Topic [Blood DK] Can't decide where to put last point
Sooo nearing 85 and took a look again at my talents, to find out I have absolutely no idea what to do with the last point, and EJ's info is far too outdated. For now I have:
And 3 talents to choose from for the maxing out.
First, there is Scent of Blood. For now I seem to be running now on runic power often enough, and seeing how successfully the lichborne healing and DRW burn it, the talent seems nice. However, I quote elitist jerks: "Two points is the minimum, three has minor marginal gain, so 2/3 should be ideal."
SoB 1 = 0.75 RP/sec, SoB 2 = 1.39 RP/sec, SoB 3 = 1.69 RP/sec"
Second, Epidemic. Outbreak in mind, it should be obvious why I feel somewhat reluctant to blow a third point in it.
And finally, Bladed armour. I believe it is clear why I would bear dislike for it, as it has hardly any actual use in defence, and would not even consider it norlmally. however, while searching the internet hoping to find some more information about the exact difference 2/3 Epidemic makes, I stumbled across notable amount of guides that suggest 3/3 bladed armour as a must-have.
Give your thoughts please, and let the spam begin.
Edited by Azriyel on 19/06/12 22:14 (BST)
If you want to go Lichborne build. Posisble swaps might be Abominations Might and Crimson scourge. The latter is often taken just to 'cheat' with spellweave and bloods in Madness encounter in heroic. However Abo-might may not be needed on some raid set-ups.
Other possible 'swaps' can be done is to leave out improved tap, but this is normally done by death knights, who focus on unholy sub-talents instead frost ones.
While you may think that everything in tanks should be in defence, then often in raids DK tanks in 10 man raid especially specced into blood dps (I did that also on my 1st Ultraxion kill).
DK tanks have some room to manoeuvre. :)
Edited by Aeronwen on 20/06/12 08:53 (BST)
DC scales with AP, so you'll see gains there if you take Bladed Armor.
If you're raiding, you can drop Aboms Might as pallys + hunters will give the same buff (doesn't stack). Take 1 of those 2 freed points and pop it into Aboms if so. [Edit: meant BA, but I assume you understood that]
Edit: What are you planning on doing?
Edited by Konpaku on 20/06/12 07:24 (BST)
Welp, chances are, I will not have a stable raiding group, so I prefer securing an abomination's might, as in PuGs there aren't always mm hunters or ench shammys, and even if there are usually 2 pallys or drood and a pally, I prefer to stay on the safe side. Since I have a dps off-specc, I will be using the same tanking specc in dungeon grind at ding/valor points grind in hcs even when I reach DS, which is another reason I opted for that talent.
As for DC, it is only used in the lichborne heal, which is 3-4 DCs per 2 minutes, if it is used on cd, which is rarely the case with tank cds, and the amount of healing given by more AP seems ridicolously small, especially since (for now a least, not sure how it will be in endgame) it heals me up to max
As for the upper build, even after abomination's might and crismon scourge have been swapped, I can't help but be bothered by the only 1 point in scent of blood, as (like I mentioned in the first post) RP seems to be burned ridicolously quick in blood
Thanks for the advice btw ^^
Only 1 point is necessary in SoB. You don't "need" any more than that because if you think about your rotation you should only really be looking to spend RP when you're near the cap or if you need runes to come off cooldown via RE, otherwise its better to pool it as much as you can and think what you need it for. For example are you going to need DRW in a few seconds or to LB heal?
I hope you see where I'm going with that, regards to spec if you're taking the Lichborne spec you should be glyphing Death Coil for the stronger healing. Looking at Crimson Scourge or AboMight, it's preference in honesty, if you don't have 10% or feel your dungeon or raid group won't have it spec it, it also gives a small parry benefit due to the extra strength it provides. But with that we're talking really small. Crimson Scourge if you want a bit more AoE damage/threat but other than that they're just fillers.
The thing is Abominations Might is a must. You absolutely don't take it away. It provides Raid/dung group with good dps increase and 10% AP might be critical in some fights. I prefer Lichborne build.
It isn't a must, Paladin's bring it, Enhancement Shaman's, Marksmanship hunters. Blessing of Might is far better for everyone (gives the MP5) and the majority of the time there's a paladin in a raid group. For dungeons, DPS is not a huge issue at all.
Edited by Azriyel on 20/06/12 10:27 (BST)
Always glad to have some discussions up and happening. As for your feedback.
The scent of blood, the problem in raids (unfortunately that's what I do if I ever log on) is that between active CD use, and high threat - you... I mean i always have RP over-load. And on my current build (Madness-solo-tank-gunship cleave and so on build) the 2nd point in it is actually is a filler, and not necessity. Original Lichborne build I used did not even have scent of blood taken at all.
Pugh's statement about 1 point in it, is enough in my opinion, experience and the way I tank. I do use a lot of DRW, but I've also quick means to generate RP, when its needed. And since threat boost, I actually sue so called blood cleave-dps rotation, where Runstrike is pushed out of the order. And this means that I burn even less runic.
The reason I have Abo might myself is not due to raid. My raid has both druid and paladin, meaning there is always blessing of might, but i took it for the STR-portion of it. But other hand I do have crimson scourge too. Fun-part is that my Lichborne build had neither either (I did have actually PvP based Lichborne build I used to solo things with ). :P
In my opinion Crimson Scourge and Abo Might are highly optional. But no one else cannot say which one you would put on better use (content you do, play style and so on). by itself Crimson scourge offers little benefit, but there are raids where its useful and when you like speed pulls outside DnD CD on dungeons.
Edited by Eldred on 21/06/12 23:20 (BST)
I want to offer an opinion on some blood talents, although I do not know what an optimal build would be.
1. 3/3 Epidemic is not redundant, as you are likely to take one hit during the short gap in which diseases are not up. You can also forgo using Outbreak for another 3 seconds in favour of something else.
2. The RP-generating portion of Crimson Scourge is largely wasted on AoE pulls, thanks to the vastly superior talent (Scent of Blood). Not to mention how rarely BB is actually used.
3. At 42000 raid-buffed armour, each point of Bladed Armour gives me 466ap. By comparison, my unbuffed ap is just over 10k. Increasing my Death Coil healing by 120~ overall.
4. If I were to interrupt every 10s, Endless Winter would "give" me 1rp/s. Butchery gives me 0.4rp/s.
5. Unless I am doing the wrong maths, Bladed Armour grants far more AP than Abom's Might.
6. I feel like a second point in Endless Winter is less valuable than the first.