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Edited by Niranye on 02/07/12 12:43 (BST)
That would've been viable a while ago but right now, with the course the game has taken and with all the new members it attracted, I'm afraid that attunement quests will no longer be appealing and a huge part of the community will complain about it.
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Why dont you people get it....it is not the problem of being kid or being an adult....infact kids got so much time that they can do whatever they want. play the game 24/7 and do nothing else however adutls got to look after their families and do jobs so they dont have enough time. So it is imo very very good that bliz is making this game easier but more fun for all. All the credit to bliz and their think tanks for making this game intersting and helpful. No need to make it a lot more complex....only just because there is so much else to be done in life
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Why dont you people get it....it is not the problem of being kid or being an adult....infact kids got so much time that they can do whatever they want. play the game 24/7 and do nothing else however adutls got to look after their families and do jobs so they dont have enough time. So it is imo very very good that bliz is making this game easier but more fun for all. All the credit to bliz and their think tanks for making this game intersting and helpful. No need to make it a lot more complex....only just because there is so much else to be done in lifeThe game is massive? If at all you feel like you should be spending the time doing something else then why not stop playing? The game is not complex. Sure if I was to introduce someone to a fully kitted out level 85 with macros and dozens and dozens of abilities it would be over-whelming.... But after leveling from 1 to 85, slowly learning as you go along... No way is it in any way complex. Attunements are just additional quests to gain entry to a dungeon/raid.. What's so complex about that?? |
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Attunements got removed not because it would take too much time to accomplish them (which of course is complete bullcrap because no one forces you to complete right away, you could do 1 quest per Saturday - where is the problem?) but because quests were too hard. Account wide attunements - quite different story, and should be introduced ofc.
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No thanks. Another person with a serious case of nostalgia delusion. They were tedious and make no sense from a gameplay perspective. Why would every single player in a group need a key to enter a dungeon? Does the door suddenly swing shut and lock itself as soon as one person enters? Please, leave them in the past with 5 minute buffs and mounts at level 40.
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No thanks. Another person with a serious case of nostalgia delusion. They were tedious and make no sense from a gameplay perspective. Please, leave them in the past with 5 minute buffs and mounts at level 40.Of course it makes sense from a game play perspective. Otherwise why would you wander into some dungeon and start killing stuff? Surely there must be a reason. Attunements with quest lines explain why you're doing what you're doing. Why would every single player in a group need a key to enter a dungeon? Does the door suddenly swing shut and lock itself as soon as one person enters? You're playing in a world where people can teleport, create tables of food from thin air, shoot fireballs and create blizzards, raise the dead and cow-like creatures can talk while picking flowers. And you question the logic of entering a door with several keys? :) |
These are all explainable through the use of magic, and/or are a normal aspect of the world. What you are asking for is an addition to the game that make no sense from a gameplay perepective and which would require people to play for longer in order to things they can already do. |
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Well, Im a casual player and yes, I would definately want attunements back. I dont want to see everything NOW, I want a sense of progression back to the game. Progression was what made TBC imo the best era of this game, even I personally never got past Serpentshrine Cavern.
Attunements, progressive tiers of raiding and even dungeons, thats what I call good progression and a sense of achievement. |
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I don't understand why people want to be FORCED into doing things, can you not enjoy content at your own phase? do you HAVE to know that everything HAS to do the same content to be happy?
I am all for more interesting, challenging quests in both raids and outside of them at the level cap to explain the lore behind things, give cool rewards like mounts, tabards, titles, some gear even, for transmog and maybe for normal use and just give you something to enjoy with your friends, but I just don't understand why people feel the need to be forced into doing them. Is it because you don't want to feel like a loser because people have seen "your" content faster than you? why not just make optional content that explains the lore, but not make it mandatory, stop thinking that if you're not forced to do it, it's not worth it, it's a silly way of thought, in a game with 10 million players without much choice, the game will die out. |
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I miss times in WoW when gear was telling everybody around how good of a player you are, same goes for mounts. Now every single guild has a legendary...
Attunements were so much fun! When you accomplished them you felt like someone ;) |
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This |
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No thanks. Another person with a serious case of nostalgia delusion. They were tedious and make no sense from a gameplay perspective. Why would every single player in a group need a key to enter a dungeon? Does the door suddenly swing shut and lock itself as soon as one person enters? Please, leave them in the past with 5 minute buffs and mounts at level 40. Yet another person who didn't play in the old World of Warcraft universe. I find it funny. |
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85 Human Death Knight
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Edited by Dellamorte on 02/07/12 12:37 (BST)
why does it seem like everyone who is opposed to this seems to think that attunements is all they will ever be doing for the rest of their lives if this is implemented again?
as for the "everyone needs to have a key to enter" says who? certainly was'nt like that when we had keys .. atleast when it comes to raids.. i doubt they'd every consider the heroic dungeons system of tbc |
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Of course it makes sense from a game play perspective. Otherwise why would you wander into some dungeon and start killing stuff? Surely there must be a reason. Attunements with quest lines explain why you're doing what you're doing. Believe it or not but many raiders don't care about why they are doing something, they just enjoy raiding and killing bosses. I personally enjoy questing and taking my time to level but I'd say more of my guild prefer to get to level cap and raid ready in as short amount of time as possible. In fact I would also say those people are the more 'hard core' people in my guild. I started playing in Wrath (!!) so have no experience in the whole attunement front but I would imagine it to be pretty annoying and more detrimental to those who want to raid. I'm in a 10 man, fairly casual guild in the sense that we don't force people to go to raids. This means we're often a little short on our roster so often people come on alts or we get someone to join us who hasn't played in a while. I could imagine that it would be very frustrating to have to wait for them to do a whole questline to join us in a raid. I also don't see how not wanting attunements makes me lazy or bad. If I want to raid I would like to be able to step in and do it. I don't see how doing a questline would make me better. Like, I'm all for epic questlines existing in the game but they shouldn't be a prerequisite to raid. |
Up until 2.4.0 for everything bar Shattered Halls you really needed everyone to have the hey for it or be attuned in some way or another. |
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85 Human Death Knight
2110
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if mop will have the same requirement that you need to first find the dungeon as we had in start of cata they might aswell throw in an attunement questline while they're at it imo.
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So, are there any plans to reintroduce attunements?
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I don't understand why people want to be FORCED into doing things, can you not enjoy content at your own phase? do you HAVE to know that everything HAS to do the same content to be happy? Its because people, including myself are lazy and go where the fence is lowest. When I play I want to achieve things and progress. If everything is given on a silverplate, why would I go extra mile? Game has gone too easy in many ways, not only raiding. Questing and low level dungeons dont offer any kind of challenges even without heirloom-gear. Im sure you wouldnt play lets say Super Mario if there wasnt a chance to die or fail at some points. And dont come saying level naked cause I wont. |
