Topic BGs are ruined when one team has more healers?
Woggy
Lightning's Blade
Woggy
85 Undead Rogue
3060
http://i.imgur.com/5j9Wx.jpg

Still won, so yeah, healers ruins pvp....LOL!


off topic, but where you get your UI, its awesome <3
Erìs
Frostwolf
Erìs
90 Goblin Shaman
ANG
11375
http://i.imgur.com/5j9Wx.jpg

Still won, so yeah, healers ruins pvp....LOL!

Several explanations for that, missing damage on their part, you outgeared them and so on. ;)
Badbrains
Kazzak
Badbrains
90 Goblin Shaman
14790
nope
Perfectshell
Terokkar
Perfectshell
90 Human Paladin
10855
Let me give you an example. Yesterday I was in a BG where there were 5 horde healers (five!) and zero alliance healers. They also had a 200k HP Blood DK.

So, by leaving those healers alone, as you say they can easily keep up 3-4 DPS. Now, because everyone thinks a healer shouldn't be killed by 1 DPS solo, that means at minimum you need 2 DPS per healer. Do the math. Let's for argument sake say that 1 DPS can take 1 healer, in that regard 2 DPS couldn't take 2 healers, the more healers there are, the amount of DPS per healer needed grows.


This is too simplistic.

Perhaps a healer can keep up 3-4 DPS if the enemy team is DPSing random targets. If several players on the enemy team are focusing someone, a single healer would not be able to keep her up even before we account for CC.

Yes, a single DPS will have a hard time killing a healer. Depending on the classes and specs, with equal gear, the healer might be able to survive for minutes. For some rare combinations of classes and specs, the healer might even be able to survive forever and kill the DPS (very slowly). Yes, in order to reliably kill a healer, you should bring more than one DPS, else the healer will likely be able to survive long enough to ask / run for help. But this doesn't mean that to kill 5 healers, you need to bring 10 DPS. 5 DPS will kill 5 healers easily, as long as they focus fire and do *some* CC.
loled 5 healers and cc ever heard of dispell and deminishing returns so fear is despellble stun some of them is disspellble if its a priest massdispell will solve every thing silence dispellble so puting up some cc is outdated excuse when have 5 healers u can nuke it all u like even whit all the cc as long as they stay togheter its pointless
Oldtrafford
Executus
Oldtrafford
85 Human Mage
5530
Yeah but you know is a L2p issue when all your ccs are dispelled and you can't get a cast off

thanks to the nobrainer 5 sec ranged interrupt.

I guess must be true.

Stacking healers is fine right?
Illumini
Silvermoon
Illumini
85 Human Mage
7385
I am getting fed up of losing battlegrounds because of composition in randoms. When you are playing in twin peaks with 0 healers whilst they have two Rshamans and a priest healing a boomkin there is almost no way you can win, unless you have some exceptional dps, a lot of rng and generally outgear and outplay them. They can send 4 dps to kill our fc with 0 healers on him and keep 3 healers and 2 dps to protect their FC its a not a contest, but you get a 15 min debuff for leaving to be potentially replaced by a healer.
Cacchina
Terokkar
Cacchina
85 Blood Elf Paladin
11885
Edited by Cacchina on 28/04/12 21:01 (BST)
Fact is that it is bad dps that make healers seem op. Healer s are just fine if you actually attack or cc them and you know, do damage.

Why rogues are always so...
Get "2" healers +1 decent dps in an area with hots/shields (so not a paladin) and u'll need very good efforts to dispose with those 3 if u're less than 5....



BGs are ruined when one team has more healers?

Quantify MORE... cos in some places like WSG or Twins having "1" healer to 1 side and "3" to the other means that it's gonna be pretty hard for the "1" healer team....

"1" healer is not a problem but 2-3 healers near are a raid boss...

