Topic
Could your character defeat the one above?
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Edited by Malizïa on 14/08/12 23:30 (BST)
STRENGHTS:
- Vast knowledge of plague, pestilence and unholy magic. Her blade is coated with the power of rot, causing flesh to wither and metal to erode upon touch, making both her opponent and its defenses weaker by every blow. A single touch can be fatal to anyone who does not possess powerful healing magic or a large bag of antitodes. - Master of Necromancy, Malizia possesses deep knowledge of undeath. Controlling and summoning undead of all kind, to the mindless ghoul to the invisible wraiths, she can create a small army given enough corpses & unholy artifacts/nodes of power. - Living, making her not having to worry about holy magic as much as she would if she was undead.(but the holy magic can still cancel her spells) - Veteran Warrior. She has trained as a vindicator for more than a century, experienced numerous of wars and received further training in the Scourge. She is a very skilled swordsman, and very resilient and tough due to her mental and physical trials. - Quite large, a head or two bigger than most of her other kinswomen.. - Full plate. Malizia is clad in adamantite, crystaline and steel armor from top to toe, making her extremely resistant to arrows and blade weapons. - Runeblade of Pestilence - Her Runeblade is forged by titansteel and infused with the energies of rot, pestilence and decay. On touch, it will cause flesh to rot and metal to erode. The countless diseases and plagues contained within are extremely virulent, and touching it can be a death sentence for anyone who doesn't have a skilled apothecary or powerful healer nearby to save them. WEAKNESSES: - Her heavy armor causes her to easily fatigue and tire quickly. - Living, so she does not possess the endless stamina and immunity to fatigue, pain and cold as a normal undead would, and could die from blood loss, disease, physical trauma etc like any other living creature. - Female. Not as strong as a male draenei, but still as strong or stronger than a male human. ------------------------------------------------------------------------------------------------------- The fight with Agrocantho: Faced with such a giant, a face to face fight would be out of the question for Malizia. She would be forced to rely on her unholy magic to compensate for not being able to match her opponent in brute force. She would use her magic to chain and control the larger foe long enough for her to strike and get away - as well as a lot of minions to act as cannonfodder. It is unlikely that it would be a short fight. Malizia would attempt to kill Agrocantho through bleeding him and infesting him with debilitating diseases and virulent plagues while using her magic and minions to keep him from retaliating against her. It would be an extremely risky fight for Malizia and she would not be able to stop a gigantic bear if it came straight for her. But if she played her cards right, managed to control the giant beast and drain his strenght, victory would be possible. However, a one vs one fight with such a huge beast is not a fight Malizia would intentionally enter during most circumstances, as the danger would be too high. |
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(I'll ignore Saere and fight Khadranos instead.)
Strengths/Powers: Feels no pain Imbued saronite-thorium armor that soaks up most of the damage from spells and is extremely tough. Extremely heightened magic senses, tremendous strength, super fast reflexes. Cunning, strategical mind. Various necromantic magic, can rip and control the souls of lesser foes or helpless opponents, commands flesh eating diseases, flings concentrated death as bolts. Can create plague bombs or suck the death out of a living being, healing the target in the process. He can also command and raise a variety of undead beings. Death gate magic. He can create portals instantly as long as he knows the location that they will appear or sees it and can go through them or use them as a means to cut off extremedies or locking his opponent in a state of endless falling. Lastly, he is a lich and his armor and body are his phylacteries. His armor and body will self-repair quickly after damage has been inflicted. Weaknesses: He is a slow runner, and relies on his gates to catch his opponent off guard. He is obsessively sadistic and will most likely not finish an opponent straight away and will prefer to inflict wounds progressively larger and finish his opponent when he is helpless instead of hitting a weak spot and instantly killing him. Too much damage too quick will cause his self repair factor to go progressively slower. The more damage is inflicted over a short duration, the more damaging the next blow that he receives will be. Lastly, he is an enemy of both horde and alliance. If he appears somewhere else other than his domain and locals or people of authority notice him, he only has so much time before forces of Horde and/or Alliance come after him. The fight. I believe that Malizia will catch Cryptsleeper off guard because of her powerful blade and completely stop his self-repair factor. The chances of win loss are 55-45 in favour of Cryptsleeper because of his unending undead stamina and attrition warfare-style combat. On holy ground however the chances of win loss are 60-40 in favor of Malizia. Her superior damage (holy ground+rapid weapon strikes) will probably make Cryptsleeper flee or leave the mortal world for good. |
