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http://www.youtube.com/watch?v=C-tmN4vk4oQ *chuckles*
No, I'm saying the process is being made more efficient, which in turn makes it easier to consume the content than before (because the nr. 1 obstacle to most group content is....getting a group!). I'm not saying I dislike that. I'm just stating it as a matter of fact.
I think it's a case of Blizzard's design philosophy overshadowing classic MMO design philosophy. In all Blizzard's games, accessability is king. The number one goal for Blizzard always seems to be to make their games as accessable as possible, for as many people as possible. Why appeal to less when you can appeal to more? That seems to be the sort of mentality behind Blizzard's game design. On the other hand you have the classic MMO design, which is very much about catering to a core set of players; namely those who thrive within that which is basically a run-of-the-mill MMO environment. Personally, I'm not the one who's going to criticize Blizzard here. I didn't really play MMOs before WoW, and the ones I've tried since WoW, they haven't really appealed to me. So I must inevitably conclude that I prefer Blizzard's accessable MMO design over "classic" MMO design. But to each his own I guess. I think this is a very subjective thing. Although I will say that if you look at SW:ToR, then Bioware initially designed that game to function without things like group finder tools and such. And that sure as hell backfired....which is why the game has it now :P It seems that while there's some great thoughts to be had about the past, no MMO can really function today without the level of accessability that WoW has come to make the standard. On paper it sounds great with the community feeling and all that. But in practise, as I think SW:ToR showed, it just doesn't feel right. Regardless though, easy access to things and high efficiency does make people consume content faster than ever before. That's to be expected, and I don't think it's nessesarily a bad thing. Blizzard just needs to ensure that the content has more replayability than ever before to make up for the fact that players can run it a lot more in the same time frame than in the old days. But I do think Blizzard are taking some good steps in regards to ensuring high replayability anyway, vis á vis Challenge Modes, Heroic Modes, achievements, and so on. |
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Edited by Pallander on 03/07/12 13:08 (BST)
@Saphiramoon: I know of sunk cost fallacy, but because I know, I'm actually able to avoid it and so should every other rational human being.
@Pokemonmasta: If you have emotions towards a game that make you play it for months on end while simultaneously complaining how boring it is, those emotions have got a name: addiction. The thing is, of course people shouldn't quit immediately if they don't like something. But when they state that something is wrong with the game in their opinion and they keep stating it over and over again for months on end without any kind of response or a response that the "fix" they hope for is not going to happen (as is the case with attunements), people should understand to just quit instead of banging their heads to the wall repeating the same complaints on the same "issues". It should be clear to them at that point that the game (no longer) caters to them and will not change in their desired direction. |
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I think people will eventually quit if the game just becomes unbearable. Until that, I have the right to complain and you Pallander, besides telling me to quit, you sir, can't do much besides that.
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Well, what I can do in that case is tell you that what you're doing makes little sense :) |
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Anyone saying the "lenght" of the content is fine, is stupid.
My old guild back when DS was launched, cleared 6/8 on normal almost at the first night. When as back in TBC it took weeks. This crap sucks... Shame it's the only working MMO on the market... |
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Edited by Gavreel on 03/07/12 13:21 (BST)
Oh god, as stated from other user to you: Are you retarded or you don't know how to read? 1. I enjoy the game. 2. There are things that I don't like. 3. I would like those things to be improved. 4. How? State them in the forum so Blizzard can see them. 5. If they are going to do anything or not about them, I don't know, but at least I tried. |
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Speak for yourself. I see gear as a tool, not a reward. They could remove gear from raids tomorrow, just give us stat increases and I'd be happy still. OP: Perhaps playing a bit less and not force yourself into doing stuff would make content go by a bit slower. I haven't been unsubbed a single day from this game and I still am not finished in Cataclysm. I'm not even sure I'll be able to "finish" my goals before MoP. But then I, as stated above, do not chase gear as my main source of entertainment. I feel sorry for players only able to focus on gear, really. I wouldn't say content is consumed faster, I'd say that a lot of people only move along a very narrow path of the said content. Also LFD and LFR enable people to get to the instanced content clean and smooth, removing the "content" that was sitting and spamming "LFM" in trade, and then having to halt the instance as someone suddenly left to get back to a city and repeat the LFM-spam. |
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Must be pretty darn rich to feel like paying for "crap". If this game didn't hold any worth to me, I wouldn't pay to play it despite it being the only "working" mmo on the market. Some people are just drama llamas I'd say. |
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You have to thank 80% of the WoW customers for getting it like this.
