Topic
Top wipe spots (Classic)
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Been running the old dungeons on different toons lately and I can rather well predict what are the top guaranteed wiping spots:
1) Gauntlet entrance (Strat UD): one of the few instances that hasn't been nerfed to death. I believe that the amount of mobs is still the original. Tanks used to runing in and PULL BIG are big fun to watch dieing. 2) The Grim Guzzler (BRD): it's a bar, that must be the reason. It is impossible to keep the group together, every single person goes its own way agroing different mobs, so you allways end up fighting the whole place ;D 3) Rattlegore (Scholo): nobody wants a clear pull, so lets charge in. Rattlegore and the constructs hit like a mule though... |
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Edited by Eggs on 29/04/12 20:20 (BST)
Rattlegore ha, yeah a few times i've said on the way down 'now he hits hard and so does his adds, be careful'
silence 1 minute later after a zerg straight in by the tank and death for all. i'd say the zombie room in there is quite high on the wipe list, these zombies explode, blah blah blah, dont worry, tank charges in, aggs most, someone aoe dps's them all and the tank and meel dps die, queue kiting them old school round the top of the outside |
guidebook to dung trolling in creation ? Tyrionn you dinged! Lvl3 grts mate, soon you can take on Hogger!
tbh I don't do the zombie room when tanking, nor does anyone else. It's not needed so best avoid it :D |
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Add this one scarlet cathedral... nobody wanna kill the adds then you pull boss > boom:p. ps they nerfed it in mop you can skip all mobs and solo aggro boss... gg bliz:(
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I'd like to add 1.
I think it's Drak'Tharon Keep (but i'm not 100% sure atm!). There is 1 room with 2 big Abominations & many small scourge around. And those Aswell hit Very Hard. And as OP said ,Healers are used for big pulls in those Runs ,also Dps. So they see an nice Oportunity for AOE there (many mobs as i said). As AOE is 1 of the Srongest Damage Dealers in lower level dungeons. So they always Pull Extra Mobs there ,and Tank gets 3 Hitted from all those ,pretty much often :P |
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Captain Kromcrush in Gordok Commons also regularly causes wipes, because he hits really hard, does old school 50% mortal strike, mass fears, AND calls adds that do sunder armor, which all sums up to healer having really hard time to keep a tank up if they don't overgear/outlevel the place.
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While levelling this char, again and again I see tanks pulling pack after pack in what is a clear attempt to top DPS meters, and this often ends in a wipe.
I also despise 'clever' tanks who thing skipping trash is a good idea, this usually causes more problems as someone agro's or forgets about them after a wipe. |
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Nexuis - Keristrasza - Intense Cold.
Doesn't always cause a complete wipe as someone in the group remembers to move, but it's common to see ranged who are tunnel visioning the boss die from the debuff. |
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Nexuis - Keristrasza - Intense Cold. Aah, while leveling alts.. "HEAL ME FFS!1" "NOOB HEALER!!11" Memories! |
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The room before the beast in UBRS.
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I'd like to add 1.This |
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Any murloc infested coast on Azeroth. Mines too. The designer must have been especially sadistic when he made the packs and patrols on those places.
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Blackfathom Depths, part with jumping over the water used to be fun in past when hunters didn't dismiss their pets. Actually any place when pets could aggro a lot.
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90 Night Elf Druid
8555
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Edited by Annastiina on 03/05/12 07:22 (BST)
BWD elevator boss :(
E: Which most certainly is classic content >_> ... <_< ... Move along. |
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haha, the amount of people I've seen die to that menacing elevator!
Paladins jumping off and not bubbling before they hit the ground, or Mages trying to blink, only too late. Or my favourite, raid standing ready to pull waiting for a Priest to come down. Said Priest levitates off the top, gracefully floats past you all and ends up in the ring with Nefarian. |
