Topic Delete this thread please.
Theoldnite
Ravencrest
Theoldnite
85 Gnome Rogue
2980
Edited by Theoldnite on 01/05/12 18:21 (BST)
Hello all, and welcome to a newcomers guide on how to pick a class that seems attractive to you. My goal with this thread is to help you out with picking your class, and tell you what your job is with certain talent trees. I know there's a few guides out there already, but I personally don't find them so "in-depth" with each talent trees role is about.

If anyone would throw feedback, please do so! It'll be a great help for others, either to reroll class or a class to start with from the beginning of ones wow career.

Tank: A person who will ensure that the mobs in your current fight is attacking him.

Damage Dealer: A person who deals damage, and control the mobs.

Healer: A person who will dispel and cleanse negative magics, diseases and curses + he will be keeping you alive.

PLEASE DO NOT POST YET.

I am offline atm! Will continue later, next class coming is druid.
Theoldnite
Ravencrest
Theoldnite
85 Gnome Rogue
2980
Edited by Theoldnite on 01/05/12 17:39 (BST)
The Death Knight (DK), a resurrected hero of Azeroth, using diseases, foul ghouls, gargoyles and freezing spells to obliterate his/hers foes. This class is a melee class, that uses large two-handed weapons or dual wield one-handed weapons. They wield heavy plate armor.

Main attributes for Death Knights are Stamina, and Strength.
Power bar: Health bar, Runic Power and Runes. 2x Blood 2x Frost 2x Unholy

Their talent trees are: Blood(Tank). Frost(Damage Dealer). Unholy(Damage Dealer).

Blood: Should you attempt to to choose the Blood tree, you will be considered what we call a tank. This means that when you participate in groups, people will expect that you will hold aggro on anything you are able to aggro. There are some mobs(monters if you will) whom you are unable to taunt(?) To taunt means that you'll be able to take a mob off another player for a short period of time, unless you attack that specific mob to build up threat. That is what it means to be a tank.

Frost: If you decide to be a Death Knight using the Frost tree, you will be considered a damage dealer. Your job here is to mainly kill and interrupt(?) Interrupting means that you'll intercept certain mobs from using abilities that will make your life harder during your participation in dungeons. You will mainly be using Frost type damage here. The frost tree can dish out some great AoE(Area of Effect) damage, for fights with dousins of mobs.

Unholy: Should you decide, to be even closer to the vast forces of the scourge you will be able to fight with improved diseases, ghouls and even a gargoyle! You'll even be able to improve your ghoul through talents. These beasts, of the scourge are not nearly as fit for AoE fights as Frost are. Your job as Unholy are mainly to kill and interrupt. This tree is considered to be single target.
Theoldnite
Ravencrest
Theoldnite
85 Gnome Rogue
2980
Edited by Theoldnite on 01/05/12 17:41 (BST)
The Druid, is a master of shapeshifting and are using his/hers abilities in a very flexible manner. The druid can choose to prowl as a cat, shredding its foes into pieces, it can be a mighty moonkin using solar and lunar power from a distance to perish it's enemies, a druid can also turn into a powerful bear who refuses to go down without a fight, and lastly a druid are able to heal with their allies through the forces of nature, and are even able to transform into a tree of life in emergencies! Druids are considered a hybrid class.

Druids wear light leather armor. They can use a small arsenal of weapons, be it a mace and off-hand or a staff.

Main attributes: It depends on which talent tree you choose.
Balance: Stamina and Intellect.
Feral: Stamina and Agility.
Restoration: Stamina and Intellect.

Power bars: Health, Mana, Energy, Rage. (Moonkin only: Solar/Lunar Power).

Their talent trees are: Balance(Moonkin-ranged), Feral(Bear-tank; Cat-damage dealer). and Restoration(Healer).

Balance: If you are into using the mysterious forces of Solar and Lunar magics from a distance, knocking your foes away, calling forth entangling roots and even make the stars rain! Then this is what you want to try. Balance druids are able to turn into a moonkin which will increase your solar and lunar power! This talent are great for both AoE fights and single target fights.

Feral: There are 2 aspects of a feral druid, using either a Bearform or a Catform to fight off it's foes. The bear is usually used to kill hard mobs alone, or to tank in dungeons, where as the cat is made to deal damage. This talent are great for both AoE fights and single target fights.

Restoration: This talent tree are using the natural forces to aid your allies, by healing them with spells that heals over time. Your job here is to cleanse magical debuffs, curses and, keep your allies alive. Druids are strong AoE healers.
Theoldnite
Ravencrest
Theoldnite
85 Gnome Rogue
2980
Edited by Theoldnite on 01/05/12 17:41 (BST)
The hunter. A person who lives in solitude, creating special bonds with his pet. Exploring, and hunting down the most rare beasts on Azeroth. Slaying foes from a great distance whilst having a pet to take the foes off in close-combat. Hunters are also masters of trapping possible combatants and challengers. Hunters are a ranged class.

