Topic
So Master Blackthorne is stronger than the Lich King?
|
|
I know its the worst nit-pick ever and there probably is no cure (just part of MMO), but I absolutely hate the feeling you get when levelling to higher levels and seeing an owl or a bat being a very high level, and that they could beat those cool, powerful looking NPC's 10-20 levels below.
The lich king for example was meant to be one of the strongest guys, yet he can now be solo'd and there will be drunken panda bosses in dungeons that could beat him now. It just doesnt go very well, and I know there probably is nothing you can do about it. Just wondering if others felt the same. |
|
Edited by Heallarious on 01/05/12 00:52 (BST)
Just because in game The Lich King is like what? lvl 90? It does not mean in lore he is weaker then what ever boss you can name in the next expansions.
|
|
|
I'm not bothered, since game mechanics are rarely - if ever - a representation of a character's strength in the lore.
|
|
|
Gameplay elements have more oftan than not absolutely no relevance to the lore, and even less so to logic and reality.
Never take your understanding of the lore from the gameplay, just as you should never try to guess the gameplay based on the lore. |
|
|
Gameplay =/= Lore
|
You post as though this is an everyday occurrence lol by the whole playerbase. The amount of people who can solo the LK, which will always be class specific btw, can be counted on 2 hands, and more probably, just 1 hand. |
|
|
Edited by Legocow on 03/05/12 10:59 (BST)
the way i see it, the heroes (players) in vanilla were just as powerful lorewise as those in BC, wotlk and cata. both have fought dragons, old gods, huge demons and what not. Also, while a dragon aspect (Malygos) was a starting boss in wotlk, it doesnt make him weaker lorewise than some relatively random deathknight in icecrown citadel (referring to Saurfang here).
if that was the case, we would have to keep fighting more and more powerful (lorewise) bosses and that wouldnt work. we would have killed sargeras long ago, or blizzard would have to make new major villains all the time, surpassing all the previous bosses i know all this may be obvious though |
|
|
Gameplay elements have more oftan than not absolutely no relevance to the lore, and even less so to logic and reality. this! however, the strongest lorewise bosses we have fought are all handicapped in some way. the old gods are weakened as well as Ragnaros (at least in molten core, donno about the second encounter) and Kil Jaeden, the ashbringer helped us defeat arthas, dragon aspects help us vs other dragon aspects, and so on. so i guess blizzard still takes lore into consideration when designing boss fights. thats fine to some extent, but i dont think the level itself means anything at all |
Gameplay elements have more oftan than not absolutely no relevance to the lore, and even less so to logic and reality. if it makes the Op feel any better, we did lich king 25 man with full lv 85 and we seriously wwiped one time before killing him, as so many did not know the tactics and people got dropped to their deaths by valkryies/ increasing that shadow on the floor damaging everyone : D |
|
|
There are no levels in lore, game mechanics are just that they dont come into lore.
|
|
|
I know its the worst nit-pick ever and there probably is no cure (just part of MMO), but I absolutely hate the feeling you get when levelling to higher levels and seeing an owl or a bat being a very high level, and that they could beat those cool, powerful looking NPC's 10-20 levels below. That's why all raid bosses are level ?? - They're always at least 3 levels above the players' so the whole concept of characters owning a previously powerful being simply by levelling up in the next expansion is made somewhat irrelevant. Of course, raid boss health and damage abilities do not scale up in the same way so it gives the impression the OP refers to. Still, Ragnaros in Molten Core has a lot more health than your average level 85 character. |