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Edited by Celestelle on 16/08/12 09:57 (BST)
Strengths:
-Acute intellect -Exhaustive knowledge of magical theory, particularly magic that alters the flow of time and space. -Reasonably deep knowledge on a wide variety of other subjects, especially alchemy, lores and legends, -Strong-willed -Generally good-natured and affable -Has a large number of magical devices of her own invention that she uses regularly to escape or attack Weaknesses: -Physically frail -Low endurance -Scatterbrained -Little combat training -Arrogant and petulant -Little social grace, often blunt and to the point -Liable to grow queasy at the sight of blood and guts ------------------------------------------------ So, yeah. Cele is pretty dead. She isn't much of a combatant in the first place, but she would likely attempt to slow the death knight in place and barrage him with spells, but his armor would make that largely ineffectual. A few mental assaults and other tricks and traps, courtesy of her devices, would also have little effect on the death knight. As soon as he closes the gap, she has very little chance of stopping herself being carved into tiny little bits. |
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Strengths
• Dr. Snide fights in a gnomish mech slightly taller than a tauren. It's a mech armed with two large claws. It can grab chunks of the ground out, and throw them accurately. • The mech is made of metal, and tough to break through with physical attacks and because of this, the metal limbs and weapons can pack quite a punch. • Dr. Snide is capable of ejecting dynamite at enemies. • It's taller than most opponents. An obvious advantage there. Weaknesses • The mech has vulnerabilities to magic damage, especially fire and ice. Melted metal is no good, and a frozen mech won't hit hard at all. • It's very heavy. If enough force is provided to knock it down, it takes a while to get back up. The weight also slows its movement down. • Dr Snide is only protected by a glass dome. Once smashed, he can be defeated in one hit from most enemies. • It has no magic abilities. Mostly all damage done is physical, unless you count the possible fire from the dynamite. Unless Celestelle has powers of fire or frost, she's be in a lot of trouble against Dr. Snide. It wouldn't be long before the mech tires her out and she either takes a hit from a chunk of the ground, leaving her vulnerable. She might last a while against Dr. Snide with her magic and alchemy tricks and could potentially make quite a physical dent with her arcane powers however. |
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Edited by Agrocantho on 16/08/12 17:00 (BST)
strenghts:
humanoid form: This taurens physique is incredible, standing 12 foot tall and weighing 1500 pounds his ancestors blood flows strong in this invidual. aged 30, he is in his peak of strenght. his kicks and punches are like getting hit by an sledgehammer. smart and calm, but not an quick thinker. likes to takes things slow an deliberate. is also not fond of fighting, but will not hesitate when forced to. favors his bear form over any other form, and is therefore also most proficient with that form. master herbalist and alchemist, his knowlegde of the natural plants and potions makes him able to create an variaty of usefull potions he always keeps around. after plucking many glass shards from his tongue when he tried to use one as an bear deters him form using them in any of his forms then his normal humanoid shape however. bear form: due to his already large stature, his bear form is truly massive. standing 16 foot tall when rearing up on his hind legs and weighing over 3000 pounds. when he charges little can resist the impact. his sheer strenght shatters bones, and he can rip unprotected enemies in half. it also gives him amazing stamina, and enables him to run fast speeds for quite lenghty amounts of time, almsot being able to overtake mounted horses. His thick hide and layer of fat deter most weapons from doing any serious harm. it also makes him prone to overheating when facing an lenghty battle. when calm minded, he takes things slow but deliberate. when he spots an weakness he trows al his might on it. when he does suffer heavy wounds he is prone to go berserk, oblivious to pain, and feeling no mercy or fear. once terrible injured an friend in this state, he is not eager to enter it again. weaknesses: humanoid: wearing only leather armor, and not particually schooled in healing or casting spells, he is vunerable when caught of guard. as far as an 12 foot tauren is vunerable. not quick witted, he has trouble adapting to quick changing events. also due to living in mulgore, or training inthe woods with other druids he has seen little of the outside world and has