Topic Suggestion: Recuperate
Rockavenger
Bronzebeard
Rockavenger
90 Dwarf Paladin
5850
Edited by Rockavenger on 17/04/12 10:51 (BST)
That would make the ability rather pointless, as recuperate is not an issue in a toe-to-toe fight. Recuperate's healing aspect is only "overpowered" in duels and 1v1 fights, and that is exactly what PvP should not be balanced around. If you can't outdamage recuperate, you suck.


17/04/2012 09:26Posted by Rockavenger
I had an arena the other day as hunter/ret vs mage/rogue (yea, yea, 2's...but it wasn't. we killed their priest, they killed my mage). Due to bad play on our part (friends came back from a year and a half break, still learning) we had both the mage and rogue on half HP at one point. The mage popped IB, the rogue vanished. Came back when IB was done (plus a few secs) and all of a sudden he has about 20-30% more HP than before.


Only 1v1?

EDIT;
How can you say that it's not an issue when you're out of stealth when you can outheal me (selfheal mind you) over a 30 sec period? (So, I use my 3HoPo for a heal every 10sec, so each CD, and you keep it rolling for the entire duration).

EDIT 2;
Recup might, in a sense, be just viewed as an additional "survival" (let's call it passive, even though you have to use resources for it) method of a rogue (like, back when it worked, devotion aura, or a % of demon armor from locks, or % of shield absorbs by a mage). There is nothing wrong with that. But, imo, "passive" healing while in stealth, well, imagine if a lock got 20% of their HP every portal, or a mage getting 20% HP after IB... u see where I'm going? It would be called unfair. Therefore, in my opinion, healing under stealth is "unfair".
Eléctrica
Stormscale
Eléctrica
85 Blood Elf Rogue
7575
17/04/2012 10:41Posted by Rockavenger
Therefore, in my opinion, healing under stealth is "unfair".


The thing is that it is never a problem unless you talk 1v1. If the rogue runs away to stealth he cannot protect his arena partners. And he is useless in a BG. That is why no rogue cares.
Sariku
Moonglade
Sariku
90 Blood Elf Death Knight
11310
17/04/2012 10:36Posted by Sharein
Also, just to mention, my fix is that it doesn't work in stealth. Most of the QQ from it from 1v1 would disappear and situations like what I had (which happen) would go away too.


No.

That would make the ability rather pointless, as recuperate is not an issue in a toe-to-toe fight. Recuperate's healing aspect is only "overpowered" in duels and 1v1 fights, and that is exactly what PvP should not be balanced around. If you can't outdamage recuperate, you suck.

The energy regain aspect is already being addressed, so, that is a non-issue as well.


I don't suck I just don't have huge hits :o I need to spam necrotic strike to keep the thing down.
But tsh lower the DR of the abbility by half and the spell is fine with only 9 seconds up time before it needs refreshing.
Tibzqt
Stormscale
Tibzqt
85 Blood Elf Paladin
4225
17/04/2012 11:05Posted by Eléctrica
The thing is that it is never a problem unless you talk 1v1. If the rogue runs away to stealth he cannot protect his arena partners. And he is useless in a BG. That is why no rogue cares.


Exactly, in a 3v3 situation, keeping a healer free from Crowd Control is often a much more reliable source of healing than just staying stealth for 20s watching recuperate tick.

For this reason, Recuperate is ONLY really an issue when an arena game turns south, to either 2v2 or 1v1.
Eléctrica
Stormscale
Eléctrica
85 Blood Elf Rogue
7575
17/04/2012 11:12Posted by Tibzqt
For this reason, Recuperate is ONLY really an issue when an arena game turns south, to either 2v2 or 1v1.


Even then.. if you are not competent enough to grab an eye before the rogue, you deserve to lose.
Sariku
Moonglade
Sariku
90 Blood Elf Death Knight
11310
Here is what happends if Recuparate was removed:
dead rogue-dead-rogue-dead-rogue-deadrogue. and so on.
Tibzqt
Stormscale
Tibzqt
85 Blood Elf Paladin
4225
17/04/2012 11:13Posted by Eléctrica
Even then.. if you are not competent enough to grab an eye before the rogue, you deserve to lose.


^this

TLDR: /thread
Hyuru
Ragnaros
Hyuru
85 Human Rogue
4605
15/04/2012 21:16Posted by Bassen


Gee, why not just remove it while your at it?


By that logic then warriors Enraged Regeneration should be removed aswell then?

3 min cooldown and 10 seconds.