Ever met a holy padin as FC with 1 disco priest and 1 resto shaman around... good luck in killin 'em....
Nèmo
Defias Brotherhood
Nèmo
90 Blood Elf Death Knight
9625
Personally I'd take longer queues over healerfests.
Revhealz
Bronzebeard
Revhealz
90 Human Priest
13465
Lets face it healer imbalance is one of several issues with randoms. Premades, gear imbalances, multi boxers and bots all combine to make every battle truly random as to whether you spend 15 - 20 mins farming HKs or getting farmed.
Wesleyswipes
Ragnaros
Wesleyswipes
52 Troll Druid
380
Edited by Wesleyswipes on 28/04/12 23:45 (BST)
Ofcourse not !Today, in WSG. We had 0 healers (later on joined one) and the opposite team had 4 healers (1 left at the middle game) and we just farmed them so hard.You can see it in the print screen below!


I can see 3 healers in Alliance side and 1 healer in Horde side. So your sayings are ok. But when i've checked these healers on armory... it was, OMG!!!

2/3 healers are in full pve gear and 1 of them in halg greenies. The other one (the actual pvp healer) He has 2 green trinkets and a fully unenchanted and ungemmed gear. The fact that they managed to score 1 flag with that team is beyond me!

Healing is OP stop denying it!!!!
Bennyblanco
Argent Dawn
Bennyblanco
85 Tauren Death Knight
4120
just get some more dks to kill those offending healers,
...then get some rogues to kill the dks.
Woggy
Lightning's Blade
Woggy
85 Undead Rogue
3060
My last BG of the night; 3 Alliance healers with 2 DKs from same server, they win 3-0 on flag caps within 7minutes.

enough said.
Zakkar
Darkspear
Zakkar
18 Troll Hunter
10735
Perhaps a healer can keep up 3-4 DPS if the enemy team is DPSing random targets. If several players on the enemy team are focusing someone, a single healer would not be able to keep her up even before we account for CC.

Yes, a single DPS will have a hard time killing a healer. Depending on the classes and specs, with equal gear, the healer might be able to survive for minutes. For some rare combinations of classes and specs, the healer might even be able to survive forever and kill the DPS (very slowly). Yes, in order to reliably kill a healer, you should bring more than one DPS, else the healer will likely be able to survive long enough to ask / run for help. But this doesn't mean that to kill 5 healers, you need to bring 10 DPS. 5 DPS will kill 5 healers easily, as long as they focus fire and do *some* CC.
---

You mean when the healer isn't getting focused...Yet, there's 5 healers, so that defeats the whole point. Refer back to my previous argument.

Also, you don't need to bring 10 DPS to kill 5 healers, it changes on the players. I'm using the logic that almost every forum reader will apply when it comes to healers. "A healer should never outlive 1 dps" etc etc. Using the quote you agreed to from someone else that 3-4 DPS will be outhealed from an unchecked healer.

Also, in top rated arena, have 5 healers vs 5 DPS. That won't be a short match by any means. In fact 2 healers can keep a team of 5 up just fine, and it's not like healers don't have their get out of jail free cards. Scream, cyclone, HoJ, BoP...in fact there are MANY tools at a healers disposal to get out of being nuked and it would be VERY hard to CC a team of 5 healers when there are so many dispels. Very very hard. So, pretty much sticking with my first argument.


I am talking about 5 healers, no defeating the point.

I agreed that a single healer will perhaps be able to stand against 3-4 DPS as long as they focus random targets. They won't be able to outheal their damage if they focus the same target (for more than a couple of seconds, given equal gear and skill). Re-read what I wrote.

A top arena match between 5 healers and 5 DPS will be fairly short (3-5 minutes) and brutal, with healers losing hard.
Markha
Draenor
Markha
85 Orc Hunter
9950
Quiet funny how people always try to find a reason.

Heres the answer.....its people.Its always people. People who dont know how to identify a healer, people who dont know what do do against a healer, people who are clueless, people who are undergeared, people who dont care, people who rage etc etc.

Its always people.aka Healers are fine

Limiting or enforcing healers in BGs would probably fix that PLUS increasing waiting times to I dont know how long but imagine the whining about longer waiting times.

Also the next thing would be to somehow "ensure" that the DPS I as a healer end up with would know what to do.....cant be accomplished.