little expierience. he is also not very proficient in melee combat due to this. lacks skill in casting and his other froms, his spells tend to miss or in rare occasions even back fire. when he tried to change into an moonkin it took him 3 days to get rid of the feathers. his healing spells are also mediocre part of the reason he relies on potions too. an other weakness is that he needs to concentrate to assume an other form, under heavy physical or mental stress this provides to be very difficult or even impossible bear form: fast but not nimble in bear, quick footed opponents can dodge the attacks and charges. his bear form provides only slighty more protection then his humanoid form vs spells. heavy weapons or weapons designed to pierce can injure him greatly or even be fatal when stricking vital organs. only being able to attack with teeth and claws, heavy armored opponents are difficult for him to seriously injure. his sheer strenght and mass however do alow him to dent and budge armor, as long it isnt to thick. not quick minded, nor having amazing reflexes, opponents can trick him quite easily. slighty mentally unstable in bear, it usually doesn't show, but when facing severe trauma or stress he is prone berserk, at this state he wont make any distinctions between friend or foe, nearly mindlessy lashing out at anything that is near. due to being oblivious to pain or fear he will fight to the death even when horrible outnumbered/outmatched. the fight vs Dr snide taller, heavier and stronger in bear form. Dr snide is in an disadvantage here, however Agrocantho is unfamiliar with the mechanical construct and if he doesnt figure out in time that the glass dome is an weak point he could very well be defeated by the metal claws. this would require time however because of Agrocanthos sheer mass in bear from. due to this i decided to write how this battle could unfold. While in ashenvale searching for herbs on an open place in the forest Agrocantho suddenly hears an strange noise that becomes louder and louder. While trying to figure out were it comes from suddenly Dr snide strides around a tree with his mech. Agrocantho having never seen anything like it before stands still and gazes in amazement. then he sees the mech trows something at him. avoiding the protecile he ponders while looking at it why someone would trow such an strange stick at him. then the peice of dynamite explodes. lying on the ground dazed an confused, he watches how Dr snide marches on relentless with his mech. before Agrocantho is able to fully recover the Mech already stands near him with Dr snide smiling an delightful grin. in an desperate act Agrocantho punches the mech, stalling its movement for an split second. While Dr snide recovers from the unexpected blow Agrocantho manages to get back on his feet. then Dr snide tries to grab Agrocantho with his claws, Agrocantho blocks this attack by grabbing the claws of the mech. it results in an brutal pushbattle. Dr snide has formed an grin of determination, he will not allow that his mech is overpowered by an big cow. eventually he starts pushing Agrocantho back. not because of more power, but simplky because Agrocantho is getting fatigued. realizing he is going to loose this battle, Agrocantho knows he needs something stronger to defeat this opponent. but do to the inmense pressure applied to him he can't concentrate enough to change into his bear form. then he decides what to do. suddenly not resisting anymore and stepping back, the mech crashes forward on the ground due suddenly loosing counterpressure. getting angry Dr snide quikcly recovers and stands up again. then his grin of determination freezes to an expression of horror. instead of the tauren he was expecting he now sees the most enormous bear he as ever witnessed before him. Rearing up his hindlegs and letting out an thunderous roar that seems to shake the ground Agrocantho drops down to al foors and charges at the mech. the impact rattles the teeth of both fighters and probably anyone who would have been near. the mech get flung backwards and crashes down on his back several meters away. after standing stunned for an second Agrocantho resumes his assault on the mech. landing on top of it he tries to claw it open. however the heavy armor of the emch proves more then capable to resist the claws and teeth. Dr snide tries to desperatly trow the massive bear off. but despite trading some punches and kicks, the gigantic bear simply proves to heavy to be trown off. after pinning down the mechanical arms and legs with his own feet and paws Agrocanthos is still searching desperatly for an weak spot. then he spots the small crack in the dome, which got inflicted during the massive impact. not wasting an second Agrocantho lifts an massive paw and slams on the glass dome. crushing it and instantly killing the gnome inside. returning to his normal shape Agrocantho limps of to tend to his wounds, particually his hand which now has many glass shards in it. |
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Edited by Doomhowler on 18/08/12 11:23 (BST)
