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While it sounds valid that PvP is to happen on a PvP server there are some, not too trivial, things to consider:
a) Unbalanced servers are what I have the biggest problem with. This may work for a server with a near 50/50 population but many servers are not that well off. Imagine Org/SW if you have an 80/20 balance. It will be a gank fest galore 24/7 and people will quit or transfer. b) RP is my second issue. There are RP-PvP realms and yes PvP is suppose to happen and it does too. However, RP:ers thrive on events and if they are interrupted all of the time they will simply transfer of quit. To sum it up, blue shielding is here to stay since Blizzard is a commercial company that optimizes profit. |
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Starting zones like Durotar do not force players of the home faction to turn on PvP because there might be new players in these zones who have just started playing WoW. These players might get a little bit pissed if the Alliance comes and ganks the hell out of them the very first day on their WoW adventure. |
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i started out on a pvp server in the old WoW.
i left because i was tired of all the high level ganking while leveling. Sometimes i spend more time corpse running then leveling. Don't you think that wil even hapen more with less save zones? level 85's ganking level 10's |
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Community
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We feel it is rather necessary that the starter areas remain uncontested territory, as it gives newcomers a better chance to get a feel for the game and learn how it works... people need a chance to tie their boots before they get their faces smashed in :-)
We acknowledge that the pursuit of good world PvP can make the line between griefing and PvP quite blurry, and that is very much a part of the game which seasoned PvP players are fairly used to. But it is not fun to be new to a game, or re-rolling a new character for that matter, if you can’t even leave the starter area because some enemy faction player is corpse-camping or ganking everyone and everything in sight. |
#44
23/07/2012
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Edited by Razorjack on 23/07/12 09:07 (BST)
what about all these luxuries we got nowadays keeping everyone in the main cities? cant really blame the players for using them..
i heard you're going to try get us more involved with wpvp in mop but how will that change with the current dungeon/bg systems? wont people still just afk in sw/org in wait for their stuff to pop up? dont make pvp the optional bit on pvp realm.. then you might just aswell delete em and call all realms pve or rp |
i heard you're going to try get us more involved with wpvp in mop but how will that change with the current dungeon/bg systems? wont people still just afk in sw/org in wait for their stuff to pop up? We live in hope.... |
The way the game works, they're going to be corpse camped by bored level 85s who will also laugh at them and teabag them. If they're going to learn how the game works they better learn that as well, so your stated goal would be better served by not allowing to disable pvp in starting areas. Also, perhaps it would filter people not really up for world pvp early enough that they can jsut reroll a character on a pve server instead of later making lots of posts complaining about pvp on pvp servers. |
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I'm not sure killing people while they are in the loading screen as they are zoning in, is a step above being blue walled. |
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They should make the "Flagged for pvp tag last longer then 5mins.
When you get jumped by the other faction who sit behind the blue wall until the perfect time to strike, they become flagged for pvp. AWESOME RIGHT?! No.... not when it takes that long to run back to only find they are no longer flagged. |
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Edited by Holgerdk on 23/07/12 09:47 (BST)
We feel it is rather necessary that the starter areas remain uncontested territory, as it gives newcomers a better chance to get a feel for the game and learn how it works... Lowlvls dont learn anything from being 1 shot by S11 geared lvl 85s with an inferiority complex. |
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Community
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We are indeed trying to get people more involved with world-PvP in Mists of Pandaria :-) We are trying to provide a greater incitement for people to go back into the world by offering more content to do outside of the cities - this combined with cross realm zones means that you should come across more people(including enemy players) in the world overall. Additionally - the guards on PvP realms will be nerfed, so bashing in some skulls inside enemy towns and cities should be more feasible as well. |
#52
23/07/2012
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Elwynn and Durotar? Seriously?
Sounds like the OP just wants to gank lowbies and ruin their game. What a big man. |
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Loving the sound of this! Is there any info about how much weaker the guards on PvP realms will be, compared to the ones on PvE realms? As I sincerely miss rushing into the opposing factions capitals with friends; it's much fun! |
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I made a thread back in TBC in the (now removed) suggestion thread and then again in wotlk about this exact subject. In TBC the notion had almost 125 pages of support from PvP guilds and players from PvP realms, that either removing safe zones from PvP realms or giving us WPvP servers.
