Topic
Epic nerfs are here
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Warlock (Forums)
Corruption (Affliction, Destruction) Corrupts the target, causing ((320 + 30% of Spell Power) * 6 214 + 20% of Spell Power) * 8) Shadow damage over 18 sec. Corruption (Demonology) Corrupts the target, causing ((320 + 30% of Spell Power) * 6 214 + 20% of Spell Power) * 8) Shadow damage over 18 sec. Generates 6 Generates 4 Demonic Fury each time it deals damage. Create Healthstone 15% 5% of Base Mana. Create Soulwell The Soulwell lasts for 3 min or 25 charges. 2 min or 25 charges. 60 sec cooldown. 2 min cooldown. Demonic Gateway The portal generates one charge every 15 seconds and lasts 0. 10 min. Enslave Demon Enslaved While enslaved, the time between the demon's attacks is increased by 0% 30% and its casting speed is slowed by 0%. 20%. Health Funnel (Affliction) Sacrifices 1% Sacrifices 0% of your maximum health to restore 6% of your summoned Demon's maximum health every 1 sec. Health Funnel (Demonology, Destruction) Sacrifices 1% Sacrifices 0% of your maximum health to restore 6% of your summoned Demon's maximum health every 1 sec. Imp Swarm Also increases Wild Imp's cooldown by 4 sec. 150 Demonic Fury. 60 sec cooldown. 2 min cooldown. Pandemic (New) When refreshing your periodic damage effects, duration remaining on the previous effect is added to the new one, up to a maximum of 50% the base duration. Soul Harvest Affliction, Demonology: You and your demon absorb nearby wandering souls, regenerating Soul Shards and 2% health every second while out of combat. You and your demon absorb nearby wandering souls, regenerating 2% health every second while out of combat. Destruction: You and your demon absorb nearby wandering souls, regenerating 2% health every second while out of combat. This effect is disabled in arenas. Soulstone Targets resurrect with 60% health and 30% mana. 20% mana. Unending Breath Allows the target to breathe underwater for 10 min. Affliction: Allows the target to breathe underwater for 10 min. Soulburn: Allows you to walk on water. Demonology, Destruction: Allows the target to breathe underwater for 10 min. Talents Blood Fear 5 10 sec cooldown. Grimoire of Service 2 min. cooldown. Harvest Life (Affliction) Drains the life from all enemies within 15 yards of the target, causing (267 + 25.0% of SP + 33.4% 25% of Spell Power) Shadow damage and restoring 3-4.5% of the caster's total health every 1 sec. Soulburn: Healing increased by 133%. 33%. Harvest Life (Demonology, Destruction) Drains the life from all enemies within 15 yards of the target, causing (267 + 25.0% of SP + 33.4% 25% of Spell Power) Shadow damage and restoring 3-4.5% of the caster's total health every 1 sec. Kil'jaeden's Cunning Passive: You can cast and channel while moving, but doing so increases the cast time or channel period by 50% and reduces your movement speed by 20%. Passive: You can cast and channel while moving, but doing so increases the cast time or channel period of the spell by 50%. Each cast reduces your movement speed by 10%, stacking up to 2 times. Affliction Agony Inflicts increasing agony on the target, causing ((37 + 3.5% 28 + 2.6% of Spell Power) * 75) to ((37 + 3.5% 28 + 2.6% of Spell Power) * 120) Shadow damage over 24 sec. Drain Soul Drains the soul of the target, causing (534 + 200% of Spell Power) Shadow damage every 2 sec and energizing one Soul Shard after it deals damage twice. Drains the soul of the target, causing (401 + 37.5% of Spell Power) Shadow damage every 2 sec and energizing one Soul Shard after it deals damage twice. If the target dies, three Soul Shards are energized. If the target is at or below 20% health, Drain Soul causes double the normal damage and your periodic damage spells tick 100% faster. when Drain Soul deals damage, it causes all of your other periodic Affliction damage effects to instantly deal 100% of their normal periodic damage. 