Hunters wear leather, and mail.
They can use almost every kind of weapon available, their main weapons are guns, crossbows or bows.

Main attributes for hunters are: Stamina and Agility.
Power bars: Stamina and Focus.

Hunters are a pure damage dealer class using, Beast Mastery, Marksmanship and Survival.

Beast Master: This is the talent tree are single targetting and your pet will deal quite an amount of your damage. Beast masters are able tame exotic and rare pets whom the other talent trees cannot use in combat.

Marksmanship: This talent tree are for people who want to enhance their shots, and increase their utility, when attackin from afar. This talent is decent for single target attacking, it is semi decent for AoE fights.

Survial: This talent tree are for people who wishes to use magical shots, and empower his/hers poisons and traps. It's great for both single targetting and aoe fighting.
Theoldnite
Ravencrest
Theoldnite
85 Gnome Rogue
2980
Edited by Theoldnite on 01/05/12 17:50 (BST)
The mage is a master of arcane power, master of fire and of freezing cold abilities. They spent their entire life studying and mastering their abilities. They are able to transform people into sheeps, freeze them down or even use overwhelming fire breaths to paralyze their foes. They are even able to teleport or create arcane portals that allies may step through for traveling a great distance in very short time! Mages are a ranged class.

Mages are wielding cloth. Their arsenal are mainly daggers, off-hands and staves.

Main attributes for mages are: Stamina and Intellect.

Power bars: Health and Mana.

Their talent trees are: Arcane, Fire, and Frost.

Arcane: Arcane is a spec for quick, and steady damage. The talent tree for arcane are mainly about enhancing your arcane utility and quickness. Arcane is considered a single target talent tree. Your job is to control mobs, interrupt and deal damage.

Fire: A great talent tree, if you wish to incinerate your foes with very flashy spells. This talent tree is quite decent for AoE, as well as single targetting. Your job is to control mobs, interrupt and deal damage.

Frost: This talent tree are mainly used whilst leveling and for player vs. player combat. You will be able to get a water elemental to assist you in combat. Your job is to control mobs, interrupt and deal damage.
Theoldnite
Ravencrest
Theoldnite
85 Gnome Rogue
2980
Edited by Theoldnite on 01/05/12 18:12 (BST)
The paladin, warrior of the Light, with divine purposes. Fighting in the name of justice, to protect those who cannot protect themselves. Aiding friends in battles, defeating perhaps some of the strongest, and most resillient foes the world has seen. All this, with the power of the Light. Paladins are a hybrid class.

Paladins are wearing heavy plate armor, and can equip a large arsenal of weapons.
Power bars: Health and Mana.

The main attributes for Paladins depends on his/hers talent.
Protection(Tank). Stamina and Strength.
Holy(Healer). Stamina and Intellect.
Retribution(Damage Dealer). Stamina and Strength.

Protection: A paladin using the talent named protection are a tank. He excels in using the power of the Light to aggrovate his foes and may use several abilities to assist his party through dungeons using a one handed weapon and a shield. Your job is to keep aggro, and interrupt if possible and to mitigate damage.

Holy: Holy Paladins are using the Light, and divine power to cleanse, and heal their allied on the battlefield. Your job is to cleanse magic, poisons and keeping your allies alive.

Retribution: Retribution paladins are avengers of the Light, using large two handed weapons to strike down their enemies in the name of justice. Your job is to deal damage, control and interrupt the mobs.
Theoldnite
Ravencrest
Theoldnite
85 Gnome Rogue
2980
Reserved.
Theoldnite
Ravencrest
Theoldnite
85 Gnome Rogue
2980
Reserved.
Theoldnite
Ravencrest
Theoldnite
85 Gnome Rogue
2980
Reserved.
Theoldnite
Ravencrest
Theoldnite
85 Gnome Rogue
2980
Reserved.
Theoldnite
Ravencrest
Theoldnite
85 Gnome Rogue
2980
Reserved.
Shinzai
Shadowsong
Shinzai
1 Human Hunter
0
http://eu.battle.net/wow/en/forum/topic/1528623475 <- the sticky at the top of the forums

[Guide] Picking Your Class by Garrath - http://eu.battle.net/wow/en/forum/topic/1417737282 <- has this inside it
Theoldnite
Ravencrest
Theoldnite
85 Gnome Rogue
2980
http://eu.battle.net/wow/en/forum/topic/1528623475 <- the sticky at the top of the forums

[Guide] Picking Your Class by Garrath - http://eu.battle.net/wow/en/forum/topic/1417737282 <- has this inside it


I was looking for such a post.. oh well. Thanks for showing me, gonna have a blue deleting this thing then.

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