Topic
• Info letter IV: The Borderlands Campaign •
|
|
The Dalaran Crater is a valid route into Silverpine for the Alliance, but even if it wasn't, the road's being mined the same week as the movement, so it's okay. Same reason why the 4 elven units can attempt the Alterac mission this week without being stopped by the Mountaineers' minefield. |
|
|
That answers my questions then. Marvelous.
|
|
|
I assume the ruling is, traps don't affect crossroads unless place -on- them. So, they jsut follow the road. |
|
|
Edited by Garathil on 24/04/12 00:33 (BST)
The Bayerleyn are Infantry right? How is it they are able to bypass using roads and cross the mountain range? Yeah, but they were camping in Dandren's fold down in the Uplands, and the only road out of there is mined, so game mechanic wise, what happens? Or do re-supplying units ignore mined terrain or bypass it through some other path? I am a bit confused. |
|
|
Edited by Merander on 24/04/12 02:01 (BST)
There is more than one road out of the Uplands, we just headed east instead of west.
|
|
|
By what I got told, as we got repelled in the attempt to Alterac we're "in the wilderness", somewhere around.
Anyway in the report it is said we'll get to the Peak so I'll bring my men there. Frankly ... and being honest ... won't change much since all missions for the Alliance will be gone by the next week except those in Wetlands which are far, far away from us. |
|
|
I see, well that clarifies some things regarding the whole "mining the roads" week action, was a bit fuzzy on how it goes around about using side roads/passages when the main one is mined, thats what I was interested about.
|
|
See this week's bonus mission here:
http://eu.battle.net/wow/en/forum/topic/3735183532 If not enough spots are not booked up and confirmed today and tomorrow, this bonus mission is delayed to the next week. |
|
|
Edited by Gillawyn on 24/04/12 15:53 (BST)
Since people have been having a lot of trouble figuring out what-all you can do in one turn, I thought I'd break it down. It's not quite a flowchart, but it should help people not waste their actions quite so much.
THE BORDERLANDS TURN SUMMARY If you have 1 or more supplies left, your unit may... MOVE to the next region on the map (Cavalry may move 2 regions per week, Artillery waits a week and moves the next) AND camp at a captured outpost to occupy it AND take a MISSION in either of those two regions ...OR take an action to DISARM TRAPS ...OR use Artillery/Trapper SPECIALTY ...OR if camped in the right settlement, RESUPPLY (Sepulcher, Sludge Fields, Tarren Mill, Hammerfall for Horde -- Ambermill, Aerie Peak, Stromgarde for Alliance) If you have 0, -1 or -2 supplies left, your unit may... MOVE to the next region on the map (Cavalry may move 2 regions per week, Artillery waits a week and moves the next) AND camp at a captured outpost to occupy it AND take an action to DISARM TRAPS ...OR if camped in the right settlement, RESUPPLY Also, RP being hungry and tired and rationing everything. So, the turn includes, in any order that you like, these three things: Mission and Specialty require at least 1 point in supplies to use. Holding a captured outpost and disarming traps require no rations. Holding a captured outpost does not prevent taking other actions in the same turn. Moving about inside a zone and sending individual/small groups of players to any zone to scout or skirmish is a free action which doesn't effect turns. Things you CAN'T do: Unless there is a MISSION to attack a location, it cannot be attacked, and declaring that as your action will just waste your turn. Other UNITS cannot be attacked as an action, that's considered RP and something you arrange for yourselves. You can't take alternate routes to locations, unless there is either an actual road in the gameworld or a MISSION that allows it. Hope this helps! |
|
|
Also should note that the supplies are reduced at the beginning of the week, one if you're camped at outpost/settlement, two if in wilderness.