The support for this in both TBC and WotlK was absolutely mental. With a giant portion of players wanting it. But blizzard are idiots and at the time were constructing methods to destroy wpvp. Now however they are talking about revamping it because they are finally aware that without wpvp there is nothing different and nothing holding all the other aspects together. Wpvp gives player choice to create and also adds a spontaneous aspect to the game that has no time and cannot be predicted. At the very least it is now time to tackle the major issue, the one that has been debated for years by millions of players. Safety on PvP realms. When choosing a realm it is a players fault for not having read it carefully, some role because of friends but regardless they rolled on a PvP realm. As we all know nothing can help wpvp more than have no safe zones, no where to hide. And i agree. If you wanted to choose when to wpvp then why not pick a pve realm? Why is it PvP realms have always favored the pvers within it? So let me get it straight, i roll on a pvp realm but i am pve, so best way to make sure i am happy is to give me more benefits than a pvper? Neutral cities are the only cities that should be safe but even at that there should NEVER be a blueshield option. PvP realms should mean constant danger. PvE realms sure as hell mean no PvP, so why can't our realms mean no PvE preference or leniency given! Some people argue that lowbies need a place to hide but i don't think they do, even then if there was a comprimize you could leave the blue shield zones up on for low levels, however once you are lvl80+ you are automatically pvp flagged, for life. Also, another thing thats been mentioned through the years is being able to kill people on flight paths. Its a method for people to hide, got killed so quickly jump on a flight path, ahh safe. The suggest i made back in TBC was to make a wpvp server where the only way to actually play on the realm is to migrate a high level there which unlocks low level creation. That way the only people getting on the realms are those who know what they are doing. Since MoP is about reviving something blizzard almost killed how about giving us something more than stupid guard nerfs. We need dramatic changes to the designated servers in order to reestablish pvp communities. In short, if its a PvP server the give us preference over PvErs. Listen to us and punish the moaners! |
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Edited by Epì on 23/07/12 12:15 (BST)
i heard you're going to try get us more involved with wpvp in mop but how will that change with the current dungeon/bg systems? wont people still just afk in sw/org in wait for their stuff to pop up? wich creates a insentive for about 2months, kinda like the firelands daily spot. once the rewards arnt on par with the current ilvl/tier etc these will die out. see , halaa, see tb, see wg , see everything from starting from the plagueland towers xrealm zones will end up like this, 5 90 will swarm the edge of the zone, killing everyone and fleeing to the border to "zone out" to save their hineys. your next point prob is, no flying till 90, wich basicly creates a hudge advantage for 90 that wanna gank lower lvl's. also good Wpvp happens at max lvl not under it. tbh if we look at "vanilla" too see what gave world pvp its a couple of things. raid zones were inside/over stuff (brm/floating in plaguelands) there also was no summoning as we know now. inside ment no flying and a steady spot where ppl needed to pass (instance or raid). you got forced to take a certain path, no alternative as mass summon inside, easy summonstone next to instance, flying etc farming stuff that rewards you for your time, real pvp-ers were always searching for songflower buffs, roots, dragon tuppers because they didnt share cd with stones/pots. the myhth of certain places dropping imba stuff : who hasnt visited the tower for crusader enchant (yeah you know wich tower). who hasnt farmed tyrs hand because it was rumored to have beter drop chances and more gold/silver just to get killed by the crusader patrol on horse after an intense battle for right of grinding. who didnt visit the mytical tunnel in silith because of the so called higher twilight note drop forced to be/go somewhere to sign in for a bg. wich indirectly ment ythat you would kill pvp-ers when visiting their battlemasters in hillbrads/bored barrens/emo treeplace etc. and maby the biggest one, flying didnt excist, mounts where a luxery especialy 100% ones i still remember being aaaahed at like a god because i the bg mount was 100% at lvl 40 dont think of new stuff , make it like the old. there is no shame in having extra's for pvp-ers to make them go out in the world, wow evolved further in 7years so there must be a way to make certain stuff not work in raids. placing the black market in the middle of a hefty pvp zone is a good start for example city's and quest hubs are a 2nd point, they have changed those to the point its just no fun. lets take gadgetzan... used to have no guards wich was fun basicly the first nutral town you encounter in wow) then it had some guards, but ppl went to the roofs, then they had ranged gaurds... wich turned into ranged guards with knock back effect , wich turned into semi raidbosses with a cloning speed of duracell bunnies yes you are gonna change them on pvp server, but its still redundent. some hubs have more guards then questgivers. i understand some places need guards.. .READ low lvl. but max lvl quest hubs should be a dog eat dog world |
That can be unfair when there is a server totally unbalanced like my server Chromaggus where al my alts are atm. They got like 20 active alliance and 200+ horde. that means we can control every city killing everything thats not cool ofc. |
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How effective you think this will be when there are no balanced realms left at all? Also why don't you just make low lvl players protected and players above a certain level would just go PvP enabled, makes more sense. |
I was about to suggest this too, it should be a requirement, then the low levels and newcomers can "tie their shoes" while we fight our war! Currently in Sylvanas the only world pvp I can get is organising a group to attack Goldshire, and when we do it we get so outnumbered because of server balance issues. They get the advantage of more players, and blue shielding to organise who to kill first then strike which is unbelievably stupid. I don't really thing Sylvanas horde can be considered a PvP community any-more though because most of them are PvErs, and the majority of the decent PvPers transferred to Alliance for the Human racial. I don't mind having a few PvErs, even I do PvE for fun but it's stupid that a large majority of the Horde on my server are in fact PvE players and only a few of them will participate in world PvP with us because they hate being killed by other players n_n, at least if PvP was forced on after level 80 I could punish those who rolled on a PvP server for PvE purposes! |
