Topic The stagnation Of storylines
Wugua
Boulderfist
Wugua
85 Troll Hunter
9940
Edited by Wugua on 02/04/12 14:41 (BST)
Bassically it seems in most expansions you create races / stories then do the same for the next but dont link them dont expand upon that. What happened to the naaru in outland what are they how do they relate to the legion void / light you cant create something like that and just ignore even a small role, what about the ogrila as well as the arroka , what about the taunka in Wotlk and the living nerubians now the lich king has changed, even the dranai have not been touched upon.

Even a slight update with not too much effort just adding some in would make the story feel much more progressive like a world instead of stand alone things and be way more immersive
Skelexand
Terokkar
Skelexand
64 Undead Warrior
860
Warcraft stopped having a proper story as soon as it turned into an MMO. It's impossible to tell any sort of real story effectively with the WoW MMO format.
Bebbix
Argent Dawn
Bebbix
75 Goblin Warrior
800
02/04/2012 19:35Posted by Skelexand
Warcraft stopped having a proper story as soon as it turned into an MMO. It's impossible to tell any sort of real story effectively with the WoW MMO format.


I wouldn't say it is impossible, but you can't go about it in the same way as you'd tell a story in a regular RPG.

First you have to realise that it makes no sense that the player has a first person view of important events. Secondly you have to write a story that assumes that the player is unimportant. Thirdly the two former points doesn't mean that the story has to be boring.

Take a look at Starship Trooper (the book, not the movie) the main character is a foot soldier who is more or less guessing what is going on in the war against the bugs. Everything he knows is rumours or propaganda. As he is just one of many soldiers if he failed it wouldn't change the course of the war, but that doesn't make his struggles less engaging.

What makes MMOs special is that there are thousands of people playing it simultaneously, so the story must be built with that in mind from the start.
Ehi
Dragonmaw
Ehi
89 Blood Elf Paladin
7465
What Bebbix said.

I know making the player a "hero" is tempting, and there are times when it genuinely enjoyable, but it gets old really damn fast.
Korae
Quel'Thalas
Korae
73 Blood Elf Warrior
1320
The balance they used to have was good.

Namely - we were significantly above the standard footsoldier, but not a great worldshaking heroes. We were heroes of a sort, but..not the Best of the Best. Elite, not legends.

But..that went away with Cataclysm and the end of Wrath. We were LEGENDS. So individually powerful that apparently sacrificing the entirity of the scourge in order to gain us was a net gain for Arthas.

I genuinely believe this is because of all the idiots who felt we were just footmen, lol. Because so many people had that belief, Blizzard either had to prevent us from ever fighting the Big Name Bads (which they couldn't really do, because too many people would complain), or they had to up the ante with the game world.

They had to show us as legendary heroes, because if they didn't, people would keep complaining that we shouldn't be able to do X because of their own lack of self worth.

That backfired a bit, didn't it?

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