01/08/2012 10:17Posted by MorbiaxSkill is not directly proportional to time played or experience, which is something the likes of the OP seem to believe. Just because they are able to spend half their lives playing the game they think it should entitle them to special treatment.
I would assume that 3 nights a week is 3 nights of 3-4 hours, so 9-12 hours of raiding you cannot do.
I personally raid 4 nights a week - in my old guild it was 4 nights of 3 hours a night, and in the guild I just joined it is 4 nights of 4 hours. Of course, since the content is cleared I am raiding 1 night a week currently.
I raided 12 hours a week to get as far as I had, and my progression wasn't too bad with a Madness Heroic kill 4th March 2012.
I like to consider myself as a casual raider with a slightly more hardcore attitude, since I don't give up RL commitments to play, but I like to try to get to the best out of my character with the time that I have to play.
You've made the assumption that the people who play this game and dislike LFR for whatever reason are those who do nothing but play WoW and raid for 84 hours a week (i.e. half their lives). This is just as bad, in my opinion, as someone who assumes that casual raiders are bad players, or those who do not have much time to play the game do not deserve the rewards.
The problem with this argument is that there are people moaning on both sides, and all that needs to be done is a simple compromise that does not harm either side.
Having said all that I do agree with:
01/08/2012 10:17Posted by MorbiaxThe difficulty itself should regulate who can or cannot succeed or acquire high level items and achievements.
Since that's what has always been done - the problem is, people who cannot do the content because it is too difficult for them complain about it. As far as I understand, LFR is supposed to be the middle ground so that there is something for the less able player to do during the current tier, or for those who don't have much time to play.