Topic
War Banner in MoP [Level 87 Ability] Feedback
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Edited by Chaza on 03/05/12 20:56 (BST)
Hello
I am really disappointed with the warriors lvl 87 ability. Especially for PvP. --------------------------------- War Banner 3 min cooldown Throw down a war banner within 30 yards to intimidate your enemies or inspire your allies. You can Intervene to your war banner. Choose from among the following effects each time War Banner is used: Demoralizing Banner Decreases the damage dealt by all enemies within 30 yards of the banner by 10%. Lasts 15 sec. Mocking Banner Forces all enemies within 15 yards of the banner to focus attacks on the warrior for 6 sec. Lasts 30 sec. Skull Banner Increases the critical damage of party or raid members within 30 yards of the banner by 20%. Lasts 10 sec. --------------------------------- First of all, it last a very short amount of time for the long 3 min CD. The effect is weak and it's not fun to use. Demoralizing Banner: Pretty much like thunder clap on a 3 min CD. Useless. Mocking Banner: May be good in PvE but its the same as Challenging Shout. Nothing New. Skull Banner: In MOP Warriors have a really low crit chance, which means 20% extra Crit DMG is nearly uselss. May be good for the party. But not even close to enough. Sure, you can intervene to your banner. But thats nothing, dont even know if that good or bad, you will probably just get further away from you target by doing so. Almost all the other classes got something more useful. Warriors level 87 ability needs much more work or a replacement. Agree/Disagree? Thanks! EDIT: Scroll down to see a complete list of the other classes level 87 Abilities. |
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Edited by Killerzombie on 03/05/12 20:38 (BST)
I agree too. War Banner suck balls compared to the other classes level 87 abilities.
The only way I can see this useful are, if you drop it 25 yards in front of you and then intervene to it. I would rather see the "Gushing Wound" ability again. This ability should have been our level 83 ability but it got removed/replaced for some reason. Gushing Wound Gushing Wound would apply a bleed effect to the target. If the target moved, the bleed would gain an extra stack and refreshes its duration, up to a maximum of three stacks. The ability was planned to have no cooldown, cost 10 Rage, and have a 9-second duration. Gushing Wound was designed to be weaker than [Rend] with one stack, but better with three stacks, which will be reached when fighting a moving target. And now, when they remove Rend anyway, I can't see how this should be OP. |
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Edited by Chaza on 03/05/12 21:56 (BST)
So I made a complete list of the current level 87 Abilities of all classes so you can compare and comment.
Mages: Alter Time 1.0% of base mana Instant 3 min cooldown Alter the fabric of time, causing the caster to return to their current location, health, mana, and conditions after 4 sec. Effect negated if the caster dies within the 4 sec before the effect occurs or moves too far away. This is a great defense ability. Great way to trick players in the wrong direction. Teleport back, get health back and just keep the fight going. Shamans: Ascendance 5.2% of base mana Instant 3 min cooldown The Shaman surrenders his physical form to the power of the elements, transforming into a being of raw elemental energy for 15 sec. Elemental: While in the form of a Flame Ascendant, Lava Burst has no cooldown and Chain Lightning is empowered to become Lava Beam. Enhancement: While in the form of an Air Ascendant, auto-attacks and Stormstrike deal pure Nature damage and have a 30-yard range. Restoration: While in the form of a Water Ascendant, all healing done is duplicated and distributed evenly among nearby allies. This is a great Damage and Healing buff. More Damage, Shorter Cooldown on Damage spells. Double AOE Healing. Awesome in any way. Paladin: Blinding Light 23.4% of base mana Instant 3 min cooldown Emits a dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. So this is an AOE Blind. Great CC ability, both for single target and multiple targets. Rogues: Shadow Blades 3 min cooldown Draw upon the surrounding shadows to empower your weapons, causing your auto-attacks to deal pure Shadow damage and your combo-point-generating abilties to generate an additional combo point when used. Lasts 12 sec. So this attack will ignore all armor on the target since its Spell-damage and you will gain double amount of Combo Points, which equals to more Damage. This will be the ultimate burst spell, especially vs Plate. Death Knight: Soul Reaper Melee Range 6 sec cooldown Requires Melee Weapon Strikes an enemy for 100% weapon damage and afflicts the target with Soul Reaper. After 5 sec, if the target is below 35% health, this effect will deal 46114 to 53590 additional Shadow damage. If the enemy dies before this effect triggers, the Death Knight gains 50% haste for 10 sec. This is an powerful, Execute-like ability. When the target is at less than 40% HP, use this and the target will be as good as dead. Awesome damage dealing ability. If the target dies before this effect occur, you gain double attack speed for 10 sec. This is on a 6 sec cooldown ONLY. Hunter: Stampede 30 yd range 3 sec cast 10 min cooldown Summons