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Aye. I pay for this, as it is the only option for proper MMO. Like if you have a car, crappy Toyota, you still refuel it because it might be the best you can get at the moment. |
If there are enough things that you don't like or few things you hate so much that you end up complaining even though you say you enjoy the game, you are one screwed up gamer if you keep on playing and complaining. The general you, not the specific you who thinks that the key to "winning" an argument on opinions is calling other participants retards. |
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Yep, I do. They miss out on so much if they do not partake in the other activities that this game has to offer. They expect to have to spend 2 months getting one piece of gear, when the game has obviously evolved and gone away from that tedious model. They don't like that? Others do. Others always will. In such a huge community, for every player disliking a feature, there will be someone loving it. |
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Games are supposed to be fun, a car is needed by many to get around. I think you've lost the concept of gaming, really. When someone pays to play a game that he/she feels "sucks", then all I can say is "Well suit yourself...". |
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We're already 8 (EIGHT!!!) months into patch 4.3 with another 3 or 4 months till the next patch.
Sorry, to much is to much. Like I said in a thread I started earlier today, there is nothing to do at all in game and I won't be sticking around till MoP. |
Yes because the world is black and white, and you can either love it or hate it. |
Come back and say that after you spend a couple of hundreds hours on your character :). The problem is real and many mmo gamers feel it. The fact that you know it doesn't always solve the problem, and even knowing it is not as simple as it seems. Go to your character creation screen and delete your paladin. Roll another class. Why not? You like the game and you'll still have the same fun. It might still come easy for you - but for those that invested hours in achievement points or real money in collecting pets and mounts and whatnot will have an issue.
I never played another MMO and I doubt I will play another. For what I ask from a game, wow provides. I dont need to use the LFG/LFR and there is still a part of the game that works more or less the old mmo style - and that is when you are in a guild that can supply both the social and challenge parts. I consider myself lucky to have stumbled over these ppl when I transferred on TM at the start of cata, but the truth is, I looked carefully at their forums and chose them because they looked alive. I didnt pick the guild randomly. I agree LFG/LFR are in line with today's latest trend of "accessibility" and I think it's cool for those that like to use it. What I don't like is the fact that it is glorified as the best solution. We have ppl seeing only the good parts of LFR/LFG and only the bad parts of the old, admittedly less efficient but more human system. Maybe its selfish for me but I'd like blizzard to put less effort in pushing LFG/LFR ahead and also create "mmo tools". Ppl made pugs since the dawn of time on wow, be them 5 mans mostly in older expansions and starting with more and more raids. It is a system that works and it doesn't force blizzard to nerf content to be accessible via any combination of bad players. Since the dawn of time, the "pugs" have been made in trade, by cumbersome spam, needing to actually meet the character to inspect it or tab out to check armories and to be stuck in a major city for it. Have your ever been in the situation of one of your pugged raiders leaving and getting to say "going back to orgrimar to find a replacement"? I made such pugs, it is cumbersome. I dislike being stuck in a major city when I try to make or join a group. I know they are introducing some better features in mists for this. I'd like them to make a decent interface for these ppl that still choose to interact. Give some incentive to ppl interacting and help them learn how to do it. And then you will have some content that doesn't need to be nerfed, because making a valid setup to beat it will be players' responsibility. Give them the benefit of the doubt, they can actually make it without having their hands held. |
Well, those are your values... Other people will have others.
Agreed. |
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It's a loose reference, not 1:1. |
Isn't stat increase same thing? It doesn't matter you want better gear in order to beat further encounters or you want it to marvel at your own shininess. The bottom line, you don't want your character stuck in greens, do you? The reasons why you want it, that's a completely different matter. You have killed LK once, Nef once, Sinestra once, Raggy once, alakir once....madness of deathwing 13 times. Would I be wrong in assuming you started raiding more or less in the DS patch, or short time before and you never needed gear from those previous bosses? Was it more interesting to kill DW 13 times on normal and 10 times in LFR than killing raggy a 2nd time? More fun? |