((Wow... I know you are level 85, and i think that levels do have a word in rp. Not the last word though. Make sure you don't make yourself too overpowered. I mean: A punch from agrocantho feels like a sledgehammer? You are a druid, not a monk. On the other hand, you have some pretty severe weaknesses so i guess its okay. Anyways:))
Maximillian McDuncan, "The Doomhowler." Strengths: Max was born in a noble family, and has, since his childhood, been trained as a knight. He knows a lot about the finer arts of combat, and can be hard to take down. He uses a one handed weapon and a shield, making him able to block well. Strength of the wolf: Let's face it. Worgen are stronger than the average human. Primal instincts and cunning: He is sharp-witted, and reacts fast. Mail armor: Offers more protection than leather, and lighter than plate. Flaws: Relying on his instincts: When something he is not familiar with happens in a battle, he will not know what to do. (Until the human part of his mind figures it out.) Mail armor: While offering good protection, it cannot protect against the fiercest of blows. Also, it is somewhat heavy, and slows him down. Shield: Maximillians defense is better than his offense. The fight: This is a tough one. Agrocantho will probably be in humanoid form to begin with, collecting herbs or something. This will give Max the element of surprise. Agrocantho will be caught of guard, and he will probably not know what to do, since he is somewhat slow-witted, and possibly does not know what a worgen is. However, the tauren can punch and kick like a gronn, not to mention that he probably has potions that can enhance his strength even further. If the tauren hits Max with a few of his punches, the lupine knight is screwed. However, i think the tauren would maybe be a little too busy avoiding Max' axe, to actually get a punch in. Fists are not te best melee weapon in the world. But if the tauren canges into his truly massive bear form, i am sure Max would lose. Chances for victory for either of the combatants would be around 50. |
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Not supposed to be in your way, but you should probably get a new shield before going dungeons.. You'll get crushed with that gear atm.
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Edited by Orlum on 18/08/12 18:01 (BST)
Orlum
Strengths - Is a Ironforge Veteran, well versed in war and military tactics. - Can think fast in the heat of battle, going as far as you using anything around him as weapons when disarmed. - Can bear the weight of a Tauren on his shield. - Can go for long periods of time in battle is hard to wear down. - After a pint Orlum is like a Mountain King possessed. - Because of being smaller than most races Orlum is always sly and dirty in battle, if a low blow gives the opportunity, he’ll take it. - Well trained in using hammers and swords. - Strong and versatile armour making it easy to move without being weighed down. - His shield is more of a wepaon than his actual weapon Weaknesses . - A traditional Dwarf, Orlum hates magic, especially the type he cannot see. (He’s okay around physical magic though, like minions or elementals). - Old age has brought stubbornness, can be very reckless in battle. - Hates having his size insulted. - Can often be distracted easily. - Isn’t that fast on his feet The fight against Doomhowler! Two shield users can be interesting, judging from your list of strengths this could be one of those fights that favors Orlum in durability, I can imagine this being a long fight but you have cunning and quickness on your side somethign that Orlum lacks. Orlum is a war veteran but there wasn't many Worgen in his days so once again while durability is the only thing on Orlums side, Doomhowler seems to have the current upper hand. Looking at your weakness there is much Orlum can exploit, if there's one thing Orlum succeeds in is his strength. Delivering heavy blows on opponents no matter how fast they are, when they are hit they will be staggered, Orlums strength to bear the weight of a Tauren on his shield shows he isn't to be taken lightly. You show once again thought that you have good defense, where as Orlums defense is also his offence I think Doomhowler actually has the upper hand here, but only just, his ability to be as quick in battle and just as fierce makes it easy for him to get some lucky strikes in, even without his weapons He is still a worgen, Orlum could be knocked around a bit before he can wear Doomhowler down and take him out. Orlums strength is the only thing he can rely on as well as his ability to give and much as he can take but in the end Orlum would be lucky to cause any major damage. the best chance Orlum has is to get a blow blow in fast enough making Doomhowler really howl and using that to get the advantage, but that's only if someone as slow as Orlum can get int he punch fast enough. Shame :( |
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doomhowler, i know i am an druid and not an adept melee fighter :) but considering my size and weight, my punches and kicks might be really lacking in skill and technique, but they have a lot of weight and strenght behind them. taurens are mostly muscle and have hard hooves^^.
