Topic What happens when a mage casts blink?
Odabasz
Shattered Hand
Odabasz
21 Human Paladin
70
Does he bend the fabric of time and space? Does he use wormholes? IF he does, why is it limited to 20 yds? This issue needs a serious explanation, I"m waiting for a blue here...
Icyflame
Quel'Thalas
Icyflame
85 Blood Elf Mage
7940
g g black magic g g
Cinondra
Ravencrest
Cinondra
90 Human Mage
16305
usually nothing
Donvir
Auchindoun
Donvir
85 Human Paladin
13770
06/05/2012 13:40Posted by Cinondra
usually nothing


Omg! I have sniffed Cindy out! Hai Cindy!
Grems
Jaedenar
Grems
90 Goblin Mage
10820
Yep, it's a wormhole over fabric of time and space... unless something is in the way... you know, those little rocks on the floor can easily fck up any black magic you trying to cast here ;)
Osmo
Emeriss
Osmo
90 Goblin Mage
8005
we bent space and time witch normaly looks like _____ to a U shape so we can travel a large distance in seemingly no time.

kinda like you blink and we are somewhere else...

yes yes i just went there
Tayen
Darkmoon Faire
Tayen
85 Gnome Mage
7530
06/05/2012 12:28Posted by Odabasz
why is it limited to 20 yds?

I'd think it's the mages limitation that without channelling the actual spell that's about as far as they can go. But ye.
Damona
Hellfire
Damona
90 Human Warrior
7740
"Do not try to bend the spoon — that's impossible. Instead, only try to realize the truth: there is no spoon."

Go watch The Matrix, explains it all actually...
Succulent
Defias Brotherhood
Succulent
85 Draenei Mage
2115
Blink is not a "true" teleport, it only forces all over players to close their eyes for the duration of the spell, whereupon the mage has had time to run 20 yards ahead, hence the name "blink".

Another theory is that it actually stops time.
Cinondra
Ravencrest
Cinondra
90 Human Mage
16305
10/05/2012 16:37Posted by Succulent
Another theory is that it actually stops time.

Seems more likely, you'd have a hard time explaining buff/debuff timers/ticks with the first theory ;p
Gangetsu
Twisting Nether
Gangetsu
85 Goblin Mage
6155
You are not *traveling* ahead, you push the rest of the world back.So obviously it has a 20 yard limitation.
Source: I am a doctor.
Succulent
Defias Brotherhood
Succulent
85 Draenei Mage
2115
Actually looked this up in D&D, and there it's basically hopping between the ethereal and corporeal planes. My guess is that time passes differently in the ethereal plane, hence why it seems like you move instantly.
Realness
Mazrigos
Realness
85 Blood Elf Mage
5760
Edited by Realness on 12/05/12 18:58 (BST)
When a mage blinks they are actually teleporting the entire planet of azeroth 20 yards behind them. This is obviously much harder then teleporting one person to another city and so this is the reason for the range limitation!

If you want a more serious answer here is one! As to the physics of what happens basicially the mage alters the subatomic manifestation template of the local universe while it is between manifestation states. Because this happens between two moments and is hence outside of local spacetime there is no energy charge up like with most spells. It is called blink as well because the space between moments has no concrete form so you don't see anything like when you close your eyes. Its a bit like the zen koan "what is the sound of one hand clapping"
Cinondra
Ravencrest
Cinondra
90 Human Mage
16305
12/05/2012 18:18Posted by Realness
When a mage blinks they are actually teleporting the entire planet of azeroth 20 yards behind them. This is obviously much harder then teleporting one person to another city and so this is the reason for the range limitation!

I like this one the best, it means we can blink the planet out of orbit.

Maybe we could crash Azeroth into Argus to repay the draenei.
Sozin
Doomhammer
Sozin
90 Human Mage
15880
so using the kettles and making tea at half time analogy for the UK or the "butterfly effect" theory, if every mage blinked at the same time in a chain exactly 20 yards apart we could actually force more rotations of the planet than are currently the norm?, i like that idea lol
Kaskala
Darksorrow
Kaskala
2 Gnome Warlock
0
Edited by Kaskala on 13/05/12 16:43 (BST)
"Blink is a short range full-body instant cast teleportation. The real objective of the spell is to replace the casters body with whatever is in front of them - the fact that the caster is moved to that area is the side-effect."