3% of Base Mana, plus 3% per sec. 1.5% of Base Mana, plus 1.5% per sec. Haunt You send a ghostly soul into the target, dealing (2,136 + 200.0% 1,602 + 150.0% of SP) Shadow damage and increasing all damage done by your spells on the target by 20% for 8 sec. Malefic Grasp Binds the target in twilight, causing (1,440 + 30.0% 720 + 22.5% of SP) Shadow damage over 4.5 sec. 3 sec. In addition, your periodic damage spells tick 100% faster while afflicted by Malefic Grasp. Every 1 sec, when Malefic Grasp deals damage, it causes all of your other periodic Affliction damage effects to instantly deal 50% of their normal periodic damage. Nightfall Gives your Corruption spell a 10% 5% chance to cause you to regain a Soul Shard. Soulburn: Seed of Corruption The Soul Shard will be refunded if the detonation is successful. Unstable Affliction Shadow energy slowly destroys the target, causing ((427 + 20% of Spell Power) * 5) damage over 15 sec. 214 + 20% of Spell Power) * 7) damage over 14 sec. If the Unstable Affliction is dispelled it will cause ((427 + 20% of Spell Power) * 5 214 + 20% of Spell Power) * 7) damage to the dispeller and silence them for 4 sec. Demonology Dark Soul: Knowledge Your soul is infused with demonic knowledge, increasing your Mastery by 17,999 for 20 sec. 18,000 for 20 sec. Decimation If When you cast Soul Fire or Shadow Bolt hits on a target below 0% health, you gain the Molten Core effect. Felguard: Felstorm The Felguard recklessly swings its Axe weapon, striking all nearby targets within 8 yards for its weapon damage plus ((50% of Spell Power * 2) * 0.33 150% weapon damage) every 1 sec for 6 sec. Hellfire Generates 2 Demonic Fury per target. Generates 3 Demonic Fury per target. Metamorphosis (Affliction, Destruction) Temporarily transform into a demon, increasing damage dealt by 16.00%. 24.00%. Metamorphosis (Demonology) Temporarily transform into a demon, increasing damage dealt by 16.00%. 24.00%. Wild Imps Your Shadow Bolt, Soul Fire, and Touch of Chaos hits summon a Wild Imp from the Twisting Nether. Destruction Immolate (Destruction) Burns the enemy for (320 + 30.0% of SP) * 1.08) Fire damage and then an additional ((320 + 30% of Spell Power) * 1.08) * 5) Fire damage over 15 sec. Pets Devour Magic If an effect is devoured, the Felhunter will be healed for (1,425 + 30.0% of SP + 50% of Spell Power * 0.3) and gain 60 Energy. 2,115 + 20.0% of SP) and gain 60 Energy. Felstorm The Felguard recklessly swings its weapon, striking all nearby targets within 8 yards for its weapon damage plus ((50% of Spell Power * 2) * 0.33 150% weapon damage) every 1 sec for 6 sec. Pursuit Charge an enemy, instantly causing 150% weapon damage and increasing the Felguard's movement speed by 30% for 6 sec. Pursuit Charge an enemy, instantly causing 150% weapon damage and increasing the Felguard's movement speed by 30% for 6 sec. Shadow Bulwark Unlimited range. Major Glyphs Everlasting Affliction (Affliction) Refreshing extends the duration of Corruption, Immolate, Doom, Agony or Unstable Affliction rather than resetting it. Increases the duration of Unstable Affliction, Corruption, Doom, and Agony by 50%, and reduces their damage by 20%. Everlasting Affliction (Demonology) Refreshing extends the duration of Corruption, Agony or Unstable Affliction rather than resetting it. Increases the duration of Unstable Affliction, Corruption and Agony by 50%, and reduces their damage by 20%. Everlasting Affliction (Destruction) Refreshing extends the duration of Corruption or Doom rather than resetting it. Increases the duration of Corruption and Doom by 50%, and reduces their damage by 20%. Glyph of Demon Training Increases the number of targets hit by your Felguard's Legion Strike by 1. Increases your Felguard's total health by 20%. Glyph of Imp Swarm Also increases Wild Imp's cooldown by 4 sec. Glyph of Shadowflame Your Shadowflame slow is increased to 70% 10% but Hand of Gul'dan no longer has charges. Glyph of Siphon Life (Destruction) Your ImmolateCorruption Your Immolate spell will heal you for 20% of the damage dealt. |
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Looks like they finally listened to retarded huntards like Braindeadly(check out the buffs hunters got) and frost mages remain untouched with their 100%-0% shatter burst.