and with the sledgehammer part, i know it is an really subjective comparison. vs an human a punch from an 12 foot tauren will probably knock him flat wether he is wearing armor or not. banning maybe heavy plate armor. vs an character with more strenght they can ressit the blows. |
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Edited by Archím on 19/08/12 12:25 (BST)
Weeell
Archim Rethul The Fire Mage Strenghts: Handling of fire magic: Mages themselves are lethal and even small knowledge of fire magic can be destructive. Agility: Goblins are small and rather hard to hit as well quick to move. Gives him some good tactic against big orc soldier. Light Armor: Combined with earlier one. Fast movement. Cunning little.... : Well, yeah. Dirty tricks: Goblins and criminals, some sand to your eyes will do. Berserk: I recommend keeping hands off from his hat... Will end up getting messy. Weaknesses: I have them? O'damn... Weak physical strenght: Being small, goblins are quite weak. So in case of big enemy getting too close and dealing that hit then I'll be learning to fly. Water: Getting him into water really does not help his fire abilities. Making him wet will force him to heat himself to get dry and that should take some good bit of time. Un-armored: Ouch. Only has one eye: He lacks right eye, giving him less area of sight and making it bit harder to notice enemies. Darned pacifist tauren druid... *cough* well here we go again. Tauren did not seem to be that heavy armored which makes him a bit faster. Still being tauren his own body weight slows him down quite a bit. Considering once agin Archim's fast movement speed and ability of magic he might be on positive side. Of course as enemy is a druid there is no knowledge if he is able to use any range magic, if not then it might end well for Archim. If can then there might probably be a bit longer fight which can be harder to predict. |
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Edited by Skaraín on 19/08/12 15:26 (BST)
The following will include a lot of multi-classing and complicated tactics. I tried to be as detailed as possible when describing her fighting style, as she is a cunning fighter type.
--------------------- Skarain Feirand. Worgen Female. Former Warlock. Sorceress, Runecaster and Blood mage Strengths: -Agile: As a Worgen and a former thief Skarain is an agile opponent, for a mage. She relies on dodging and avoiding damage, rather than absorbing it with shields. -Cunning: Skarain will seek to exploit her opponents weakness, adapting to the situation and alter her tactics. She will not hesitate moving melee range or launch herself into the air if she sees herself benefit from such. -Speed-casting: Skarain is a sorceress, and does mold her spells with raw force of will, thereby she is able to launch most of her spells without having to mold the energy with gestures and words, thus she can remain somewhat mobile during casting. -Pyromancy: Skarains focus is offensive fire spells, able to mold it to orbs, rays, waves and blastwaves used to knock opponents back. -Shadowmancy: Skarain will use shadow spells to cover areas in Darkness, using the ability to sense life to navigate in the Darkness. -Blood Magic: Able to sacrifice her own health for increased magical power. Also, if she get access to the opponents blood (either touch range to a wound, or one bleeded from wound, requires physical touch to the substance) she can do -serious- damage by boiling the opponents blood. Also using the ability to sense blood flowing in the veins of living beings to navigate at times without sight (see above). -Other spells available are Mana Shield, magic ward, dispel magic and Slow fall. She may launch herself to heights with an explosion at her feet and attempt to exploit slow fall for air-barraging. -Runecasting: Skarain utilizes several kinds of runes, including: --Runes of enhanced strength: covering her left hand, she is able to launch crushing attacks with that hand and use a wooden staff in one-hand. --Rune of steelskin: Skarain is able to harden her skin, providing some resistance against edged weapons but the power of the impact still strikes through, leaving risk of broken bones and internal bleeding. --Rune of Recall: Tattooed to her left palm, used to manifest thrown dagger and staff back to the hand. Melee Weapons: (at times used as throwing weapons) -Claws -Dagger -Wooden quarterstaff (enchanted for durablity) Weaknesses: -"Low mana pool": Sorcery sacrifice power for endurance, meaning she will run out of energy if the fight last for to long. -Lack of Physical Endurance or training: Skarain is not a skilled user of melee weapons, relying on her runes for protection and strength. She is able to set great force behind her blows, but she will tire up quickly if set against a seasoned opponent and unable to end it quickly or gain range. -Unarmored: her armor spells are basic and grant no protection against crushing blows. Mana shield breaks after one or two strong hits. -Magic-centered: If set against magic-resistant targets, she is likely screwed. -Offensive specialist: Skarains main focus is offensive spells. her shielding spells are weaker than average, thus her focus on dodging. -She can't use blink or illusions (mirror images) ------- I'd say that Skarain and Archim would be on quite equal ground, both as agile fire-mages (Skarain with a twist). Skarain would attempt to exploit magical darkness to avoid damage while keeping her armor spells up. She would seek to dispel his shields (if he have any) and deal damage with large amounts of fire and repeatedly hurling her dagger to gain access to the blood. Archim may manage to outlast Skarain, providing that he manages to dodge her powerful, yet expensive spells. |