So if you have 2 supplies left, and are camped out in the wilderness, the next deployment report shouldn't include a mission/special action since at next week you're at 0 supplies and can't do them. (or 1 supply and camped in outpost). |
|
|
I thought Artillery stopped the week before it moves - for example, the Sanguine Eye began moving from Hinterlands to Hillsbrad on week 1 - doing the Dwarven Tunnel mission, and then on week 2 bombarding Aerie Peak - which were both in Hinterlands. They don't count as being in Hillsbrad until their week 3 report - or was this because of the mines? |
|
|
Edited by Gillawyn on 24/04/12 15:54 (BST)
You're right -- amending. Basically I was thinking about the not being able to move on two consecutive turns, not whether they can change regions on the first turn of the game.
|
|
Excellent sum-up there, Gillawyn. That's exactly how it goes. I'm sure to explain it all better in the package 2.0, come the campaign sequel.
I thought Artillery stopped the week before it moves - for example, the Sanguine Eye began moving from Hinterlands to Hillsbrad on week 1 - doing the Dwarven Tunnel mission, and then on week 2 bombarding Aerie Peak - which were both in Hinterlands. They don't count as being in Hillsbrad until their week 3 report - or was this because of the mines? Sanguine Eye participated in "Cutting off the Reinforcements" in Hinterlands during week 1. On week 2, they used Artillery on Aerie Peak, still in the Hinterlands. On week 3 they moved to Tarren Mill. |
|
|
After having received a sample of the plague that has befallen Silverpine from the Gearfist, the Hand of Agony swiftly begin packing their things to move to a more appropriate location to both resupply and see what this plague is, and as such also try to find a way to stop it's spreading or cure it fully. With only a small sample, their work upon it is limited however..
|
|
Edited by Thunderbraid on 24/04/12 17:46 (BST)
I have a question.
We all know that units cannot partake in missions when they do not have any supplies. But what about the Greymane Wall? Could I move, for example, the Brigade there on 0 supplies and affect the outcome of the mission if the Horde attack? Or will it not count since the Brigade cannot join the battle itself with 0 supplies mechanically speaking? |
They would. A unit can camp out and keep a neutral fort/settlement (such as Dun Garok or Durnholde, or - yes - Graymane Wall) until it drops to -3, in which case it's forced to withdraw from the campaign. Units can still do normal RP-PvP, too, when they're at 0 supplies or below. They're just out of supplies, battered and weary. |
|
Edited by Thunderbraid on 24/04/12 18:22 (BST)
Interesting...
I have another question, then. Would it be possible for Stormbolt units to move to the Greymane Wall after the attack on the Sludge Fields? Mechanically speaking it makes no difference (-1 supplies). But may make a difference to RP. Would you be open to this possibility? I realise this is contrary to what deployment reports state, but a change of plan -might- be possible. (Having to march all the way back to Dun Garok seems counter-productive ICly) |
|
|
Actually, that's a good question. Greymane Wall is a special case: it's not retaken by mission, Horde just need to camp there with a group that outnumbers Alliance 2 to 1. (Is that per capita outnumber, or per unit outnumber? I'd assume per unit, since it's easier to count). But if we actually get the camp, your troops (should not?) affect the mission that holding the camp allows us to take. Similarly as Horde units stationed in Sludge Fields or Southshore or Tarren Mill don't impact Alliance missions in those locations. They don't, right? |
|
|
Question: Can artillery move between -regions- once per two weeks, right? but INSIDE a region, limitlessly? And with limitlessly, I mean for example, moving in one week to Tarren Mill from Sludge Fields, and next week they could already move to another region. Is this possible?
|
Not anymore, as you've already given your deployment report for this week.
Unit outnumber. I think it was already defined in the mission text.
I'm not sure what you mean. In most cases, units camping in a settlement don't affect taking a mission on the settlement. But in the case of "Gilneas Burns", the Horde needs to control the Graymane Wall. Which is the whole point of manning it. Again, this reads in the mission descriptions. On a sidenote, in the sequel campaign, settlements and forts can be more readily raided, and they can be defended by the units camping in them. |