If you're gullible enough to play Pandaria, prepare to spread dots that won't kill a thing as you do on live. |
Looks like they finally listened to retarded huntards like Braindeadly(check out the buffs hunters got) and frost mages remain untouched with their 100%-0% shatter burst. braindeadly = new drama queen. |
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cause taking 50% off braindeadlys hp after he left arenas with just agony & corruption is perfectly fine...
would be nice if locks would come back to where the rest of the classes are after a whole expansion of domination (and blizzard not giving a !@#$). |
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Edited by Gibbed on 27/07/12 22:12 (BST)
Nice to see the developers have their priorities right
Illusion (New) Transforms the Mage to look like someone else for 2 min. Instant. 30 min cooldown. Nice new fun spell for mages while important issues such as mega slow ember generation for destro is ignored completely despite pretty much everyone agreeing it's far too slow. A few other things to note... 10 sec CD on blood fear. In my opinion it should be 8 seconds but GJ braindeady. Secondly, this is pretty old i'm sure but i only just noticed that there's no more soul harvest... no i don't count the crappy passive to be soul harvest... unusable in arena --_-- Lastly it's nice to note that generally overall damage across all classes has been increased overall... !@#$ing retarded news there. What is the developers aim for this game? Do they want end PvP to become like the 10 - 14 bracket... |
So i take it you think its perfectly reasonable to take out 200k of someones HP inside Instafears? Honestly, there are as yet undiscovered tribes in the rain forest who know warlocks are way to strong in Beta. You cant not have expected nerfs. |
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cause taking 50% off braindeadlys hp after he left arenas with just agony & corruption is perfectly fine... Do you know what gear he was wearing in that video? No? So maybe he was in pve gear. Pretty sure you are forgetting that every other class on beta is capable of putting out the same amount of damage in the same amount of time. I'm not going to get into another argument on how many biased things are in his video. You know not everyone does 3v3 arena. How about making destro viable and not completely terrible for a whole expansion seeing as its's the only spec i even care about. |
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Blood fear was bugged on beta and was not correctly breaking on damage. In addition to this every other class is fully capable of doing over 200k dmg in the amount of time those DoTs killed him. |
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85 Undead Warlock
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Warlocks were destroying DPS meters in PvE and absolutely domination PvP, this nerf was well deserved and you all know it, If you think you deserved to do 130k dps whilst everyone else was doing 80k or knock 50% of someones health with two dots.
Yes braindeadly is a drama queen, yes everyone has been moaning incessantly about silly things to do with the class outside of the crazy damage we were dealing on the beta and the multitude of bugs suffered just because blizzard want to repopulate the class. There may be issues with certain aspects of the spec such as destruction mentioned above but for now I'm glad the balancing came early. Also if any of you are still fooling yourself that we were fine, look at ANY 90 raid preview video with a warlock and tell me that them being a mile ahead of everyone on any meter is balanced, Infact I could like various mage,shaman, healer PoV raids done on the PTR and show you in every single one a warlock was top despite the mechanics because specs like demonology don't care about movement and afflictions damage still rolling over on the move. |
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Edited by Gibbed on 27/07/12 22:37 (BST)
I'm just going to leave this here
http://gyazo.com/6db30adccae229ad0a8bf3465f6d0d92 The increased chance to generate embers on immolate crits is not enough, need more passive regen in my opinion |
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Metamorphosis (Affliction, Destruction) Temporarily transform into a demon, increasing damage dealt by 16.00%. 24.00%. Affliction, Destruction? Am I the only one confused about that ? |
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Joy :-(
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Nothing wrong Felfury, it's a devs trick to fill every pacthnotes with stupid "tooltips errors /trollface".
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You mean I don't get meta as aff? waaaaa!
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OH MEY GAWD WHAI U NERF WARLOCKS WE ARE UNDERPOWDERED!!!!!!!
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New destruction is boring as !@#$ with long casting times. And yeah, nerfs were inevitable. No %^-*ing idea why did they buff hunter damage by 100-200%, and even moonkins who are killing people in six instants.
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Edited by Moolun on 28/07/12 01:33 (BST)
Moonkins will receive damage nerf, it is for sure and expected by most of us (already a mild nerf came by reducing chance for starsurge proc). We are more than happy to finally gain some on demand burst and survivability, but lets focus on locks:) Destros and demo need some boost for pvp, that is for sure. They need too much time to build up comparing with other classes/specs and still destros have no immolate protection About affliction it was expected. About instant fear i agree with
10 secs is making it unusable at the very least and 5 secs WAS too short Edit: Oh and that 90 lvl portal thingie needs to cut its cast at half. |
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Edited by Gaahl on 28/07/12 02:26 (BST)
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