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strenghts:
humanoid form: This taurens physique is incredible, standing 12 foot tall and weighing 1500 pounds his ancestors blood flows strong in this invidual. aged 30, he is in his peak of strenght. his kicks and punches are like getting hit by an sledgehammer. smart and calm, but not an quick thinker. likes to takes things slow an deliberate. is also not fond of fighting, but will not hesitate when forced to. favors his bear form over any other form, and is therefore also most proficient with that form. master herbalist and alchemist, his knowlegde of the natural plants and potions makes him able to create an variaty of usefull potions he always keeps around. after plucking many glass shards from his tongue when he tried to use one as an bear deters him form using them in any of his forms then his normal humanoid shape however. bear form:due to his already large stature, his bear form is truly massive. standing 16 foot tall when rearing up on his hind legs and weighing over 3000 pounds. when he charges little can resist the impact. his sheer strenght shatters bones, and he can rip unprotected enemies in half. it also gives him amazing stamina, and enables him to run fast speeds for quite lenghty amounts of time, almost being able to overtake mounted horses. His thick hide and layer of fat deter most weapons from doing any serious harm. it also makes him prone to overheating when facing an lenghty battle. when calm minded, he takes things slow but deliberate. when he spots an weakness he trows al his might on it. when he does suffer heavy wounds he is prone to go berserk, oblivious to pain, and feeling no mercy or fear. once terrible injured an friend in this state, he is not eager to enter it again. weaknesses: humanoid: wearing only leather armor, and not particually schooled in healing or casting spells, he is vunerable when caught of guard. as far as an 12 foot tauren is vunerable. not quick witted, he has trouble adapting to quick changing events. also due to living in mulgore, or training inthe woods with other druids he has seen little of the outside world and has little expierience. he is also not very proficient in melee combat due to this. lacks skill in casting and his other froms, his spells tend to miss or in rare occasions even back fire. when he tried to change into an moonkin it took him 3 days to get rid of the feathers. his healing spells are also mediocre part of the reason he relies on potions too. an other weakness is that he needs to concentrate to assume an other form, under heavy physical or mental stress this provides to be very difficult or even impossible bear form: fast but not nimble in bear, quick footed opponents can dodge the attacks and charges. his bear form provides only slighty more protection then his humanoid form vs spells and magical attacks. and heavy weapons or weapons designed to pierce can injure him greatly or even be fatal when stricking vital organs. only being able to attack with teeth and claws, heavy armored opponents are difficult for him to seriously injure. his sheer strenght and mass however do alow him to dent and budge armor, as long it isnt to thick. not quick minded, nor having amazing reflexes, opponents can trick him quite easily. slighty mentally unstable in bear, it usually doesn't show, but when facing severe trauma or stress he is prone berserk, at this state he wont make any distinctions between friend or foe, nearly mindlessy lashing out at anything that is near. due to being oblivious to pain or fear he will fight to the death even when horrible outnumbered/outmatched. this is an interesting fight. Skarain magical attacks will be able to injure Agrocantho greatly, and her fast worgen agility will allow her to dodge his attacks. if she manages to keep evading Agrocantho her spells will kill him. also if she manages to set his fur on fire he will probably panic. but if Agrocantho gets one lucky hit in, the fight is probably over. i give Skarain an 75% chance of winning. |
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Edited by Bericelia on 21/08/12 14:26 (BST)
Bericelia Dawnfire
Strenghts: + Fire specialization. She uses only fire spells and her fire spells are quite powerful. + Light armor which enables faster movement. Weaknesses: - Light armor. While it allows faster movement, it does little to protect her from physical damage. She also uses Fire Armor, so it doesn't protect her much either. - Fully specialized in fire, her spells from other schools are weak and can even backfire. This leaves her vulnerable if her enemy engages her in melee combat and resists or avoids her Dragon's Breath. This is also troublesome is her enemy is highly resistant or even immune to fire spells. - Lack of defensive spells. For Bericelia, offense is the best defense. She tries to burn her enemies to ash before they reach her. The fight vs Agrocantho: Agrocantho would win if any of his charges land anywhere near Bericelia. Bericelia's only hope is if she catches the tauren in humanoid form and keeps him from turning into a bear. Other than that, she's screwed. |
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Edited by Doomhowler on 21/08/12 17:45 (BST)
Maximillian McDuncan, "The Doomhowler.
