I never said it did make it right, but at least have the common curtosy to acknowledge my right to express my opinions In every post you make in multiple threads you slam people for daring to go against what you express |
I don't see any reason to acknowledge it separately. You obviously have the right to have an opinion and I have the opinion to disagree without anyone stating it.
I just stick to my views as so few people here can offer any other views worth considering to adapt. |
Its not like the OP requested for the game to be able to deliver back massages now, is it? He is questioning a game strategy within the game of world of warcraft not something completely alien and unrelated, like asking for stone houses from a chair making company.
You didn't. Nor do I care about getting any from ppl that drop offended from minor taunts. I'm a bunch of pixels here, and I like it like that. I'm not running for some special position to need to have "credibility" for future references.
The number of subs has been actually dropping for quite a while, not that I'm insisting on that part. There have been a lot of marketing strategies to keep ppl in the game or to bring them back, tactics that were a lot less (if ever) used back in the days. We had the annual pass with a bribe to make ppl sign a one year contract. We had the resurrection scroll thingy, with everything handed out on a plate, just to convince some ppl to come back. We have free to play wow up to level 20. I still have more friends leaving the game than joining it. I'll tell you what keeps me playing this game, and sadly its not really the fact that I think its the best out there: its the fact that I'm used with it. I played it for 6 years, soon 7. I have friends in it. I have a guild I like in it. I have memories in it. I'm comfortable with my characters and I don't need to learn everything from scratch. I'm fond of its original story. I'm old enough for gaming to have become just a form of passing a lazy evening. It's nostalgia keeping me in the game, not the fact that the game is keeping up with general demands. Wow for me became a social tool with a fancy interface.
And do you think marketing adds in the form of articles in obscure internet "business" publications stating number of subs is a better tool? Do you know how those numbers are counted? No, you don't. You only have your own opinion and perhaps the one of some friends to go around. You know what I dislike most about the forums nowadays? Ppl talk too much about how much money blizzard is making. They make too many judgements regarding the game being this and that because of hypothetical profits assumed by gamers. Their profits should not be our concerns, the service we receive should be. If delivering our expectations is too expensive, they should work on making it more efficient or cutting expenses in other places. But their salaries are none of our business. Wondering if I have the right to ask for something from the point of view of their profits is wrong. |
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Edited by Pallander on 03/07/12 12:08 (BST)
I'm happy with the service (and the game), so I have spare time to be concerned with other aspects. And I'm concerned that if the "it's too easy, bring back Vanilla" people get their way, the financial status of Blizzard (or at least their revenues from WoW) will decline and the game will start heading towards oblivion.
EDIT: Well, of course it is already headed towards oblivion. The entire Universe is. But I'm concerned that WoW will start heading towards oblivion faster than it is now. |
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Yeeeeah....both wings.... >.> <.< :D
I must admit I'm quite intrigued now, about playing a game where you're a little chinese man on a tight schedule. Sounds fun, sounds different :P
It had a certain appeal for sure. For some more than others though. But regardless, the changes between then and now in terms of how you simply get into a dungeon and run through it (various difficulty settings!) probably attest to much of the reason as to why players consume content faster today than ever before — because they can.
Funnily enough though, such initiatives also help players consume content much faster than ever before. For example, since Real ID grouping for raids has been made possible, many of the achievements that used to be really hard to do – because of the difficulty of finding a group of players on your server with the same motivations – those achivements are now being done constantly, because Real ID grouping and those sites makes that whole process a lot more efficient than it ever was before (hello 250k honorable kill AV raids). |
I have a job till 7 server time, which requires me to work on most week-ends too. This "zomg content has to be fast served" so I can attend to other stuff doesnt quite convince me. So, instead of running a dungeon 6 times without putting much thought into what I'm doing in the 90 minutes I assigned to gaming, I'd prefer running it once and actually needing to look closer at the screen. Big deal, I'm not in a race that says I need to complete a dungeon 1000 times to receive a special cookie. Vanilla wasn't hard, and it wasn't more time consuming. You could log on and off whenever you pleased back then too. It was just slower. There was always something to do, for both the hardcore that wasted their waking hours online and for ppl with jobs that logged on a couple of hours per week. You think the possibility of getting epics is making your game a lot more interesting nowadays? Suit yourself, fact is the current epics have a smaller value than blues used to have. Its fine for you to like the current game, its also understandable if you haven't played for a long time. But truth is, you're being served a microwaved frozen dinner instead of a home made meal. It's fast and efficient, but that's where the good parts stop. |
Posted by Pallander The actual funny thing is that Monsieur Pallander has been trolling topic after topic... People have the right to actually state an opinion, the same way you say in polite words: "Don't like, GTFO", the OP can say: "Don't like the topic? GTFO"... |
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Edited by Pallander on 03/07/12 12:20 (BST)
Oh, so participating in a thread with a view and opinion of my own is trolling if I strongly disagree with the OP's opinion? How did it happen that they have a right to their opinions, but I don't have a right to mine? :)
Gavreel: How about you start sticking to the subject before calling troll on others? |
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Not to compare a game to a scam. But, this idea is how a lot of scams work. They get SOME money from someone with the promise of a return. Then they keep telling that person they need to provide more money in order to ensure the return. The fact this works suggests, yes. A lot of people DO think this way. Again, not comparing a game to an illegal scam. Just using it to demonstrate that people DO think this way about real or perceived investments. Be it time, money or both. |
Yeah, I know they do. But I honestly think that is just stupid. People should know better and be able to accept and cut their losses and move on. |