all of your pets to fight your current target for 10 sec. This is a fun and great ability to use. Deals alot of damage. Tho, the CD is abit long. Sounds like a nuke ability for sure. Druids: Symbiosis 4.0% of base mana 30 yd range 6 sec cast Creates a symbiotic link which grants the Druid one ability belonging to the target's class, varying by the Druid's specialization. Also grants the target one Druid ability based on their class and combat role. Lasts 1 hour and persists through death. Cannot be cast on other Druids. Effect cancelled if Druid and target become too far apart. This is probably the most fun ability in MoP. It will be awesome. It will benefit both the Druid and its target. Great for Arenas. More utility for both partners. Monk: Transcendence 25 sec cooldown You split your body and spirit, leaving your spirit behind for 15 min. Use Transcendence: Transfer to swap locations with your spirit. So this will be almost like the warlocks teleport, except you can teleport back aswell. Swapping spots with you spirit back and forth. Great defensive ability. Priest: Void Shift 40 yd range 6 min cooldown You and the currently targeted party or raid member swap health percentages. Increases the lower health percentage of the two to 25% if below that amount. Second life ability. If the target is about to die. Bam, shift. Both target will have atleast 25% health and can be healed up asap. Great for PvP. Also for PvE. Warlock: Demonic Gateway 10.0% of base mana 20 - 70 yd range 5 sec cast Create a demonic gateway between two locations. Stepping into the gateway causes any party member to be instantly transported to the other gateway. Limit 5 charges. The portal generates one charge every 15 seconds. So this is a Teleport, usable for all members in the group. This will be vital in arena, escpecially in Blade's Edge. Then we have Warriors. Some useless banners that doesn't provide anything. Atleast not nearly as much as the others. It's not fun to use. Atleast not in my opinion. Give us something fun. Warriors deserve it. |
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Edited by Chaza on 03/05/12 21:29 (BST)
True, give us some useful and fun ability.
Example: Blood Drinkers Strike 30 Rage 20 sec cooldown Instant Slice the target for 125% Weapon damage and causes the target to bleed for 5 seconds, dealing X damage per second. The warrior will be healed for 100% of the total damage dealt. |
It's like they dont have cool ideas for warrior, just garbage ;( There's still plenty of time, go ahead. War Banner is incredibly powerful in a raid/group scenario. The weakest of any of those abilities is transcendence. It only benefits you, has a limited range and a long cd compared to Warlock Portal. Mocking Banner and Skull Banner are especially good. The first allows you to drop on add spawns and have mobs run to you automatically, the second is possibly the biggest raid buff available after bloodlust. Any encounter with short burst phases such as spine will have it properly shine. |
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Edited by Chaza on 03/05/12 21:35 (BST)
It's like they dont have cool ideas for warrior, just garbage ;( True, but its the weakest of them all in PvP. MoP is a PvP-focused expansion and all the other classes abilites fits for PvP, except warrior. I agree that it may be good in some PvE situations, but since its the lvl 87 ability, it should benefit PvP alot more imo. |
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Edited by Zomy on 03/05/12 21:35 (BST)
disappointed?
its utter !@#$ compared to the rest.... warriors need more utility/mobility and survivability, not some lazy %^- banner that hardly do *!@#. what i want, is what rogues can spec into.... Burst of Speed WHAT THE ACTUAL $%^- IS THIS *!@#!?this is what warriors sorely need, and then the already wicked rogues get it....... sigh. I'm not disappointed in Blizz, i am starting to get pissed at them. |
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disappointed? I actually posted a thread about this a time ago. That ability is like the key to fix warriors. That ability itself would fix 90% of warriors problems. The movability is the biggest of them. |
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its just sad.....
we are pretty much left in the dust..... |
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its so easy to fix for warriors to.... just make it apply on charge.
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Edited by Chaza on 03/05/12 22:01 (BST)
It's like they dont have cool ideas for warrior, just garbage ;( Actually, its only a 25 sec cooldown. |
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I guess all the other classes could present the case that we get 3 different abilities and everyone else only gets one. Individually our abilities seems weak, but concidering we get abilities for basically every aspect of the game I think they're alright
Hunter can't even use Stampede in arena in it's current state My only concern is the extremely long cd compared to how weak they are |
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WAR BANNER BAD IDEA
NEVER EVER HEARD WARRIORS ASK FOR IT WARRIORS ARE NOT SHAMANS the dropdown menu now begs for a macro even does the intervine if we dont maco we need 3 clicks for it to work rly bliz ? why dont i get a war banner up your ... |