Heals every second instead of every 3 seconds (way more "burst" healing)
Sílverjohn
Burning Legion
Sílverjohn
85 Night Elf Priest
3555
Make it tic for half the healing value while in combat, and make it not heal when you're stealthed. And change the name of the abillity while you're at it. You don't bloody recouperate from deadly combat while you're still actually in that very same combat do you? Wtf?
Baddiex
Al'Akir
Baddiex
85 Tauren Shaman
2255
The 3 minute cooldown is a bit excessive but there should be somewhat of a cooldown, maybe a couple of seconds because it is true, rogue's do just re-stealth to full and can reset the fight whenever they want.
That being said, yes, you should be getting the eye's in arena to prevent a rogue doing this, however sometimes it can be hard when you are fighting bottom and the rogue just sprints up top to reset.

TLDR: 3 mins no, a couple seconds yes. Get the eye quicker.
Rockavenger
Bronzebeard
Rockavenger
90 Dwarf Paladin
5850
17/04/2012 11:05Posted by Eléctrica
That is why no rogue cares.

If no rogues care, how come all of you oppose it not working under stealth?

I understand what you're trying to say by saying "It's not a problem unless 1v1", and I agree with it, but I'm just trying to paint a picture of how it might be "gamebreaking" even in 3's (but, again, taken into account that it usually is not a 3v3 situation, but a situation that happened from a 3v3 battle).
Eléctrica
Stormscale
Eléctrica
85 Blood Elf Rogue
7575
17/04/2012 12:43Posted by Rockavenger
If no rogues care, how come all of you oppose it not working under stealth?


I don't. I'm just telling you it won't have any effect.
Marleren
Anachronos
Marleren
88 Undead Mage
7640
Even though recup is op, comparing enraged regen to recup lmao
Ophelialesba
Burning Blade
Ophelialesba
90 Human Warrior
9000
15/04/2012 21:36Posted by Dalrian
In MoP rogues can get leeching poison


At the cost of Crippling, which won't be very desirable either. So Leeching Poison seems to be a levelling talent.

Recuperate in MoP seems just fine though, since it won't be up at all times now they removed the energy gain from it (and moved it to SnD). I think people will find Recuperate to be just fine in MoP.

And really, Leeching Poison is nothing to worry about right now. It's just not worth losing Crippling.


levelling talent

YEZUS! How can u be so blind? Leveling with 1x ambush and mob is dead?...
Unmercy
Boulderfist
Unmercy
85 Blood Elf Warrior
3055
15/04/2012 21:54Posted by Ayano
How about it no longers heal you while stealthed?


This is what I've been saying for a while. It's totally unfair that they can just vanish away and come back with near full health.
Dalrian
Ragnaros
Dalrian
85 Night Elf Rogue
9420
Edited by Dalrian on 17/04/12 14:20 (BST)
levelling talent

How can u be so blind? Leveling with 1x ambush and mob is dead?...


At the lowest levels maybe, but not once you reach 70+.

Regardless, it's not a PvP or a PvE talent, so what would you call it? A "nothing" talent? I'd be okay with that as well if you want.

17/04/2012 14:02Posted by Unmercy
This is what I've been saying for a while. It's totally unfair that they can just vanish away and come back with near full health.


That's hardly caused by recuperate though: it's caused by the ability to stealth.

Recuperate just speeds up the process, but in the end, it only regens 4% health every 3 seconds when talented (a talent which many deem "a bad choice"), which means it would still take over a minute to get back up to full health using Recuperate.

However, heals from party members or from the simple base regen can already help a lot if you wait long enough. Making Recuperate not heal in stealth wouldn't have as much of an effect as you might think though, because in the end, it will only make a minor difference in situations where the Rogue has to pop up soon again anyway to defend his teammate, and it will make no difference in 1v1 situations, where the Rogue can just wait it out.

If anything, it will make your 1v1 fights against Rogues more boring as you'll have to wait a lot longer for them to pop up out of stealth.
Slayetron
Terokkar
Slayetron
85 Blood Elf Rogue
4910
lololol 3min cd?... recup is fine.. if u can´t outdps that HoT.. its a l2p issue..
Slayetron
Terokkar
Slayetron
85 Blood Elf Rogue
4910
Enraged Regeneration
15 Rage
Instant cast 3 min cooldown
You regenerate (3 * 10 * 1)% of your total health over 10 sec

It regens over half of ur HP in 10secs...cant be compared to recup...
Rogues take alot dmg so they need a little self heal on top of couple defensive cd´s.
If recup would be nerfed, they should nerf it 1%-2% but give recup passively the 2talent choices.
Jetosan
Tarren Mill
Jetosan
85 Undead Rogue
3650
Only reason this guy is angry because he lost 1v1 in a duel or in a 2's match because the rogue had recup

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