"Strengths: Max was born in a noble family, and has, since his childhood, been trained as a knight. He knows a lot about the finer arts of combat, and can be hard to take down.He uses a one handed weapon and a shield, making him able to block well. Strength of the wolf: Let's face it. Worgen are stronger than the average human. Primal instincts and cunning: He is sharp-witted, and reacts fast. Mail armor: Offers more protection than leather, and lighter than plate. Flaws: Relying on his instincts: When something he is not familiar with happens in a battle, he will not know what to do. (Until the human part of his mind figures it out.) Mail armor: While offering good protection, it cannot protect against the fiercest of blows. Also, it is somewhat heavy, and slows him down. Shield: Maximillians defense is better than his offense. The Steel-skinned Wolf VS the Unquenchable Flame! Ah, crap. An offensively based mage. Max loses, no doubt. I am focusing on defense rather than offense, and (lore-wise) armor does very little to protect you from spells. So my defense that i have worked so hard to perfect is useless. Too bad Max, you just got owned. |
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Edited by Hiircene on 21/08/12 18:05 (BST)
Strenths
extremly duriable: his thick plate armour keeps him safe from harm worgen healing blood: as a worgen his wounds heal much faster than that of a human Claws: should he be disarmed his sharp claws can cleave trough anything softer than plate Teeth: his fangs can puncter leather with ease and the venom in his slavia prevents most natrual healing Weeknesses Magic: the venom in his saliva is rendered useless with magical healing and his worgen blood doesnt help much against magical damage Selfless : he is willing to give up his own life for his friends and will always prefer it if he dies the fight would be intense when we are both batterd and have reduced eachothers weapons and armour to scrapmetal we would call it a draw ps im assuming we arnt counting lvl as a factor |
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Edited by Doomhowler on 21/08/12 20:34 (BST)
SKIP THIS Yes, level is a factor, ((In my opinion at least)) however it only decides the number of skills available to you (For example i cannot reflect spells with my shield yet) and how experienced you are. being an experienced warrior, mage, etc. does have a small word in rp fights imo. Not the last word though. That gives you a small advantage. And you have plate, i do not. Besides, your claws can slash through anything thinner than plate. i suppose that applies for me too. I cannot attack you with claws, however you can. I personally think you would win. Of course, me winning is also a possibility. I'd say 40 % for me losing 60% for you winning.
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humanoid form:
This taurens physique is incredible, standing 12 foot tall and weighing 1500 pounds his ancestors blood flows strong in this invidual. aged 30, he is in his peak of strenght. his kicks and punches are like getting hit by an sledgehammer. smart and calm, but not an quick thinker. likes to takes things slow an deliberate. is also not fond of fighting, but will not hesitate when forced to. favors his bear form over any other form, and is therefore also most proficient with that form. master herbalist and alchemist, his knowlegde of the natural plants and potions makes him able to create an variaty of usefull potions he always keeps around. after plucking many glass shards from his tongue when he tried to use one as an bear deters him form using them in any of his forms then his normal humanoid shape however. bear form:due to his already large stature, his bear form is truly massive. standing 16 foot tall when rearing up on his hind legs and weighing over 3000 pounds. when he charges little can resist the impact. his sheer strenght shatters bones, and he can rip unprotected enemies in half. it also gives him amazing stamina, and enables him to run fast speeds for quite lenghty amounts of time, almost being able to overtake mounted horses. His thick hide and layer of fat deter most weapons from doing any serious harm. it also makes him prone to overheating when facing an lenghty battle. when calm minded, he takes things slow but deliberate. when he spots an weakness he trows al his might on it. when he does suffer heavy wounds he is prone to go berserk, oblivious to pain, and feeling no mercy or fear. once terrible injured an friend in this state, he is not eager to enter it again. weaknesses: humanoid: wearing only leather armor, and not particually schooled in healing or casting spells, he is vunerable when caught of guard. as far as an 12 foot tauren is vunerable. not quick witted, he has trouble adapting to quick changing events. also due to living in mulgore, or training inthe woods with other druids he has seen little of the outside world and has little expierience. he is also not very proficient in melee combat due to this. lacks skill in casting and his other froms, his spells tend to miss or in rare occasions even back fire. when he tried