Topic
MoP dk
|
|
Edited by Gamegón on 24/06/12 13:40 (BST)
Shadow Infusion increased to 10% dmg per stack which means 100% dmg increase when using dark transformation up from 60%
Switching presences retain 30% of your runic power restored instead of all of it as unholy. Death's advance: You passively move 10% faster, and movement-impairing effects may not reduce you below 70% of normal movement speed. When activated, you gain 30% movement speed and may not be slowed below 100% of normal movement speed for 6 seconds. (30 sec cd) Death pact healing went up to 50% up from 25% AMZ can absorb more spell damage than before and you can choose it's specific location where you want it to be :) Ebon Plaguebringer increases the disease dmg by 60% and gives the physical vulnerability which increases the target's physical dmg taken by 4% On a Pale horse is passive for all specs apparently Unholy presence doesn't reduce the gcd by 0.5 sec anymore. Frost presence reduces the crowd control duration by 20% and increases runic power regeneration by 20% also reduces the runic power cost of your frost strike by 15 as frost. Unholy presence increases attack speed and rune regeneration by 10% and movement speed by 15% as frost. Frost presences doesn't not reduces the runic power cost of your frost strike by 15 as unholy. Unholy presence gives additional 20% attack speed and rune regeneration and movement speed by 15% as unholy. Necrotic strike will cost death runes instead of unholy runes which means frost can only use it twice before the runes fills again and also increases the cast time by 25% to players down from 30% and 50% on NPCs. They've increased the damage of unholy's abilities a lot and they also added the ability soul reaper for dks which is like a finishing ability. So I believe they're trying to make dks more rely on damage rather than using necrotic strike constantly to bring up the pressure in pvp. I think these changes are great, what do you think? Please correct me if I have missed anything :) I personally would like to go for Unholy. /discuss |
|
heeey, i think you made the common mistake of "0.5 gcd in UH presence gone" when it's acctualy just being applied as a passive thing for all speccs/presences. other than that i think you've got it right :) also rlly glad to see its not all about the necro anymore, hate being forced to use that instead of better damage spells
|
|
|
Edited by Gamegón on 24/06/12 14:54 (BST)
really? That's awesome but umm.......blood spec gets it? I mean, that sounds kinda wrong. That means dks are godmode in MoP but as usual, they are always good at the first part of an expansion and gets nerfed later :( |
|
dks are only good at the start of the expansion because with have pretty much zero scaling, our damage goes from high to high unlike a rogue which goes from moderate to absoloute insanity pvpwise
and tbh we only "seem" strong because the only thing we can provide is reliable high damage and thats it, we have nothing else to offer a group now and even less than that in MoP |
|
I just hope the core aspect of playing a DK isn't change as I really enjoy that... The minor things i can adjust to I guess...
|
|
|
This doesn't look like godmode to me. They gave us minor improvements that were long due and nerfed one of the few great abilities, the necrotic strike.
DKs are already behind most other specs and come OP they still seem to be getting less incredible things than everyone else. |
