•Deadly Poison: Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy for 2656 Nature damage over 12 sec. Subsequent poison applications will instantly deal 298 to 395 Nature damage.
I could see this coming, IP and DP "merged".
•Kick: Now has a 15 sec cooldown, up from 10 sec.
My guess is, that this is mostly a PvP change, though it affects PvE too to a lesser degree. Only one person was/is needed for most interrupt duties.
•Slice and Dice: Duration increased from 9-21 seconds to 12-36 seconds.
Sweet, glyph baked into SnD, much like what's happening to SS and Mutilate.
•Cut to the Chase: Your Eviscerate refreshes your Slice and Dice duration to its 5 combo point maximum.
Here I think they're trying to spice up Assassinations rotation a bit. Very much doubt it that Evis will be our main finisher, mostly just used to refresh SnD (like every 36th second).
•Vendetta: Duration reduced to 20 sec, down from 30. Now increases the damage you deal to the target by 30%, up from 20%.
Nice change, personally always felt that Vendetta's duration is a bit too long. "Hard" to find suitable times when to use it for max effectiveness. Especially on fights that involve a lot of target switching.
•Honor Among Thieves: When any player in your party or raid critically hits with a spell or ability, you gain a combo point on your current target. This effect cannot occur more than once every 2 seconds, and cannot occur while you are stealthed.
Think this is PvP change (can understand it though). Doesn't affect PvE *that* much (if at all), only pre-fight CP building in stealth.
All in all, I like the majority of the planned changes. From the looks of it, many skills won't have a glyph anymore, which will be interesting to see what they'll have instead.