The system is fine. You lose some, you win some. If you end up with people who know what to do you ll get a good battle, otherwise its a slaughter.

Its always people.
Shendrew
Kazzak
Shendrew
85 Tauren Shaman
4640
Edited by Shendrew on 29/04/12 10:49 (BST)
That`s why this game has tons of cc, to use this !@#$ with your brain. You dont need to kill the healer in bg, just put pressure on him so he cant focus on his main frendly target.
Many times i saw this situation in bg, a FC and a healer vs 5 dps, all 5 dps focusing on the druid/blood dk FC, ignoring the healer. Guess what??? Some instant lava brust, drop him to 60% hp, he will start healing himself, stop cast, hex, FC =dead and the healer at 60% hp in hex. l2p .
When they have 5 healers, defend until 6-7 stacks, all team because they have no damage and then go with a rogue for smokebomb or dk for necrotic strike, yeah its a long game but use your brain if you want to win.
Rikkus
Ravencrest
Rikkus
85 Night Elf Hunter
12255
I dont like when theres to many healers in bgs , gets booring and no use to even play then ^^
But in wsg where there are alot of healers they usually just heal their fc so I tend to targetswitch alot , it helps :P
The thing with healers is that even if I do the most flawless cc rotation and nuke my target down to lets say 20% the healers can top them in like 1-2 seconds.
Imo 1 healer in each group should be enough .
Oh yeah and nerfing all the selfhealing all classes have would help too :P
Lunden
Kilrogg
Lunden
90 Worgen Warlock
4775
Edited by Lunden on 29/04/12 12:34 (BST)
I'm changing my mind on this subject since a few months ago.

I play a rogue in PvP. I can kill a healer if I have a long enough time to do so and am not peeled and maintain a flawless rotation. One mistake and the last 2-4 minutes meant almost nothing.

So mostly I just cc the healer relentlessly for 20-28 seconds (I guess) and let the others nuke, for example, the efc in WSG.

This works in the following type of situation: EFC(a dps) + 1 healer and 1 dps Vs 3 dps. I keep the healer busy and everyone naturally has one target to go for (efc).

It does not work in the following situations: EFC(a healer) + 1dps and healer / 2 healers Vs 3 dps. I can control 1 healer so that they get off 1 heal or 2 at best in the 30 seconds nuke but then another 1-2 healer(s) just insta-heals each other until reinforcements arrive or they slowly DoT me to death 3-on-1 because I'm obviously the biggest nuisance. I have recuperate, of course, and other defensive cooldowns, but if I'm forced to do that I'm not doing my self-assigned job of taking 1 healer out of the equasion! They get off 50% heals and this is enough to out-do our 3 dps'ers.

3 dps V 3 healers requires all the dps to chain cc and slowly (flawlessly) take down 1 healer each over the course of minutes (read: good chance for us to loose flag and they cap) or co-ordinate cc's on all 3 while switching to dps'ing one together. I don't think that has ever, or will ever, happen in randoms.

EDIT: By comparison, healing is simply triage. No massive co-ordination effort required.
Oranje
Khadgar
Oranje
85 Undead Priest
5210
Why do people think more healers = win? IT DOES NOT! I am so sick of people complaining about "Alli has 4 healers we only have 1" and want to leave before the damn gates even open,

More. Healers. Does. Not, Equal. Win.

As said already in this thread, bad dps and bots make healers look immortal. Learn how to counter us, we fall, and we fall easy.

For the people who think healers are so incredible - try rolling one and see exactly how amazing it really is when you are being focussed down by dps who actually KNOW what they are doing. Why should healing classes be forced into long queue times just because people find something difficult? I love to heal and I don't like to play shadow in bgs just to satisfy the anti healer complaints. My gear is for heals. My enchants and gems are for heals. Why should I give up a spec I enjoy because dps can't deal with healers properly?
Kretias
Auchindoun
Kretias
90 Worgen Rogue
13180
Tzz screw the healers. If people would focus them they wouldnt be that much of a thread at random BGs. IF more healers would equal win then most RBGs team wouldnt run around with 3healers only.

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