Topic
Suggestion: Recuperate
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Edited by Rockavenger on 17/04/12 10:51 (BST)
That would make the ability rather pointless, as recuperate is not an issue in a toe-to-toe fight. Recuperate's healing aspect is only "overpowered" in duels and 1v1 fights, and that is exactly what PvP should not be balanced around. If you can't outdamage recuperate, you suck.
Only 1v1? EDIT; How can you say that it's not an issue when you're out of stealth when you can outheal me (selfheal mind you) over a 30 sec period? (So, I use my 3HoPo for a heal every 10sec, so each CD, and you keep it rolling for the entire duration). EDIT 2; Recup might, in a sense, be just viewed as an additional "survival" (let's call it passive, even though you have to use resources for it) method of a rogue (like, back when it worked, devotion aura, or a % of demon armor from locks, or % of shield absorbs by a mage). There is nothing wrong with that. But, imo, "passive" healing while in stealth, well, imagine if a lock got 20% of their HP every portal, or a mage getting 20% HP after IB... u see where I'm going? It would be called unfair. Therefore, in my opinion, healing under stealth is "unfair". |
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The thing is that it is never a problem unless you talk 1v1. If the rogue runs away to stealth he cannot protect his arena partners. And he is useless in a BG. That is why no rogue cares. |
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I don't suck I just don't have huge hits :o I need to spam necrotic strike to keep the thing down. But tsh lower the DR of the abbility by half and the spell is fine with only 9 seconds up time before it needs refreshing. |
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Exactly, in a 3v3 situation, keeping a healer free from Crowd Control is often a much more reliable source of healing than just staying stealth for 20s watching recuperate tick. For this reason, Recuperate is ONLY really an issue when an arena game turns south, to either 2v2 or 1v1. |
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Even then.. if you are not competent enough to grab an eye before the rogue, you deserve to lose. |
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Here is what happends if Recuparate was removed:
dead rogue-dead-rogue-dead-rogue-deadrogue. and so on. |
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Heals every second instead of every 3 seconds (way more "burst" healing) |
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Make it tic for half the healing value while in combat, and make it not heal when you're stealthed. And change the name of the abillity while you're at it. You don't bloody recouperate from deadly combat while you're still actually in that very same combat do you? Wtf?
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The 3 minute cooldown is a bit excessive but there should be somewhat of a cooldown, maybe a couple of seconds because it is true, rogue's do just re-stealth to full and can reset the fight whenever they want.
That being said, yes, you should be getting the eye's in arena to prevent a rogue doing this, however sometimes it can be hard when you are fighting bottom and the rogue just sprints up top to reset. TLDR: 3 mins no, a couple seconds yes. Get the eye quicker. |
If no rogues care, how come all of you oppose it not working under stealth? I understand what you're trying to say by saying "It's not a problem unless 1v1", and I agree with it, but I'm just trying to paint a picture of how it might be "gamebreaking" even in 3's (but, again, taken into account that it usually is not a 3v3 situation, but a situation that happened from a 3v3 battle). |
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I don't. I'm just telling you it won't have any effect. |
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Even though recup is op, comparing enraged regen to recup lmao
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levelling talent YEZUS! How can u be so blind? Leveling with 1x ambush and mob is dead?... |
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This is what I've been saying for a while. It's totally unfair that they can just vanish away and come back with near full health. |
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Edited by Dalrian on 17/04/12 14:20 (BST)
levelling talent At the lowest levels maybe, but not once you reach 70+. Regardless, it's not a PvP or a PvE talent, so what would you call it? A "nothing" talent? I'd be okay with that as well if you want.
That's hardly caused by recuperate though: it's caused by the ability to stealth. Recuperate just speeds up the process, but in the end, it only regens 4% health every 3 seconds when talented (a talent which many deem "a bad choice"), which means it would still take over a minute to get back up to full health using Recuperate. However, heals from party members or from the simple base regen can already help a lot if you wait long enough. Making Recuperate not heal in stealth wouldn't have as much of an effect as you might think though, because in the end, it will only make a minor difference in situations where the Rogue has to pop up soon again anyway to defend his teammate, and it will make no difference in 1v1 situations, where the Rogue can just wait it out. If anything, it will make your 1v1 fights against Rogues more boring as you'll have to wait a lot longer for them to pop up out of stealth. |
Enraged Regeneration It regens over half of ur HP in 10secs...cant be compared to recup... Rogues take alot dmg so they need a little self heal on top of couple defensive cd´s. If recup would be nerfed, they should nerf it 1%-2% but give recup passively the 2talent choices. |
