09/07/2012 13:09Posted by JitoBut the idea of exclusivity doesn't work. The mentality it originates just doesn't fit with a game like WoW. It requires that some players don't get certain things in order for others to appear more special by having them. And that doesn't work, because that means some players need to be inferior for others to be superior. And in a game like WoW where everyone strives to be unique and special, it's pretty detrimental to the player experience if the game basically says "You're not special, and you're not unique, and you're not cool, because you're not good enough. Look at the guy next to you. He's cool. He's awesome. He's got things you won't ever get, because you're not as good as you need to be.".
There are lots of ways to get special titles, mounts, pets, gear - questing, 5-man dungeons, pvp, the Blizzard store (lol) and, yes, raiding. But raiding is only one. You can feel special in this game without killing heroic raidbosses.
09/07/2012 14:26Posted by JitoBut the way it is today is that way because the difficulties are linked together in terms of progression.
Again, this is a financial decision. Blizzard gives us Dragonsoul with 8 raidbosses and calls it 24 bosses worth of content. It's downright cheap and insulting to the players.