Topic
Which healer supports which tanking class the best?
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Hey guys, I've been wondering about for a little while now.
Which healers do heal the diffrent tanking classes the best? you know, mechanic-wise I know all healers are supposed to be equal, but in some way, one must overtake another on some. Creative feedback would be appreciated :) - Infinitys of Bronzebeard |
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Edited by Cricket on 08/04/12 15:51 (BST)
I guess Paladin and Priest healers work better in combination with Warrior tanks because Warrior tanks have few personal cooldowns and thus the healers can provide damage reduction cooldowns in addition to the Warriors own.
On the other hand Shaman and Druid healers do not have any damage reduction cooldown they can put on the tank at need so they work better with DK and Paladin tanks who have a larger repertoire of personal cooldowns. |
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Must say paladin and dk tanks can go with whatever healer. If the person has an understanding of tanking and his/her class paladins and dks with their self healing and damage reductions are very easy to heal.
Warrior tank is though another subject, has few cooldowns. I'll agree with Cricket above they go best with priest healer, because although our aeo heals are powerful they are hardly mana efficient you can't really spam them. But we can easily maintain heal, greater heal and renews of course supported with prayer of mending put on warrior tank. As for druids didn't have many chances to heal them in raids but they are easy to heal what I've seen in dungeons and in a few raids. And I think overall, if healing roles to be divided amongst healers tank healing should be given to holy priests. I don't have much idea about other classes but I hope this gives you an idea for the priest part (: |
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Heh, thanks for the replies guys
I agree that priests go well with warriors, on that base, that warriors are the class with least magic mitigation, so those PW:S can be very handy. Read the next thing lightly, since I have no raiding experience what so ever on druids I feel like they can be very good healers... But on spikes they lack those instant heals, instead of all those HoTs, but that shouldn't be changed... then the very essence of druids would be gone Paladins are just great for almost all tasks in this patch, few fights where they don't shine. Shamans, we're not top, and we're not bottom... We can perform good on both raid- and tank healing. But really on the healing topic, I aint no professional... New to raid healing, I'm more into tanking them :) |
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Disc priests help a tremendous amount with DKs. The absorption helps a lot to mitigate some of the huge unmitigated melee swings this class takes.
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DK-s got buffed in 4.3 a lot so they dont take any more huge spikey damage, think death strike healing effect will always proc even if you miss with the ability.
Right now they are pretty OP, hc yor purple can almost keep themselves up and on impale soaking can get blood shield up which can secure your cd rotation. In 4.2 it was quite horrible tho. |
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If you're good the gaps are few & far between, but there is still the possibility of no bone shield / mitigation CD / blood shield even now.
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Edited by Sigrid on 11/04/12 09:27 (BST)
We have a DK MT/OT tank (Ive been go-to tankhealer for our guild for 2 patches now) and I havent seen him take huge burst spike in any of 8/8 hc.
If your experience is different I would suspect the DK simply being bad with his cd-s and abilities. |
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Edited by Passy on 11/04/12 09:59 (BST)
from my PoV, so i only look at a holy paladin :)
Druid -> Paladin/DK -> Warrior -> DK i say twice DK, because a good one is a heaven on azeroth to heal, but if he/she is bad you got some work to do. But i like healing bears because they have predictable damage income, and the heals of a paladin fit nicely. Then Paladin/DK because they got lots of CD. And if they use it, pretty easy to keep up. Warriors are also fun, but need a bit more attention with HoSacr for example. But the holy paladin has enough nice things to help the warrior. But in the end, i dont care which class tanks, i want a tank who knows his class :) |
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Edited by Halaberiel on 11/04/12 11:04 (BST)
We have a DK MT/OT tank (Ive been go-to tankhealer for our guild for 2 patches now) and I havent seen him take huge burst spike in any of 8/8 hc. I'm talking as a DK tank, ask him, he'll acknowledge the possibility of huge hits. That being said it doesn't happen all too often anymore with the increased charges on bone shield, and you notice it less with the increased HP. The problem is bone shield charges drop even from area of effect spells & minor melee swings. Did your DK ever tank the bloods on spine? I can see that being an issue, especially on the 3rd platform (minor blood hits all removing bone shield charges & blood shield instantly). I would guess not since they're better than other classes at tanking the amalgamation. DKs tend to be fantastic on slow hitting bosses with no adds, and any boss with a large magic component. Bosses that hit fast or have adds are historically bad for DKs because their major mitigation cooldown (bone shield) is mostly useless. Thankfully bosses that hit fast generally hit for lower melee damage, although that's not always the case. |
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I literally havent seen our DK take a huge spike since 4.3. I saw him die to spikes far too many times in 4.2.
Our DK tanks a buttload of bloods and an amalgamation or two on the last plate and is actually taking less damage then our kitty bear who gathers the bloods up in the first place. Warrior takes care of the 70+ that are being kited. I doubt DK would have the mobility for that ;) Atleast not on 25m where you dont aoe the bloods before each roll to get them soaked and thrown off with amalgamations. Sort the bloods tanking on deathwing out if them wearing off the blood shield/bone shield is an issue, have him pick up the tentacle first and just have your second take 2nd impale while DK tanks bloods. Bloods melee doesnt hit for squat anyways so you cant make an argument for block tanks, the main damage component is the debuff the melees leave behind. DKs are in this patch all around amazing on every boss. |
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Edited by Halaberiel on 11/04/12 18:54 (BST)
I was referring to the bloods on Spine, by platform I mean the 3rd plate sorry :-p I've read about people having problems with DKs on that fight compared to bears & block tanks when it comes to bloods. That being said, it's all academic really because you wouldn't use a DK for that role, since as you said DKs don't have the mobility. This is the only issue that I can think of though, there are problems with bone shield on other bosses too (ultraxion AoE breaks it for instance) but AMS more than makes up for it. That being said they rely on cooldown usage a lot more, if bone shield is down then another CD needs to go up to compensate. This isn't always possible, certainly not in the scenario above, and relies on player skill more than anything else. If you know the fight well you can usually time it so that the parts where you lack any mitigation CDs is during down periods. If you're bad, and don't plan your CD usage with future events in mind, you'll end up getting slammed with no CDs at all.
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Love healing DKs on my shaman because of their spiky damage i get to use my mastery almost every single time, boosting my heals at no extra cost.
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In a dungeon I don't think it makes any difference what healer is used on the tank so I assume the question is more focused at raiding. Healing tanks in a raid is of course a team effort as much as having dedicated tank healing.
As a druid therefore i think in is very helpful to have a druid focused on the tanks - keeping a full stack of HOT's rolling on the tank to ensure there is a constant supply of health to cover reaction time from other healers during spike damage or times when other healers can't heal for a short while. |
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Edited by Ammiel on 12/04/12 11:59 (BST)
Discipline priests, they lift and support.
... Get it? GET IT?! ... Nvm I'll leave jokes to someone who is actually funneh. 8< But still, disc priests. |
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You'll probably find a CTC'd warrior or paladin will be easier to heal and won't spike.
A bear tank doesn't take a lot of damage anyway, and if he does he's got quite a high health pool. A DK can spike badly and may require a large or oh!@#$ heal, especially if the bork their DS or believe they have a 'rotation' and use DS when it's not needed. Most healers have a big heal or an instaheal available with a cooldown so it shouldn't be too bad in any combination. I would guess the hardest to heal would be a DK with a drood, and the easiest a bear with... anything. Warrs and pala's can be a mixed bag depending if they're CTC capped or not - sometimes you'll see them get utterly pulverised and other times not requiring too much. |
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Discipline priests, they lift and support. They're bras? :O ;) |
