only a few abilities at the same time?

Personally, I am closer to consider WoW ridiculous in this matter.
It has far too many abilities and just add macros to it and you can easily go crazy when you start to PvP. Setting your keybinds and learning them...

10/07/2012 11:10Posted by Baentil
7. The last reason I'm not leaving WoW is the story. I mean seriously, you folks think that GW2 storyline would be better than WoW?

I've heard that it's even worthy of single player RPG titles.

10/07/2012 11:10Posted by Baentil
2. Player Versus Player content in GW2 is not even comparable to WoW.

Yep. It's even considered a PvP title by many, while WoW is a PvE game with PvP being an addition to chill out between raids.
Medhmaeb
Chamber of Aspects
Medhmaeb
85 Worgen Druid
4010
My thoughts about GW2 are simple:

It is the best MMORPG that will be released since the release of WoW in Nov. 2004.

A good read also: http://www.gamebreaker.tv/mmorpg/brawn-vs-brains/
Timberina
Thunderhorn
Timberina
1 Human Warlock
0
I'll wait and see. SWTOR looked good, turned out to be wack. I'll probably give it a go, but won't hold my breath at it being a recording breaking orgasmic mmo.
Engelsstaub
Chamber of Aspects
Engelsstaub
90 Blood Elf Warrior
11615
Yeah wait and see. And I am gonna try it, already got that key from Curse, downloaded the client and gonna test for days of that beta. Mostly to see how well it will run on my 3-years old laptop.
Dhago
Argent Dawn
Dhago
69 Troll Warrior
1005
30/04/2012 15:07Posted by Korgosh
No flying mounts
Implying flying mounts doesn't only make the world smaller and effectively kill off all world pvp in the top level zones.
Uhmu
Twisting Nether
Uhmu
46 Blood Elf Priest
220
All I know about GW2 is watching through this http://www.youtube.com/watch?v=dtopEsHspCk gameplay footage and I have to say I'm not at all impressed. Based on that GW2 is another WoW clone and can be expected to have the success of your generic WoW clone. Maybe slightly better, but not much.

Based on that video and my past experience with leaving WoW for other MMOs (Guild Wars, LotRO, Rift) I don't think I'm going to make that mistake with GW2. It's going to be a refreshing change at first, but after a month you feel like you're just playing WoW with different graphics and having less fun.

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