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Should yes. But not cutting losses is what keeps casinos in business. The thing is, people attribute value to their online creations. So they feel bad when the world is changing around them. In all honesty some of the changes I don't like. But, at the same time - being a mainly evening player. Having to work around my job, and the rest of my life (weekend etc) means that I can't commit to raids like I used to be able to.. So I like a lot of the "casual" changes. But, I can understand those that don't. |
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Edited by Gavreel on 03/07/12 12:37 (BST)
So true... Actually, not wanting to change the subject, this is happening the same way in Diablo 3... You used value much more your items in Diablo 2... |
Don't mistake trolls and retards with trolling. But actually your way of starting a discussion is quite nice: - Everything is ok, even if you have a problem or don't like something it really doesn't matter because you are a minority so !@#$ or quit. Nice... |
But actually your way of starting a discussion is quite nice: Actually I started by stating that if you don't like a product, don't use it. If a game bores you, don't play it. To me, that's just the sensible way to go about one's entertainment. |
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Edited by Gavreel on 03/07/12 12:43 (BST)
Bores you? This is not a stone your have in your shoe and it bores you until you take it out... This a game where you have invested a lot, both money and heart. You just don't quite something you have dedicated, and in some cases sacrificed, so much... You come here, state your opinion and try to make a change. Well, if everyone thought the same way as you do, we would still have slaves and women wouldn't be able to vote... If you have a problem, just say it... |
I'm not, I "play" that sometimes in my irl job, only I get paid for it, not the other way around. It might be "different" but I never found mindless repetitive actions to be any fun. I don't especially grow fond of things just because they are "different", its a "different" form of the special snowflake syndrome. Funnily enough though, such initiatives also help players consume content much faster than ever before. So, first you praise making the process of making a group less cumbersome, regardless of the fact that it went to the other extreme of being made mindless, because its made by blizzard, and then you go ahead and say having a tool to help you find more ppl with common goals is making content easier, because its player made? If you look at the general critics about old dungeons, ppl are primarily complaining that it was hard to assemble of group. Sure, some complain about the actual danger of wiping in a dungeon, but also most ppl will agree that ppl weren't quitting a run after one or two wipes (as they are nowadays). Let's assume I cannot personally relate at all to those ppl that just want to loot a boss after running through the place being able to chat on messenger with 3 ppl same time fine: I log on the game to play the game, not just for the loot part. So, from my point of view, the actual bad part of the old looking for group system was the fact that it was very limited. They should have worked on that part and stop at a middle ground. When you want to use a cooker to make some food instead of crafting your own fire with flint and tinder it doesn't mean that you actually want an optimized melange of nutrients to be injected directly in your blood stream. They went too far with optimizing and they are destroying the concept of an mmo, which is multiplayer action. LFR and LFG are not an mmo's tool. I keep hearing about making the game more accessible to casual players and young players. When did we come to the conclusion that those players are also impaired? That they cannot talk and do not want to ever need to learn. Sure you can talk in a random run, but the game is not encouraging anything of it. There are rewards implemented to run dungeons only with strangers. The concept of those goodie bags remained some strange feature for me, since I refuse to run dungeons without friends (and no, not whining about it). It was sad to see tank stopping asking in guild chat about others for dungeons because blizzard decided to bribe them to abandon their friends. And for what reason? Because some groups would "abuse" it? Why? Why do you care if the dungeon is run by 3 friends and some strangers or by 5 perfect strangers? The answer for me was bitter: because they want to feed the tool, they want ppl to see it as the best solution. They want ppl to praise it and use it, to prove it has been the best idea. What particular good does ditching your friends do? Oh, "you are rewarded by the fact that with friends the dungeon is easier". Yeah right, like all my friends are epic geared amazing players and the dungeon buff is not enough. If I had a kid and I'd have to think about a reason to let him play an mmo, I'd do it because I'd think it would be nice for him to get to know ppl, from different countries and learn to interact in a more comfortable environment. It's a good tool to learn english. It's a good tool to make friends. Would I be interested in a game that puts him in a chair quiet like a sheep for 3 hours and would I be interested in a report of him telling me he ran Stratholme in precisely 40 minutes? Hell no. He can go to accounts managing school if that's what he wants and get paid for it. |
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Edited by Pallander on 03/07/12 12:51 (BST)
Even if you have invested time and money in something, if it suddenly is of no use to you (eg. a form of entertainment that hasn't entertained you in a long time), there's no point in investing even more time and money in the same thing. The smart thing to do is to cut your losses and move on. This is not a stone in someones shoe. It's a game. Quitting it, if it bores you, is less of a hassle than taking a stone out of your shoe.
You really think that is a valid analogy? |
You might wanna read some actual studies on the phenomenon, its a known marketing strategy: http://youarenotsosmart.com/2011/03/25/the-sunk-cost-fallacy/ Or just google "sunk cost fallacy" if you think I cherrypicked it or you're suspecting scams. |
Some people can actually have ''emotions'' towards games. I for one have played since vanilla and I sure as hell won't just quit the instant I don't like something. That's a horrible attitude. If something's broken, you try to fix it. You don't just completely give up on it and find something else. Giving up on something you've been a part of for years and grown attached to the instant it starts getting boring just doesn't seem right to me. Most people would want to see change. Also, if everyone would just follow your way of thinking and quit, the guys at Blizzard would have no idea what they're doing wrong. Negative feedback is the most important feedback. If it's broken, fix it. Don't abandon it. |
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Edited by Gavreel on 03/07/12 13:09 (BST)
I think it is, because if you are not happy just quite or shut it and don't do anything, because it doesn't really matter whatever you do. Of course I still enjoy playing WoW, most of the people here does. It's the actual state of the game that really bores us and, as we pay Blizzard every month, we have the right to demand/ask for changes. |