to change into an moonkin it took him 3 days to get rid of the feathers. his healing spells are also mediocre part of the reason he relies on potions too. an other weakness is that he needs to concentrate to assume an other form, under heavy physical or mental stress this provides to be very difficult or even impossible bear form: fast but not nimble in bear, quick footed opponents can dodge the attacks and charges. his bear form provides only slighty more protection then his humanoid form vs spells and magical attacks. and heavy weapons or weapons designed to pierce can injure him greatly or even be fatal when stricking vital organs. only being able to attack with teeth and claws, heavy armored opponents are difficult for him to seriously injure. his sheer strenght and mass however do alow him to dent and budge armor, as long it isnt to thick. not quick minded, nor having amazing reflexes, opponents can trick him quite easily. slighty mentally unstable in bear, it usually doesn't show, but when facing severe trauma or stress he is prone berserk, at this state he wont make any distinctions between friend or foe, nearly mindlessy lashing out at anything that is near. due to being oblivious to pain or fear he will fight to the death even when horrible outnumbered/outmatched. ok, an heavy armored worgen with razorsharp claws and an nasty bite vs an hulking bear. Hiircene's heavy armor will very likely prove resistant vs Agrocantho's claws and teeth. in return Agrocanthos thick hide will alow him to endure the worgens attacks for some time. while his claws are capable of piercing Agrocantho's skin it will still take time to get enough hits in to cause some major bleeding. my massive size and strenght will probably allow me to knock the worgen about and even send him flying. but his armor will prevent most if not all of the damage. this is just plainly going to be an battle of endurance. if i manage to offbalance him enough and then land an heavy hit on his head i might break his neck. if he manages to leave enough wounds that i will bleed to death he will win. i say 65/35 in my favor. |
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Subduent, the legacy assassin.
Strengths: Strategy thinking: Could make the best out of the worst situation, quickly turn a fight around. Crippling poisons: Always on the trusty blades, causing both numbness of the mind and crippling of the nervs. Stealth: Can almost never be seen, melts in with the shadows then strikes fiercly from the behind, ending it in one single blow. Skill of the blade: Can barely be matched by any bladewielder, trained since a young night elf and has only been beaten on rare occasions, blade to blade. Flaws: Cocky: Often assumes the target is down for good after the assumed killing blow, turns back and *WHAM*. Low self-esteem in romance: Easily flirted with, can not take flattering and even the simplest compliment on the eyes can make her stop the assault, even if only tempoarly. Simply yes, yes She could. The taurens lack of speed and evasiveness would make him a big and easy target. Would like to put up the famous "The bigger they are, the harder they fall" Easy prey for this stealthy assassin, chances would be 80/20, if it were not to fail on the initial decapitation. |
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Blademaster, unsurpassed warrior.
Strengths: Raw brutish strength, unmatched by any previously encountered. Size, height of an unhunched troll with the bulk of a tauren. (Please note, Im not Mok'nathal) Blood of Magtheridon, When enraged leftover pitlord blood fills the veins causing fel corruption and enhanced strength. Seasoned soldier, Knows the ins and outs of tactical maneuvers Weaknesses: Uncontrollable Rage Akward size/easy target. Missing hand, replaced with an iron Prosphetic, (Shattered Hand Clan For the Win?) Gralnurg could with ease, his prowess with a blade is of the strict disciplene of a blademaster with strength enough to pull off a bladestorm to counter self, and his heavy thick armouring and size makes daggers and small swords rather pathetic against him. However if he were enraged there would simply be no elf left, there would however be a gore stain. |
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Shamaness and greedy snitch. *nod*
Strengths: The power of the Elements at my fingertips, able to shock and burn my opponents with well-placed spells. Size, I'm smaller than you and probably faster, no hitting me! (Please don't hit me...) Uhm... totems? I can make you trip over them when I advance in a different (tactical) direction? Weaknesses: Distracted by gold: Oh, so we're having a fight?! Well, I'll just burn him alive before he can even get to m-.... hey, is that a coin? Whimp, she's more likely to try and run for her dear life than to stand and fight. Well... what is there to say? Nyfta would be dead in a few seconds if she'd engaged this Orc. Even if she could deal the first blow, one or two spells aren't likely to break his armour, and even so he'd just charge at her without. Guess it'll be down to if she can run away faster than the Orc can get her. |
