Topic
Buying Guilds
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It’s a bit like buying used toilet paper.
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Very Constructive and interesting thread...
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Or maybe a half eaten sandwich discarded in a trash can.
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I disagree with the concept of buying and selling guilds at all. Kinda ruins the spirit of the game, in a sense. Guilds should exist for their communities, not their perks.
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I also agree in some way with Neps, seeing as this thread is going in a more constructive way now. We are a small realm and many of the guilds that remain have been longstanding, reputable guilds. If one of them would be to disappear or sold it would be quite sad. Firstly when a guild is sold, who decides ? Only the Gm and all the others just have to go along with it or does everyone get consulted. And secondly, Does everyone then get asked to leave the guild after it is handed over to the new owner? I can't imagine my guild without our leader or even half of our group as we only consist of 15 members.
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How to fix it: remove perks.
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i Disagree, because now you punish players that have worked for it. In big social guilds this isn't really a problem as 500-1000 members hit the weekly cap in a day. The perks do make some things easier although guilds managed without them for a long time. I still like the use of perks. I just don't agree with them being abused.
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I agree with this. I quit the game about 9 months ago handed my guild over to a friend. Who then got dethroned because he forgot to re-sub. Now others in my guild who were officers quit playing too or moved on to find a active raid Guild.. The Guild ended up with a guy who was raiding in another guild on a alt as far as I know he sold it. At the time I knew that the only way to keep the Guild I founded was to kick everyone which seemed unfair as people I cared about were still members My personal feelings are the perks should not be the reason why you join a guild but as some have said they are nice to have. Maybe if all Guilds were reset to level one at the start of an expansion it would stop Guilds being treated as a commodity. As someone has also stated it don’t take much to hit the weekly xp cap and also it would give new Guilds starting up a better chance to attract members. |
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Maybe if all Guilds were reset to level one at the start of an expansion it would stop Guilds being treated as a commodity. This is a good suggestion. Was considering making a guild myself , on an alt ofc should any1 from my guild be reading this :P. Something like this would give me a better chance at decent recruits. |
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Edited by Pepples on 18/04/12 16:30 (BST)
How to fix it: simple, guild perks should be earned by the people in the guild, but only apply to them selfs.
Members of a guild can get guildperks no matter how small or new the guild is. If you do things that bring rep to your guild, you will unlock the perks for yourself. Guilds still have levels that can show they are a older stable guild, but people can earn perks no matter what the level of the guild is. If you leave a guild you will lose your perks, and will have to start over in the new guild. Just one small problem. Before the perks we where run over with masses of new guilds all the time. Taking away the perks as they are, will bring that back. |
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Fix This by making 5 perks available per rep tier.
Neutral / Friendly / Honored / Revered / Exhaulted , each tier can release 5 perks from lockout. This way when / if you join or buy a guild, you will have to earn your perks, just like everyone else. I think this is the simplest and best way of handling it. |