Taken from Blinking Rules & Regulations, a book that spawns in Dalaran ( http://www.wowpedia.org/Blinking_Rules_%26_Regulations ). Why is it limited to 20 yards, I don't know. Full text:

"Blinking Rules & Regulations

Short range full-body instant cast teleportations have specific rules and boundaries which must be adhered to at all times. This book is a guideline for proper usage of this travel option, to ensure a safe and expedient teleportation.

Rule #1: Never [Blink] into space occupied by anyone else. Blink, as it has been taught, replaces the air and water from the casters target position, to the casters starting position. The spells success and widespread use is based on its simple elegance: The real objective of the spell is to replace the casters body with whatever is in front of them - the fact that the caster is moved to that area is the side-effect.

The spell is elegant enough to recognize and avoid people most of the time. Immense Kirin Tor resources are being spent to perfect an already nearly flawless spell, but be warned that deliberate blinking into others may result in one of three outcomes: The caster replaces the target, the target replaces the caster, or both occupy the same space, creating a sickly abomination the likes of which even The Scourge would exile from their ranks. If you would like to prevent one of these three tragedies, please be mindful of your blink target areas. Which brings us to...

Rule #2: Look where you're going! After a staggering number of incidences that were the product of people violating Rule #1, the Kirin Tor has moved this rule up from its previous position at #8 to here. We understand that accidents happen, but some accidents are not so easily remedied. Remember mages, look both ways before crossing the Astral Plane!

Rule #3: Don't blink to anywhere you can't see. This is a variation of Rule #2 that deserves special mention, due to the fact that this rule is the one most commonly broken on purpose. Like Rule #2, we have gotten increasing reports of mages meeting tragic ends with their blink. Some mages admitted to consciously trying to blink through walls, into dark areas, and even inside crates in a desperate attempt to hide from pursuers. We cannot stress enough how foolish this is.

Solid matter is connected to itself rigidly enough to, well, make it solid. Unlike air and water, which can be easily separated and swapped, the bonds of solids WILL translate onto the caster. The Kirin Tor feels obligated to list all documented Small Claims Disaster Cases pertaining to blinking inside solid objects. Memorize these claims, and avoid making the same mistakes yourselves:

10012-c: "Removal of bar stool from hip of Squibly Ratchetdibble via fire. Collateral burns minimal."

19798-g: "Removal of (3) mithril support rods from head of Jenus Killian via corrosive brew. Thanks to RAS for donation of mentioned brew. Side-effect: Permanent hair loss of affected area."

14761-aa: "Removal of Cynthia Wallerby from side of barn via Goblin Shredder. Collateral damage is, unfortunately, severe. However, Mrs. Wallerby can still enjoy a full life with one hand and foot."

16616-x: "Removal of Harland Wilson from statue of General Turalyon via magma, shipped from Ironforge. Collateral damage moderate. Mr. Wilson was unharmed, but nearby school children witnessed the General being melted to retrieve him, and were consequently scarred for life."

11773-c: "Removal of (6) Snapvine Watermelons from torso of Sinella Redblade. Collateral damage minimal. (4) melons salvaged and donated to local orphanage."

<This goes on for hundreds of pages>"
Vapid
Grim Batol
Vapid
85 Undead Mage
5315
I think blink is basically this

http://www.youtube.com/watch?v=sH0R01gP3m0
Timeabuse
Frostmane
Timeabuse
90 Human Mage
7905
When you press blink you use Bernard's watch
Gnarlet
Bronzebeard
Gnarlet
90 Gnome Mage
15345
If you're really lucky, it works.
Yeeééeééeaah
Azjol-Nerub
Yeeééeééeaah
85 Human Mage
1410
I thought Blink was engineering, sometimes it works sometimes it dosen't

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